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  1. merwins

    D&D 5E (2014) You find a magical _____, it does _____

    C'mon folks, we can't be dry yet! Iaido Scabbard (rare, requires attunement) This scabbard is unnaturally sharp on the OUTSIDE. It cuts through nearly anything, and attempting to carry it without attunement will cause d4 hit points of damage per round in combat or d4 hit points of damage per...
  2. merwins

    D&D 5E (2014) Make a Flawed Magic Item

    Filo's Spell Regurgitator (Very Rare, Requires Attunement) Detects as a magic item and identifies as a Ring of Spell Storing for all practical purposes. There are, however, several major differences. At the GM's discretion, these differences may not be detectable through conventional methods...
  3. merwins

    Live by it, die by it...

    Hmm. Just to be clear, I'm not talking about global rule changes. I'm talking about breaking rules in localized situations or for specific NPCs. It's not the same as fudging die rolls, but the principle is similar.
  4. merwins

    Live by it, die by it...

    Also high, but not as extreme. But all the perception stuff is only an example. Sometimes, as a GM, I want to craft a particular scene. Setup is important, after which character decisions take the stage and they can resolve/derail the situation as they desire. But I may have to have spells...
  5. merwins

    Live by it, die by it...

    I was unclear. A character with high perception not only protects themselves from negative surprises, but also potentially snuffs out any positive surprises - messages, parties, hidden doors. The challenge of "Will they notice this interesting thing to follow/avoid a diversion" becomes a...
  6. merwins

    Live by it, die by it...

    The rules. Yep, those things that give a game structure, provide us with a generally equitable environment, and deliver a framework for shared communication. As a GM, you have the latitude to break the rules. Do it too much, and you might alienate your players. Do it too little, and you...
  7. merwins

    D&D 5E (2014) Take Infinity Damage

    My players always run when presented with the _possibility_ of a save or die scenario. They'll contort themselves to any other option, rationalize it however they have to, but they fight like hell to avoid them. Their creative desperation usually results in a pretty good story.
  8. merwins

    D&D 5E (2014) Make a Flawed Magic Item

    Roped Trick A completely ordinary, but high quality rope -- materials vary. Once per short rest, the user may use it to cast Rope Trick. VERSION 1 (SIMPLE) The spell works perfectly normally. However, it shrinks from below as you climb. In other words, it's a one-way trip up the rope. If...
  9. merwins

    D&D 5E (2014) Make a Flawed Magic Item

    Oil of Sharpness (cursed) For all intents and purposes, it acts and identifies as Oil of Sharpness. It's flaw is that it remains *slippery*, even after sharpening, for the duration of the enchantment. Every time (beginning of each round) the sharpened weapon or ammunition is handled, you...
  10. merwins

    D&D 5E (2014) Make a Flawed Magic Item

    Emmelem's Pouch (rare, requires attunement) This unassuming leather pouch identifies as being associated with conjuration and transmutation magic. It will hold an unlimited amount of coinage in any currency. It adds no appreciable encumbrance to the wielder. 20% of any coinage (round up, of...
  11. merwins

    D&D 5E (2014) Make a Flawed Magic Item

    Pincushion A named shield peppered with holes -- enough to be a a sieve. Identify reveals it to be a +2 shield with advantage on saves against all spells that target the wielder. Against any mundane or enchanted arrow, it negates all armor and magical defense bonuses for the wielder, and its...
  12. merwins

    D&D 5E (2014) You find a magical _____, it does _____

    Thought Sniffer This curious necromantic device lets a wielder relive the experience of a deceased sentient target. The wielder inserts the Thought Sniffer into the head of a creature that had Intelligence and Wisdom of at least 3 each while it was alive. The wielder then contemplates a...
  13. merwins

    D&D 5E (2014) You find a magical _____, it does _____

    Qipao Minder This unassuming legendary artifact has a single purpose: You can use it to resize ANY magical item (up to and including other artifacts) from 1/10 inch to a maximum of 10 feet in any dimension the item extends and that you can perceive. You do not suffer any beneficial or baneful...
  14. merwins

    D&D 5E (2014) You find a magical _____, it does _____

    Anchor of Watery Doom There are several different types of these anchors, each attuned to a different sea creature. When attached to a seafaring vessel and deployed, it immediately detects and attaches itself to the nearest gargantuan (or larger) creature of its type until the creature reaches...
  15. merwins

    D&D 5E (2014) You find a magical _____, it does _____

    The Lone Defier (of Maglubiyet) Its name lost to history, one lone goblin managed to avoid the fate of all others who were doomed to serve under the tyranny of Maglubiyet after death. No other goblin dares to be seen with it. It is the sole inhabitant and guardian of a dungeon littered with...
  16. merwins

    D&D 5E (2014) You find a magical _____, it does _____

    The blood of Midas The imbiber of this potion can transform any one item or creature to gold with a touch. The resultant creation is nonliving and nonmagical, but it is suitable for enchantment. Next: A single fresh blade of green grass growing out of a 1-inch cube of highly polished metal.
  17. merwins

    D&D 5E (2014) Xanathar's Guide: How does identifying a spell + Counterspell work?

    I'm probably missing something. I don't understand where anyone is getting the idea that you need to be able to identify the specific nature of a spell to cast Counterspell. Could someone point that out to me? In my PHB, it just says if you notice someone casting a spell, you can cast...
  18. merwins

    D&D 5E (2014) I accidentally revealed all of my campaign plans and secrets to a PC.... what now?

    Yep, cuz my eyes glazed over halfway through the first section. :) I forced myself to read through it patiently, as if I was a player, so I could offer some cogent direction. "He convinced the gods that the mortal races, now enlightened with arcana, would eventually turn their strength against...
  19. merwins

    D&D 5E (2014) Barriers for detection spells -- how does it work for you/your group?

    Ah, you're right. I missed the word "visible" in the spell description. Thanks.
  20. merwins

    D&D 5E (2014) Barriers for detection spells -- how does it work for you/your group?

    This is an inane question. I just wanted to establish that up front. Detect Magic, and in fact many other spells, are stopped by various barriers. Do you rule that the barriers must be continuous to qualify as a barrier? Or are you looking at the total amount of material through the range of...
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