Search results

  1. IanArgent

    Does performing Trip attempts every round ruin Suspension of Disbelief?

    Mechanically speaking, what do you want as a result from a Trip attack, anyway? With HP = physical damage having left for parts unknown without a forwarding address, doe sit matter why a particular character has been impaired for that combat (as represented by loss of HP?) You can still grapple...
  2. IanArgent

    D&D 4E Wealth by level in 4E?

    This pretty explicitly covers the "big 3" and some left over (weapon/implement, armor, and neck slot); and also seems rather rule of thumb. In particular - I was generating a 9th level character and found there was NO 10th level gear I wanted, and not a whole lot of 9th level gear...
  3. IanArgent

    D&D 4E Wealth by level in 4E?

    p 143 DMG (summarized) Any normal/mundande gear 1 magic item at lvl+1, one at lvl, one at lvl -1, and magical items/rituals whose total value is equivalent to a lvl -1 item
  4. IanArgent

    add 1/2 level to ability checks? What? Why?

    He wouldn't be able to make a check at all - there are two examples in the PHB of uses for skills that untrained people can't attempt (reducing fallign damage via acrobatics, and detecting magic). The rest of tke skills have, by and large, been selected such that a non-trained person could...
  5. IanArgent

    D&D 4E 4E, Healing, and Suspension of Disbelief

    Keith Baker (of Eberron fame) ha posted an article essentially on what he is allowed to say about 4E Eberron and how you might run Eberron in advance of the "official" settings books. But what is relevant to this conversation is this comment about how to simulate long-term injury using the...
  6. IanArgent

    D&D 4E 4E, Healing, and Suspension of Disbelief

    I'm not sure I've ever cared for the falling damage rules, myself. And they're not the best thing to try and draw a comparison to real life in, since D&D has never had good rules for the kind of damage suffered when you undergo full-body blunt-force trauma. In a setting without modern medicine...
  7. IanArgent

    D&D 4E 4E, Healing, and Suspension of Disbelief

    As I said earlier, it seems that the primary (but certainly not the only) thing that hit points measure is endurance. The Healing Surge mechanic certainly seems to support this interpretation; in which you have a limited store of reserves per day that requires a long rest to replenish. Some...
  8. IanArgent

    D&D 4E Another Review of 4e

    I tried this once in 3.5 - you end up deliberately gimping your character by not focusing on a handful of skills. If you had a skill-point system; the DC by level table on p42, DMG wouldn't work, at least not reliably.
  9. IanArgent

    D&D 4E 4E, Healing, and Suspension of Disbelief

    That was me with the wrestling experience. In the ring you are at ten-tenths effort (IE, 100%, in case you misread my post earlier, not 10%, thankyouverymuch). It's tiring as hell. But, even in the ring, if you get a few seconds breathing room, you can catch a second wind. This is why it was...
  10. IanArgent

    D&D 4E 4E, Healing, and Suspension of Disbelief

    I would say this is a fallacy. A stone capable of doing 1 HP of damage is one coming out of a sling aimed with deadly intent. (I will allow you the small child). The putative victim with 1 HP is too exhausted to dodge effectively. He's probably battered and bruised from a long and arduous fight...
  11. IanArgent

    add 1/2 level to ability checks? What? Why?

    I wasn't claiming there was an indispensible role - far from it. But you don't need any one class. And you could probably get away with a party that consisted of a fighter, a paladin, a warlock, and a rogue if you were careful - two defenders and two strikers. A wizard would be a better choice...
  12. IanArgent

    add 1/2 level to ability checks? What? Why?

    Here's the secret sauce recipe. You can have a perfectly effective party in 4e that consists of: a warlord, a fighter, a warlock, and a wizard... Look, ma, no cleric, no rogue. Right now there is only one class that is "indispensable", and that's only because we were given one controller (the...
  13. IanArgent

    Portable hole: not for storage anymore

    I'm with the Mouse. I'd look into adding a "folding door" for grins and giggles (same rules effects, essentially, but you start with a cube of mahogany, unfold it, and keep unfolding it until you reach the size you like, open, step through, and close).
  14. IanArgent

    Perception: We've all gone blind!

    Party dependence. The wizard is (nominally) supposed to be alerted to the enemy by someone with the skill; and the defender(s) hold the enemy off him while he gets himself together.
  15. IanArgent

    Perception: We've all gone blind!

    I no longer have the time I did in college. I'm working 9-10 hour days (at a job I love, don't get me wrong, and I am well-paid on top of it) plus commute time. This means it is vital to me that the system be built for the "designers". They have no way of knowing what my party is like. But in...
  16. IanArgent

    Perception: We've all gone blind!

    The heck it wasn't a problem. It was a HUGE problem. It was an even worse problem for adventure designers who didn't know what skillset the player characters had. I went through this argument months ago when the rumors of a SWSE-like skill system first cropped up. I contended then and I contend...
  17. IanArgent

    Perception: We've all gone blind!

    Te +5 is always relevant. It means that the skilled perosn has a roughly 25% better chance of doing their thing against a level-appropriate challenge. It overs both bases, the skilled guy is quite a bit better than the rest, but the rest can skill keep up with him.
  18. IanArgent

    add 1/2 level to ability checks? What? Why?

    Doesn't bother me in particular, sorry. If it wasn't this corner case, it'd be another. I'm willing to accept this as the price for the entire party having a chance to sneak past a not-too-alert guard in a level-appropriate challenge.
  19. IanArgent

    Ok, just tell me Why

    I would advise a new GM to pick up a setting book; or run modules. I do consider a new role a new monster for the purposes of encounter design.
  20. IanArgent

    Core Handbook Errors Discussion

    Does it matter? (OK - if the PCs need an accelerant to burn down a building I suppose it might in those quantities).
Top