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  1. U

    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    Perhaps the more immediate transition from 19th level (no leaping) to 20th level (leaping 500 ft) is one of the bothers. And other transitions in time and space between various abilities. You immersed yourself as the wizard with spell memorization. You imagined what it was like and you gave a...
  2. U

    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    If mass and gravity are non-existent, then you can't compare non-existent physical properties. You could, however, perhaps, ask that if a fighter can jump 500 ft, then a giant can also jump 500 feet. If you wanted to do that kind of thing. Because the fighter used to be landbound all this life...
  3. U

    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    Seriously? I don't know what to say except re-read all of my posts with an open receptive mind? I wouldn't use the word "free pass" for the giant because there are aforementioned reasons why 99.9% of people don't have a problem with giant size in myth and fantasy. You used the word...
  4. U

    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    Yep! I gave my take on this upthread. Also, from the Matrix: Neo asks Trinity if she knows how to fly the helicopter and she says "Not yet". Then after she flies the helicopter, imagine yanking out the USB flash disk so she forgets again. In real-life: I can't remember some syntax for a...
  5. U

    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    Sure, but do you differentiate between the quality and quantity or pervasiveness of "dream logic" in real-life myth vs LoTR? I do. The quality of "dream logic" I had in mind is the pre-rational stuff (like the aforementioned Thor lifting the cat's paw that is actually the World Serpent) which...
  6. U

    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    Barney the Dinosaur! As big as the Tarrasque but more annoying. Purple furry dinosaur, talking animal, impossibly big, inspired by a mix of real-life primeval and modern day children's TV show, no explanation required, now that's as mythic as it gets I got no pun though :(
  7. U

    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    Heard of dinosaurs? Did Isaac Newton enter D&D and ruin it for everyone? I think you're confusing "problem" with some sort of instant exclusion. A problem is not a dead end; a problem is an obstacle, a challenge, and maybe even an opportunity to make a better game for everyone.
  8. U

    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    No. I don't care about BSing rationalizations about giants and flying dragons. I care about other people seemingly criticizing my preferences with BS about why I can't accept X and Y when X and Y have different qualities that intuitively for me elicit different perspectives. I and others have...
  9. U

    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    Good question. Is that part of the mythic dream logic that I have to worry about being transplanted into the D&D genre vs the pseudo-rationality that I have insisted actually exist in D&D? Just because I criticize what I think is a lack of integrity behind certain arguments for mythical fighters...
  10. U

    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    Giants are impossively massive because couldn't absorb enough oxygen to survive. Well, there is no oxygen in most fantasy worlds, including standard D&D. No nitrogen. Just the Element Air. (Dinosaurs could grow to gigantic sizes because the air was so oxygen-rich during that era; the Element...
  11. U

    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    I wasn't citing authority. I was looking for other ways to better articulate (obviously it failed, oh well) what was already intuitive to me -- that myths are irrational (or pre-rational if you like) and that modern fantasy (including LoTR and D&D genre) are -- I won't say "rational" because...
  12. U

    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    Just found this on Wikipedia: "But though mythology serves as a way to rationalize the universe in symbolic and often anthropomorphic ways, a pre-rational and irrational way of thinking can be seen as tacitly valued in mythology's supremacy of the imagination, where rationality as a...
  13. U

    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    I'm probably missing something, because I don't understand the reference to "Elminster/Mordekainan conclaves reported in the pages of Dragon" so I'll just keep talking... You have to admit that Tolkien is inspired from mythology, but it doesn't have the same irrational tone as real-life myths...
  14. U

    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    I don't know what else to say. In D&D, heroes have tended to be warriors of skill and fate, like just action heroes are heroes of skill and improbability. That's the only quality I can compare them. Of course, I cannot directly compare the context in which action heroes operate to the context...
  15. U

    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    I know, but I didn't want to get in world plays about mythic and actions heroes as modern myths, that kind of rhetoric confuses the issue I think. Yet if you look at the last x pages, I feel like a whole lot of us are confusing some parts for the whole, and it seems to be causing just as much...
  16. U

    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    Action heroes never smash mountains, leap 500 feet and redirect rivers, which AFAIR is what started the whole 'mythic' interpretation.
  17. U

    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    That's one interpretation, I never imagined it that way [shrug] For me, it's what's cinematic. I can't recall any fantasy movies where the fighter hurricane-swords the spells away, seems a bit comic-bookish. Why so sure? Thor calls himself a god. In D&D, you don't even get to be a demigod...
  18. U

    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    It doesn't seem all that relevant to me. A high level fighter has the same amount of meat more or less as a lower level fighter. They gain more hti points via fate, luck, skill, grit, etc. That doesn't make it mythic for me. Just action-hero-y. In fact, a very typical Hollywood action movie...
  19. U

    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    That's OK, people still watch those movies all the time and tolerate it, D&D is usually not an exception. On this point, I really, really, really like the idea (I don't remember whose it was, Herreman I think???) that hit points are a privilege (not a given) and throwing yourself off a 100'...
  20. U

    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    The question is whether that's cherry-picking or is that the status quo for most adventures? I think it's cherry picking, like a stupid plothole or two in a movie doesn't make the entire movie silly, just the one scene.
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