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  1. merwins

    D&D 5E (2014) The Void Origin, For Sorcerers Who Ever Hunger

    This sounds like a class I'd make. That's a backhanded compliment, btw. :) Magic Resistance at 1stlevel seems disproportionate to me. Paladin (Ancients) doesn't get it until 7th. The Abjuration specialist! wizard doesn't get it until 14th. 5E rarely allows perma effects with no save. And...
  2. merwins

    D&D 5E (2014) Does this riddle make sense?

    Yes, I think it's too convoluted -- especially with your translated/interpreted "commentary". I'm decent at grasping this sort of logic, but the chatter is pretty confusing to me. Also, the fact that the PCs get a bennie *no matter which lever they pull* is the real cop out. Their morality is...
  3. merwins

    D&D 5E (2014) Best Non-GWM, Non-SS, Non-PM, Non-CE Damagers

    I find these observations fascinating and alien. I have a male character whose quirk is that he will never use a piercing or slashing weapon (or tool) -- won't even use a table knife. The whip is the only exception, and the reason for it is that the leather that IS the whip is the same...
  4. merwins

    D&D 5E (2014) Breaking Invisibility: Attack, Cast, Maintain

    Moonbeam is from the sky, not from the hand. ;) And while it does take an action to move, several other concentration spells use other types of actions to manipulate ongoing effects. Depending on PC1's capabilities, they can both Hide and manipulate an ongoing effect. It might not be...
  5. merwins

    D&D 5E (2014) Breaking Invisibility: Attack, Cast, Maintain

    Agreed. There's some possibility of conflict between RAW and RAI here. The advantage for the PC group in this scenario is that attacking any of the visible characters will not disrupt PC1's "attack." Unless you have some area of effect attack that catches PC1 and breaks their concentration...
  6. merwins

    D&D 5E (2014) Breaking Invisibility: Attack, Cast, Maintain

    So, interesting thought about Invisibility, the spell. You can cast it on yourself or someone else, and it ends if the target attacks or casts a spell. But there's nothing that says that the you can't maintain a spell and stay invisible. Of course, the caster can't maintain more than one...
  7. merwins

    D&D 5E (2014) "when circumstances are appropriate for hiding"

    https://youtu.be/qc7jblpaPdM Congratulations, pming, I think you broke Rodney. :lol:
  8. merwins

    D&D 5E (2014) "when circumstances are appropriate for hiding"

    5E is an incomplete ruleset. Just like every other RPG. A perfectly ruled RPG would be unplayable. You'd spend all your time looking up rules and have no time left for play. "All" as opposed to "a lot of". Irony! :) There are NO rules in place for how, once successfully hidden, you become...
  9. merwins

    D&D 5E (2014) "when circumstances are appropriate for hiding"

    To be just a tad pedantic, hiding is a subset of stealth. That's why the mechanics are identical. "Make a Stealth roll," applies to any action that requires stealth. Sneaking. Picking pockets. Hiding. Card sharping. (arguably might be Deception, depending on your cheaty mechanism)...
  10. merwins

    D&D 5E (2014) "when circumstances are appropriate for hiding"

    I get where he's coming from, though. Where the rules provide guidance, he's trying to implement that guidance with the rigidity presented. The problem arises when you have different styles of play, optimized characters, monster balancing and players pushing the limits of RAW. It's way too...
  11. merwins

    D&D 5E (2014) "when circumstances are appropriate for hiding"

    Timing. In this case, R1 isn't trying to hide. R1 already took the hide action when they had cover. Perception < stealth before the perceiver tried to break R1's cover. This is also why I pointed out the complications of trying to adjudicate dynamic events in a turn-based system. :) Any...
  12. merwins

    D&D 5E (2014) "when circumstances are appropriate for hiding"

    I was pondering this same scenario yesterday and thanking my lucky stars that it hasn't come up yet. This isn't an easy adjudication. I'm going to be relying mostly on the following passage from PHB 177: When you try to hide, make a Dexterity (Stealth) check. Until you are discovered or you...
  13. merwins

    D&D 5E (2014) "when circumstances are appropriate for hiding"

    This is exactly why hide in my game is adjudicated in the manner I've chosen. It applies consistently for PCs and NPCs. No double standards. PC1 is fighting R1 (a rogue). R1 ducks behind isolated total cover and attempts to hide. Cue stealth and perception rolls. Option A: Assume...
  14. merwins

    D&D 5E (2014) "when circumstances are appropriate for hiding"

    This thread is about hiding and rules adjustments related to it. I'd recommend moving damage to another thread. The primary purpose of hiding is to avoid being a target. The secondary purpose is to gain tactical superiority. A character that has zero risk of being hit is not truly engaged...
  15. merwins

    D&D 5E (2014) "when circumstances are appropriate for hiding"

    Hidden is a pretty loaded term in D&D. It should be a condition, but it isn't. It usually means that you can't be sensed visually or audially. There's no guarantee that you're protected from blindsense/tremorsense/scent, but the concept of hidden doesn't make exceptions for them either. In...
  16. merwins

    D&D 5E (2014) How common is resurrection in your game?

    This is where I break from RAW. For my game, it's not just about money and materials. 1) I've never understood people who treat their characters in a cavalier fashion, taking comical risks because it's "just a game." (Don't get me wrong, it can lead to hilarious situations. I'm not denying...
  17. merwins

    D&D 5E (2014) How common is resurrection in your game?

    N Keyword "can." It's ALWAYS possible, no matter the level. My campaign is built so any character can be brought back. Characters can also change class if they want. Or pretty much whatever. Players (usually) invest some time and energy in their character. IME, they generally try to make...
  18. merwins

    D&D 5E (2014) Solar Blade,,,thoughts?

    Agreed. If the wielder was ALSO a member of the Angelic Order, great. One round per ASI achievement in that class (no save might be permissible with this limitation). If the wielder is some "Worthy Joe" then he gets 1 round, period. The light dims because his off-focus faith won't sustain it...
  19. merwins

    D&D 5E (2014) Solar Blade,,,thoughts?

    Actually, I really like that aspect of the sword. I've been experimenting in my own game with --heirloom items which provide additional effects for one or more specific bloodlines --bonded items which produce additional effects the longer they are wielded by a particular person (level is a...
  20. merwins

    D&D 5E (2014) Solar Blade,,,thoughts?

    5E generally prefers saving throws against baneful effects, even for powerful magic items. Also note that the blindness ability appears to be more powerful than a Medusa effect, though less permanent. It would also impact friendly effects that target individuals. I can't think of any offhand...
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