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  1. IanArgent

    Why is it so important?

    I'd be more worried about per-encounter resource balancing if, even if 3.5, most non-spellcasting abilities weren't essentially at-will. The game already has to deal with such things as Flurry of Blows, Whirlwind attack, and so so being at-will. It is only with organic spellcasting that this...
  2. IanArgent

    How do Saga skills work?

    Exactly. This is an example of one end of the curve where talent matters - the far right-hand of the bell-curve. At the far left hand, where there is no training, talent matters. Between - training matters much more than talent. For that matter, the best starfighter in the galaxy has several...
  3. IanArgent

    How do Saga skills work?

    But there's nothing preventing that from happening NOW. Character level is the only thing that matters for this purpose, really. (OK, for the sake of argument, I suppose that you don't HAVE to max a skill - but it's going to happen). The best starfighter in the galaxy is a higher level...
  4. IanArgent

    How do Saga skills work?

    Correct - this is a feature, not a bug. If you're trained, you're trained. Exceptional ability would be via stat bonus. Exceptional training is via skill focus. The massive variability in capability is not something I'll miss. Stat bonus is enough for that imho.
  5. IanArgent

    How do Saga skills work?

    Another place that the 4e skill system will differ from SWSE, I would bet.
  6. IanArgent

    When is D&D not D&D?

    I am not talking about unearthered arcana per se - UA tends to replace rules systems rather than layering on. IMO, it was one of the better books they put out, at least as much for the wholesal erules changes as for most of the content being open.
  7. IanArgent

    Why is it so important?

    Um, I find it's much easier to challenge players when they don't have to worry about resource management - because you have a much better idea of how the character will perform at any particular time. I prefer to challenge the players to think than challenge the characters to use resources -...
  8. IanArgent

    When is D&D not D&D?

    The condition track by itself isn't all that exciting - it's the feats and talents that play with it that make it that much more interesting. Druther have something that could be taken out than have to cram in something that the system doesn't have. IMO it's a lot easier to trim a system down...
  9. IanArgent

    When is D&D not D&D?

    And that would eb one of the ways that SWSE differs from 4ed, I'm sure. I suspect many of the numbers in SWSE are 1 step "higher" on the scale than the equivalent #'s will be in 4ed, so that there is room for "stuff" bonuses, "spell" bonuses, etc. I also suspect the scale will be <+1, +2, +5...
  10. IanArgent

    When is D&D not D&D?

    I actually will be a little disappointed if the condition track doesn't make it to 4ed. A way to degrade (N)PC performance by damage short of death? And a way to put non-hit-point damage on them? I love it already. (Of course, I thought that the condition track of Shadowrun was one of the best...
  11. IanArgent

    Why is it so important?

    OK - I'm exagerating a little when I talk about "every round, do something appropriate to your class and role". But I find that D&D causes primary spellcasters to have to act as crappy fighters by falling back to crossbow or mace far too often. I vastly prefer Shadowrun's style of magic where as...
  12. IanArgent

    "4th Edition will assume roughly 10 encounters per level"

    As long as there's no way to increase skills beyond that (which I haven't seen in SWSE), and stat mods don't go over +5, that's right at the limit of what I'd consider feasible. I hope for D&D4 that we see something closer to +3/+3 to leave "room" for the higher stats, etc. And that...
  13. IanArgent

    "4th Edition will assume roughly 10 encounters per level"

    They scare me too - +6 is much too high a bonus for gear in a D20 system.
  14. IanArgent

    When is D&D not D&D?

    And I'm the opposite - I think thief is a subset of rogue - so that while a thief is likely to be a rogue, a rogue doesn't have to be a thief...
  15. IanArgent

    Why is it so important?

    This has been confirmed directly. "All classes will have a mix of at-will, per-encounter, and per day resources". (I'm looking for the source, but it was a Dev - I want to say Andy Chambers.
  16. IanArgent

    Why is it so important?

    The sacred cow of some "units" (characters) have different "logistics" (resource management) than others. Whoah. Item crafting is a 3.x innovation (effectively); and is by far a small part of the wizard's role. The wizard's role is (and always has been) artillery/offensive support. The...
  17. IanArgent

    Why is it so important?

    And this is a sacred cow I'll be very happy to grind into holy hamburger. It's a stupid concept anyway - we're not playing a military wargame (and the military wargames I have played do a much better job of separating logistics from organic capabilities anyway).
  18. IanArgent

    Why is it so important?

    Hey - I've been explicitly for the change in resource management because it will both allow primary spellcasters to cast spells in every round of combat, and require that primary martial characters have to ration their most powerful abilities. Anyone want to claim that is not a good thing?
  19. IanArgent

    Why is it so important?

    Tossed in as food for thought. I ran, from roughly 92-'93 through '99, a shadowrun game that varied from 2-12 PCs at various times. SR has no resource management as D&D would understand the term (there is some grand-strategy level resource management, I suppose) and I had an explicit policy of...
  20. IanArgent

    How many are playing SAGA?

    Easiest fix for the BAB issues with multiclassing is to go with fractional BAB a la UA. Since there's only 2 BAB progressions in SWSE, it's a lot easier to figure out what your cumulative fractional BAB is. Sum your non-jedi/non-soldier levels and compare to a single-classed scout. Then add your...
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