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  1. U

    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    I think we're differentiating between normal vs mundane vs supernatural/supernormal. "Mundane" just means non-magical but doesn't mean normal. I can get a sense of that from D&D Next Playtest which discusses max ability score suggestions for normal people vs "adventurers" (ie., mundane but...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    There is one little wrinkle with the destiny warrior (not to disparage your post, because I suggested something similar some pages back). The PC gains the Paragon path or theme or whatever and then dies in the next adventure. Woink! The title of "Hero of Legends" gets retconned. Seems a bit...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    That seems doable in theory, just like the D&D Next team suggested tagging the Warlord as a "rare' class; not sure that "rare' is the most appropriate term, but it emphasizes to the forefront that not every mechanic is ideal for every campaign. I also like the idea of using level caps to...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    It's not surreal to me because I intuit without needing an explicit explanation for that one line that the king is specially gifted. I assume there is an explanation. As a king he learns the art of healing from his maesters, or divine healing is in royal blood. Also, is it mundane herbal healing...
  5. U

    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    Who are you asking? Your question is addressed to me, but it was Neonchameleon who suggested the ambient magic theory. If you're asking me, I agree with you but IIRC it was he suggested that anti-magic should kill the dragon dead. I love this idea. To analyze my own mental state, I guess what I...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    If retaining traditional fantasy or action movie elements, still need a "weapon master" fighter/warrior who is basically like a prodigy at combat at high levels, when they fight it is a thing of beauty that brings tears to your eyes. Their level is reflected as expertise in weapons and mastery...
  7. U

    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    OK, then to be clear, I guess the "polite fiction" for me is that I have trouble parsing some of your posts but I pretend to understand :( Sorry!
  8. U

    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    I don't feel I'm getting tied up in the mechanics per se. I feel I'm getting tied up in interpreting how the mechanics ideas that you or others have brought up in the last few pages would force me to imagine (for better or worse) how to roleplay that character. Some of the mechanics ideas seem...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    It's not a double standard when I have to roleplay the fighter and I want to understand what's going on his own damn mind so that I can get into the character role, and you know, roleplay. It doesn't matter how the magic system stands up to scrutiny in the detail that you've examined, because it...
  10. U

    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    I don't have a problem with points-based system; it makes a hell of a lot more sense to me than the 1 x day exploits. If a person has the "capacity for one or two super-heroic acts of daring/strength/stamina in them during the course of an active day", then let the fighter leap 500 ft 1 x day...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    How do you figure that? I cannot reconcile that in any way, personally. I don't get the problem. The spell memorization ritual has imprinted two sets of spell runes in his mind's eye; it doesn't know or care if the runes are similiar or the same. None of this matters anyway. You're going after...
  12. U

    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    Nor does anyone have the courage and willpower to do one specific task exactly once per day, but retain the courage and willpower to do other equally impressive tasks that same day.
  13. U

    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    Sure, like an accident that causes brain damage that wipes the victim's short term memory. It doesn't matter what the victim thinks of it, because an external quantifiable process (ie., brain damage) is responsible for it, and even as the victim is self-aware of this, the process continues...
  14. U

    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    Yep, that's been the case. Correct. It doesn't matter why. The specific point in the referenced post is that the process is external to the mage. It doesn't matter what the mage thinks about it. Not at all. Courage and willpower are internal to the fighter. A fighter has control and...
  15. U

    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    Give the fighter a pool of points. Call it Destiny Points or Luck Points or Cimmerian Blood Points or Steroids and Other Drugs Points or Demigod Points or however you fluff your fighter. Use these points to add bonuses or rerolls to everything the fighter can do. By setting DCs on various...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    I know why the mage can cast a fireball spell once per day, he has the spell recipe for it, he forgets the recipe after casting, and needs a full rest to restore it. The mage may not understand why this works, he just know that it does. That's an external process, what the mage thinks about the...
  17. U

    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    See above. I'm cool with the idea of ambient magic (but I don't think its the status quo in D&D in my experience, and I prefer supra-natural laws in fantasy). But do you think ambient magic can be dispelled or negated? Because that's not possible in D&D. You could say that hill giants are...
  18. U

    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    Perhaps in a fantasy world, some people are fantastically gifted in certain crafts and skillsets such that they can achieve the seemingly impossible. Eberron took D&D magic to a logical conclusion, so reimagining a world of super-natural prodigies is also possible. I would love to see a D&D...
  19. U

    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    Huh, I thought it was established that fantasy worlds don't have the same physical laws such that we don't need to worry about that; that hill giants can walk around just fine without magic. Not in any game of D&D I ever knew about.
  20. U

    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    I'm not sure. Thor and Odin are in Marvel comics, and Thor uses an actual magic hammer, and comics don't provide a pseudo-scientific explanation for Mjolnir's magic to reconcile with a "modern, scientific world view". I really think people just want an explanation of some sort, even if it's a...
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