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    D&D 5E (2014) How much should 5e aim at balance?

    That's the kind of conversation you would have with your wife (as far as the analogy goes) or the gaming table (as far as the social contract goes)? Because my answer would be "This isn't fun/worth it; I want a separation"
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    D&D 5E (2014) How much should 5e aim at balance?

    Does this fighter know why he can still do something else equally exhausting that day, but just not that other thing?
  3. U

    D&D 5E (2014) How much should 5e aim at balance?

    From a social contract POV, that's like your wife asking you to take out the garbage, so you put the garbage outside the front door, and she says "why didn't you put it in the garbage can?!" and you say "being such an obvious loophole to me feels like I'm trying to make up for you having...
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    D&D 5E (2014) How much should 5e aim at balance?

    I don't mind at all. I don't see it as GM force. I see it as everyone being on the same page: in that the rules are providing a fun big versatile playground for us to all play in, and that the builders of the playground trust us. The social contract is to respect the intentions of the rules as...
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    D&D 5E (2014) How much should 5e aim at balance?

    Interesting, I never thought of that. In those shoes, I would have self-regulated myself to not have the PC summon a Triton. And if I didn't, I wouldn't resist whatsoever if the DM made a ruling. I could justify this in several ways. I guess I get that, but to me, this feels like asking the game...
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    D&D 5E (2014) How much should 5e aim at balance?

    I have a question. Why does the fighter need a metagame resource to teleport? Is that class-specific or available to any class? Instead of a metagame resource, why can't it be roleplayed? A metagame resource implies to me that the player is officially authorized to give the fighter a reliable...
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    D&D 5E (2014) How much should 5e aim at balance?

    If parity is the goal, then I guess sub-par is worthless. If I want to be an olympic swimming champion, it wouldn't do to NOT shave before the competition. A hairy Olympic swimmer is both sub-par and worthless. But in another light, if it's not an Olympic swimming race, then who cares...
  8. U

    Flying Fighters and Other Stories of Dependence, Independence and Interdependence

    As touched upon elsewhere, I personally don't have a problem with fighters (and to a lesser extent, rogues) that have the equivalent of a prestige class or advanced theme based powers. A fighter with regeneration, for example (troll blood infusion?) A fighter that makes a devil pact to...
  9. U

    Flying Fighters and Other Stories of Dependence, Independence and Interdependence

    In what percentage of games do fighters confront flying dragons with no adequate cover such that you can state that: fighter = very squishy = wizards = very squishy? I don't believe I made that correlation the way you implied :) Why is the general course of this thread (and many other threads)...
  10. U

    D&D 5E (2014) And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY!

    For me, it reinforces that fighters are 'super-probable' warriors who defy the odds (ie., John McClane) just because -- at least at a plot/metagame level. In effect, combat superiority is an abstraction that can be flavored just like hit points within the story. I think there's an early...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    The 15MAD is not being addressed mechanically to be a balancing point for the fighter, and is instead left to the DM and encounter design. Presumably, it's possible to do the same with magic items. So not that equipment is the primary balancing mechanism for fighters, but that it could help tip...
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    What does "Support" for a play style mean to you?

    Multi-round casting is tactical, in the same way that chess is tactical -- you try to plan 2+ moves in advance, and sometimes it works and sometimes it doesn't, in which case you change tactics. And I believe am I correctly using the term "tactical" as in a short sequence of moves for a tangible...
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    D&D 5E (2014) Another D&D Next Playtest Survey

    I was responding to your comment about the teleport. I agree the Knock spell (at least used for mundane doors) is a "me too!" ability, a metagame-informed construct that I don't think is organic to the fiction, and a legacy from 1e. OTOH, if the wizard circumvented locked portals by...
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    D&D 5E (2014) Another D&D Next Playtest Survey

    What if: 1) all wizards must choose a favored school 2) spells of non-favored schools are available but considered complex. The wizard needs a lot more time and effort to wrestle these unfamiliar or strangely natured spell formulas into memory. 2) any complex spell presents obstacles to the...
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    D&D 5E (2014) Monster Creation in D&D Next

    Sort of like a touch attack? This is OK actually, it's in line with my visualization of hit vs AC and damage potential. An attack that equals or exceeds the armor class is an important abstraction. Call it self-justifying but it works for me... A hit means your attack has the potential to...
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    D&D 5E (2014) Another D&D Next Playtest Survey

    Based on fantasy tropes, that sounds more like a ritual or fey boon or something that any class could access. Alternatively, is it an absolute must that a wizardless party be able to instaneously transport about, or can't they walk or ride the hard (mundane) way, or they specificallly go on a...
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    D&D 5E (2014) Monster Creation in D&D Next

    Fiddly mechanics aside, I assume the rage would alter the dramatic ebb-and-flow of combat. The hill giant is predictably dumb and inaccurate for the entire encounter. Whereas you think you got the minotaur figured out and then it goes bullsh*t on you (get it, not apesh*t, but bull... oh never...
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    Flying Fighters and Other Stories of Dependence, Independence and Interdependence

    Interesting. Is that true for 3E or 2E or 4E, and at what levels? I'm not sure what scope various people are talking about. I haven't been in one like that, as there were always players who wanted to be fighters and rogues and (to a lesser extent) paladins, bards, etc. So how common are...
  19. U

    D&D 5E (2014) Monster Creation in D&D Next

    Edit: Never mind
  20. U

    D&D 5E (2014) Monster Creation in D&D Next

    Actually, I have played games where a hit is described as a glancing blow. ie., the devasting crush or bite or impale that should have crushed the hero but doesn't due to "plot immunity" and not necessarily anything the hero did. That's where the "luck/fate" part of hit points is factored in.
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