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    D&D 5E (2014) Monster Creation in D&D Next

    I can wrap my head around that okay. A longsword always has the potential to do 10 points of meat damage. Hit points are a buffer or that converts some or all or none of those 10 points from wounds to something else. And hit points are muddled enough as is, with tons of arguments over the years...
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    D&D 5E (2014) Monster Creation in D&D Next

    The article "Hit Points, Our Old Friend" states that hit points partially models "Energy and experience, which is measured by a creature's ability to turn a direct hit into a glancing blow". So follow that through, when the minotaur accurately strikes the fighter, the fighter has the energy and...
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    D&D 5E (2014) Monster Creation in D&D Next

    This is a side issue, but the Rage ability states "If that attack misses but either die roll was 10 or higher, the attack is instead a glancing blow that deals 5 damage". I don't have a problem with the fluff, but I'm confused by the terminology. If a miss is a glancing blow and a hit can also...
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    Flying Fighters and Other Stories of Dependence, Independence and Interdependence

    Perhaps it's because I've tended to roleplay at low to mid levels, and others had more sessions at mid to high levels with a prevalence of min/maxing and broken spells or spell combos. As you wrote above, the power balance issues are hopefully being addressed in D&DN. Whereas the 3e fighter vs...
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    D&D 5E (2014) Monster Creation in D&D Next

    I like the organic versatility of this monster design. Yet the top-rated comments under that article include complaints that monster design in D&DN is confusing/complicated compared to 4E's simplicity. Those would support the argument that 4E monster roles are prescriptive and not descriptive...
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    Flying Fighters and Other Stories of Dependence, Independence and Interdependence

    I am also baffled by this. Also, the wizard may be versatile but is squishy, and can easily die if no fighters are engaging opponents at the forefront. The wizard is dependent on others' defensive and attritional capabilities. Also, at least in this thread, I feel alienated from the concern...
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    Mustrum's Mythical Fighter Techniques

    I believe in a nutshell the consensus was that the mechanics could somehow (via power selection or modules/supplements) support all playstyles, including all-mundane or mythical or mudane-ish with mythical-ish explanations, without simplistically dictating anything like (paraphrasing) "it...
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    Mustrum's Mythical Fighter Techniques

    Nevertheless, or in spite of that, my insinuation remains: the thread that you started already explored those questions -- including but not limited to explorations of verisimilitude of magic and perspectives on flying fighters -- and so it's disheartening to read your questions posed as if that...
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    Flying Fighters and Other Stories of Dependence, Independence and Interdependence

    A barbarian wanders the lands, slaying all who oppose him, conquering all obstacles. He is self-sufficient. He needs no one. He is independent. One fateful day, a shadow assassin stings him with a poison dart. As the poison inevitably heads towards his still beating heart, he hurries for help...
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    Mustrum's Mythical Fighter Techniques

    You fail to see how? Perhaps you could start your own thread about this topic in order to elicit other opinions about mundane vs mythic fighter. Oh wait, you already did.
  11. U

    Warlord is a stupid name. Call them Captains.

    There are no good choices, except for Fighter Type IV
  12. U

    Mustrum's Mythical Fighter Techniques

    I think of dealbreaker as "I'm only really attracted to someone shorter/taller than me" or "I don't date smokers" or "I want to separate if you don't want children". A true dealbreaker is merely an assertive statement. A charisma-based intimidate check is just one possible followup. Identify...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    D&D Next is going there anyway, like with balancing wizards vs fighters re: the 15 min adventuring day article. Also, I disagree it's enforcing anything on the DM in such black and white terms, or at least moreseo than what was "enforced" on DMs in past editions (wandering monsters and other...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    @ Majoru Oakheart I agree with what you wrote as being problematic, but some of these are campaign-specific challenges with campaign-specific solutions. For example, with guerrilla warfare, a fighter is basically pillaging his enemies and gets a ton of loot from slain and captured enemies. A...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    The reading is a bit vague on how the illusion is accomplished exactly in a rational way that would work in D&D let's say. Not to mention the old crone who is really Old Age and all the other parts of that contest. Útgarða-Loki's illusions are very dreamy in the way that a person or thing can be...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    No, that was me, but somehow the topic came up again as questionable. I don't remember how in detail, and I don't want to spoil the mood. It would be great if you could give me (and anyone in general) the benefit of the doubt, thanks! Now that's what I'm talking about! Easier said than done...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    Awesome, hope you get good feedback. Why isn't there a fantasy trope that high level fighters learn to craft magic weapons and armor on their own? Batman commissions his own gear, Spiderman invented his own webshooters, etc. -- I kinda roll my eyes at these one-man shows, but why not a fantasy...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    How do you figure when I was just having that conversation with pemerton the last page or two, and also with YOU just yesterday. The constant comparisons to giants and therefore fighters can do anything (with no accompanying explanation, I believe one phrase was "not needed")? Suggestions may...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    Maybe, but if that's true, it's because you're a bad salesman, you aren't listening to the customer and selling to them what they need to hear (not you, but the general "you"). So if they're saying 'a fighter is like Batman' then give a reason for turning Batman into Superman, and not the reason...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    I assumed everything in this thread is a matter of implentation or degree, and nothing or very little is an absolute problem (although the "furries" seems to come to close) although some seem to frame it that way in black-and-whites. I'm OK with any mechanics that encourages the range of human...
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