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  1. Laurefindel

    D&D 5E (2024) I have a Monster Manual. AMA!

    Thanks At this point I had assumed something along those lines. Regardless of my personal opinion about removing humanoid species from having specific entries in the MM, the rest is a logical and consequent implementation that, at first glance, seems very well done. This goes along the artwork...
  2. Laurefindel

    D&D 5E (2024) I have a Monster Manual. AMA!

    Probably, 1) They didn't want humanoids in monster statblocks. 2) They wanted lizardfolks in monster statblocks. 3) Therefore, lizardfolks needed to change type. They could have gone many ways, they chose earth elemental for reasons that might be conceptual (a connection with earth element as...
  3. Laurefindel

    Are Orcs in the Monster Manual? No and Yes.

    Agreed Because if either WotC or (part of) the D&D community is telling me "if you use orcs as enemies. you are a racist", I'm not laughing. This itself is an hyperbole, but racism is one of the most ignoble of moral misconduct these days, and people don't like to be called racist and react...
  4. Laurefindel

    Are Orcs in the Monster Manual? No and Yes.

    Which to me, this resonates to « goblins and hobgoblins can get killed with impunity and deserve a place in the monster manual because a goblin is no longer a person » which is… weird. By removing all the humanoids from having an entry in the MM, it increases the contrast between humanoids and...
  5. Laurefindel

    Are Orcs in the Monster Manual? No and Yes.

    Because although they are made-up, people identify to them because… 1) the creator makes it clear that there is a direct relation with a certain type of people or ethnic group. The harm may not have been intentional but the direct relation was. 2) the community makes it clear that there is a...
  6. Laurefindel

    Are Orcs in the Monster Manual? No and Yes.

    Not really. At this point, bakers, librarians and shop-keepers are becoming an hyperbole to say that an orc commoner shouldn’t be that different from a commoner of any other PC species and therefore we don’t need a separate orc commoner stat block - and by extension - that an orc warrior...
  7. Laurefindel

    Are Orcs in the Monster Manual? No and Yes.

    I have a feeling that my opinion on this isn’t going to be popular, but orcs not having dedicated stat blocs in the MM since they now are a full-fledged player-character species makes sense. Base-game PC species are not «monsters»; they are NPCs and require generic NPC blocs. That was a...
  8. Laurefindel

    Other Modes of RPG Play?

    I was going say something along these lines. Some games are designed to work with props, usually a map and minis, running on rules that allow players a certain level of tactical analysis but also dependant on definitive and precise awareness of the environment (which works best with visual...
  9. Laurefindel

    Presentation and Rules Are Different Things

    Im surprised nobody mentioned 4e D&D. @Celebrim did. Many people would agree that the rules weren’t bad. If anything they were excellent. But the presentation turned many people off (including me). In presentation, I’m also including the choice of terms used to describe abilities and key...
  10. Laurefindel

    D&D 5E (2024) How Important Is The Lore

    I’d like to redact my answer to « lore is essential but it is not essential for lore to be deep ».
  11. Laurefindel

    D&D 5E (2024) How Important Is The Lore

    Lore is essential But as with everything D&D, I reserve myself the right to say « that’s not how I want it » and change it.
  12. Laurefindel

    D&D 5E (2014) What high-level spells could warp society?

    Wasn’t Arvandor a (elf) domain on the first layer of Arborea? I remember knowing of Arvendor from Planescape, didn’t know it was also in FR (though not surprising).
  13. Laurefindel

    New Warhammer Old World TTRPG Announced

    I get that "fléau" there is used in the sense of "bane" or "scourge", but the Flail of Phlegm sounds like a delightfully disgusting magical item...
  14. Laurefindel

    When to set a "historical" supers game? (read OP before answering poll)

    early civilisation and « mythic » age is ripe for supers, who will likely engender myths and religions in the future. Works well for a grand-scale plot, with powerful god-like beings and dark forces as villains. Harder to separate super-powers from religious believes however, if only in the eyes...
  15. Laurefindel

    The Most Creative TTRPG Settings and Milieus

    I was about to nominate Forgotten Realms and the Warhammer RPGs (both fantasy and 40K) as the are still highly creative, original, but admittedly no longer fresh. Same with Star Wars as a setting; very creative, kept surprisingly "fresh", but I wonder to what extent I'd say original as they keep...
  16. Laurefindel

    So Much Art From the 2025 Monster Manual

    My money is on the Sphinx of Wonder
  17. Laurefindel

    D&D General what would a standard human pantheon look like?

    Humanoids and monstrous pantheon are based on the assumption that these species are basically mono-cultural across all settings (which kinda make sense if your gods show up saying « that’s who we are, that’s what you are, and that’s how we want you to act »). Moreover, most non-human pantheons...
  18. Laurefindel

    D&D 5E (2024) Goblins and Orcs Not Being Green

    Yeah, green orcs and goblins are a Warhammer thing. I suspect a relatively benign reason behind this, such as "green is more fun/contrasting to paint on minis than grey" But I'd say that because Games Workshop is a hobbyist company, the image of the "green skins" with a protuberant jaw exported...
  19. Laurefindel

    What Property Do You Still Want to See Get a TTRPG Adaptation

    Whoa, you’re taking me way back…
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