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  1. IanArgent

    Sneak Peak

    Sounds a lot like the ideas underpinning the cosmology of Eberron (which had to compromise for compatibility with 3.5). I'm not saying we're getting the cosmology of Eberron; just that we may see some parallel evolution.
  2. IanArgent

    D&D 4E Is 4E winning you or losing you?

    OK - here's the deal. The rules cannot restrict RP. To a certain extend, I want a rules set that is a conflict simulator with a setting skin - that means that effort will be put into balancing the rules for conflict (which for 4ed seems to be more than combat). As a DMU I can handle the...
  3. IanArgent

    Why is it so important?

    Assuming that resource management quanta must be the same as encounter design quanta (and if it's not, why should it not be) - should resource management be primarily encounter-quantized or adventure-quantized? (day-quantized isn't an option, adventures cannot easily be day-quantized).
  4. IanArgent

    D&D 4E Really?? Is RPGA really the best place to test 4e

    Roleplaying, in the end, is squishy social judgement calls. I'm certainly looking forward to the new socail encounter system; but playtesting should be about the mechanics, and that's something the RPGA can do; esp as the RPGA already has some organization.
  5. IanArgent

    Eladrin

    Does there have to be one at this point? I mean, while Blue Rose would probably be better suited for it, I can see people wanting to run a campaign set in Valdemar/Velgarth with D&D, and there's a setting with "spellcasting priests". As is the Riftwar setting, etc. Even if it was created...
  6. IanArgent

    D&D 4E Is 4E winning you or losing you?

    Didn't we have this argument elsewhere? In short - no, monsters and PCs do not need to have the same creation rules because they serve different purposes. IMHO of course. And when I'm making up NPCs/monsters for my other favorite system (Shadowrun) I would never constrain myself by using...
  7. IanArgent

    Why is it so important?

    Waitasec. You don't get to conflate my statements on 3.5 ("cannot know what the party's capabilities are") with my expectations for 4ed ("can know what the party has available because most abilities are per-encounter or at will"). To restate; in 3.5, the adventure designer cannot know with any...
  8. IanArgent

    Why is it so important?

    They're aligning character design assumptions with encounter design assumptions; and each class's design is being aligned with the other class's design. Incidentally, in my experience with Shadowrun, it does unitary adventure design - the encounter is not the quantum of design; adventures are...
  9. IanArgent

    Why is it so important?

    If resources were all per-adventure, that would be a laudable goal. They aren't. What maxim would you design around? Please note that it has to work in both the DM is intimately familiar with his party and the rules and wrote his adventure to exactly fit that one party and the scenario of a...
  10. IanArgent

    Why is it so important?

    Exactly. The COTS designer cannot know what resources the party has available. HE has to make reasonable assumptions based on the assumptions built into the system. The assumptions built into 3.5 make it impossible to know what resources a party has available for the current encounter. Not hard...
  11. IanArgent

    Why is it so important?

    But if you use all of your per-day abilities in one encounter and the adventure designer assumed you woud only use 1/4; the next encounter fails. Alternatively, if you do use only 1/4 of your abilities in an encounter where the designer assumed you'd use more, the encounter fails. That's the...
  12. IanArgent

    Why is it so important?

    It doesn't matter if the character can expend all of his per-encounter resources if his per-encounter resources under 4e are 1/4 of his per-day resources under 3.5. For a number of different reasons its likely to be closer to 1/3 or so. Will that assuage your worries, about 'nova', Raven? In...
  13. IanArgent

    New Design: Wizards...

    He does have to cart that orge-sized weapon along - but as an 8th level character he might have an extra-dimensional place ot keep it when he's not Large.
  14. IanArgent

    Why is it so important?

    Not to mention barbarian rage and stunning fist...
  15. IanArgent

    Why is it so important?

    Dave Noonan addresses this issue in his recent blog entry
  16. IanArgent

    Why is it so important?

    In this case, that's like asking "how much market share does Apple have." Elegance alone doesn't buy market share. At any rate, my arguement isn't so much that "if we don't have per-encounter abilities, our characters suck for much of the game" (though it is true - this isn't Sourcerer, where...
  17. IanArgent

    Why is it so important?

    Pemerton is calling it "operational" level resource management; and I can accept that. Tactics in this case is the management of the encounter, operational a series of encounters, and strategic would be across the adventure as a whole. (Grand Strategy would be the campaign, then). My complaint...
  18. IanArgent

    Why is it so important?

    Exactly - encounters do not need to "generate the threat of long-term resource depletion" to be fun, challenging, and tactically significant. Therefore you don't need per-day resources. (Weren't you arguing for primary per-day resource management. Or did I get turned around in the fog?
  19. IanArgent

    Why is it so important?

    I'm going to add my personal hate-on here for being required as a DM to put certain items in treasure - which is what Raven Crowking suggests I do to work around the limitations of per-day resource management. The system should work with no access to one-shot items. Period. Every class should...
  20. IanArgent

    Why is it so important?

    The change is being made so that all classes are going to have a mix of at-will, per-encounter, and per-day abilities. Thsi is being done so that playing a wizard is going to allow you to do something "wizardly" in every combat. That's what I out of the new rules, and it sounds like something we...
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