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    Embracing the standard fantasy tropes

    Maybe I wasn't explicit or clear enough. I'm not talking about high, high levels of simulationism and pointless detail, I made sure to put in the caveat that the details included have to be usable (this implies something that isn't too complex to understand) and interesting. For example...
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    Embracing the standard fantasy tropes

    I've said this before, and I'll say it again. Forget fantasy tropes. They may have basis in myth, but really who cares? A lot of them haven't been investigated properly, and as a result we have literally decades worth of patching to try and force these old concepts into workable form. What...
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    Why are elves inferior spellcasters./why gnomes are better.

    When 1 hit point is 25% of your die max, it does make a big difference.
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    What must one do to be "evil" alignment?

    Under real world considerations, with no really apparent cosmic order, what you are saying makes sense. But under D&D rules, with obvious alignments and mechanics to gain powers around them, I think the situation would be very different and doesn't open itself to post-modern interpretations of...
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    What must one do to be "evil" alignment?

    I've found divination magic to be ubiquitous in most campaigns I've played in, and especially those I've run. All our wizards have taken divination magic, and clerics can just ask for it on any given day (even the little level two spell "augury" can give you a weal or woe; as player I will wind...
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    What must one do to be "evil" alignment?

    I'm going to disagree with Brazeku. The special nature of morality in D&D makes it a better tool for exploring these things in some ways, because it allows you to play with player expectations, and then allow their own judgements to be contratsed against the Universe's. You have an interesting...
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    Skit skat skoodle do flip flop flee!

    Excellent work. I don't know what else to say.
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    What must one do to be "evil" alignment?

    Well, it seems that, in D&D, it is possible for sentient beings to be 'born' into certain alignments. There are plenty of races with no alignment deviation, which supports the idea that alignment is not determined by acts, but instead by nature. Conversely, there are also rules for changing...
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    The middle way of movement systems?

    I understand now. I didn't notice the post above that indicated that there are different measures for the different ranges. That's an interesting mechanic, and I think it could make for neat spells and effects. It's not less complicated, though. I don't think it will be faster than just...
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    The middle way of movement systems?

    As a Long (I mean Standard in d20 terms) action, you can make an Athletics check opposed by the Perception of your opponent. If you succeed, you move two ranges and Provoke other opponents only if you move 3 or more ranges relative to them. If you fail, you move one range, provoke normally, and...
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    Dragons Are Disposable(D.A.D.)Membership drive

    Quite frankly, the amount of material out about dragons, combined with the general quality of said material (poor), has made me hate dragons enough to never run them in my games. I understand that other people like them, but when there are like 20 prestige classes with Dragon in the title...
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    Wikipedia Abeir-Toril Entry

    I’m not certain putting "Fantasy Africa" right next to "Fantasy Mesoamerica" makes sense or is thematically sound. I always thought of most of Southern Faerun as "Fantasy Africa." Well it doesn't make a lot of sense, but this is Forgotten Realms we're talking about. They were probably just...
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    Poll: How Often Should Saves be Successful?

    This has been a useful topic for me, thanks again! 1. Should a character's good save be successful 50%, 75% or 95%? Good saves on average should be about 2/3. 2. Should a character's bad save be successful 5%, 25% or 50%? I'd say about 1/3 up to 1/2. 3. Should character DCs differ from...
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    General problem with saves?

    Thanks everyone for your input! Valhalla- I like the idea of an alternate type of buff; I think I would actually include it alongside existing buffs as a way to help out characters who have really terrible saves in one column (such as can be caused by prestige class hopping). I don't think...
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    What is 'normal' for you?

    For the one I'm a player in: - 4 to 6 players, never any NPCs in the party - rarely following DMG wealth by level guidelines, except at character creation, always following XP guidelines - magic item availability seems limited, sometimes - wide open choices on books and materials (balance is...
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    General problem with saves?

    Hi! There's one thing I've noticed with saving throws. Much of the time, the standard progression is acceptable (topping out at a save DC of 31 or so for the most powerful spells and natural abilities). I think this is okay for abilities which still have a secondary function, or which have a...
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    Putting Adventure First

    Perhaps I can make a suggestion? I think what you have is much improved, but I had a few ideas. See below for alterations; this would also help make the campaign more dragon-centric. Adventure 1 - Cold Snap Synopsis for Part 1 A merchant has hired the PC's to escort his wagon to a frontier...
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    Is there a cure for the originality/perfection brain disease?

    Above all else, I would recommend getting inspiration not from genres or fiction, but from the real world. Especially genres, avoid them.
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    Kuo-toa Love - or how do you like your fish?

    Well, the thing about Kuo-Toa is that they're baggy looking fish people who worship a giant naked chick with the head and claws of a lobster
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    The problem with elves (question posed)

    From a design perspective, I can see how Edena's elves could wind up in a state of decline. If they simply couldn't understand violence and the 'kill or be killed' nature of survival, it would stand to reason (at least under one interpretation) that they would be gradually (or swiftly) pushed...
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