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    CG's IC Rescue at Rivenroar

    Falchion is high crit, so could you add on the 3 damage I rolled on the 2d4 in the original roll?
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    CG's IC Rescue at Rivenroar

    Not sure where the crossbow bolts came from, Mognyr decides not to jump into the middle of the room. Instead, he moves up beside Whorven and swings his falchion at the remaining magma claw. His blade drives deep into the creatures smoldering skin, driving it off balance and leaving it open for...
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    Lost-Eberron-4E Style

    I'm still leaning toward a second leader if we don't have second defender, but the avenger might be a good choice also, as they do a bit of the defender shtick to go with their striking.
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    Project Liberty MnM Recruiting

    I think the standard for 10th is 150 (15 x level), if that helps.
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    Project Liberty MnM Recruiting

    I'm a bit confused on the 32 point buy. Is that all we have for building our pre-experimentation characters, then you'll boost them with powers?
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    S@squ@tch's Against the Giants - Team Black OOC - Grinding

    I apologize for not having posted recently, but I'm having a lot of trouble figuring out exactly when I'm supposed to. Do you want us to wait until the giants before us act (in Thanor's case, the giantess), or would you prefer we just all post now and let you sort it out as the round develops?
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    Project Liberty MnM Recruiting

    I'm working on a speedster build, Gee Bee, named after the Gee Bee Racer. He just missed his chance to be a fighter pilot in WWI, but found his calling racing cars, earning some fame and prize money. When called on by the government to take part in the experiment, he was quite pleased to sign up.
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    Lost-Eberron-4E Style

    Not dissing Hesh, just painfully aware that Stellan is a damage-soaker, not an armor-monkey. With him as the only defender, he's going to take a beating on a regular basis. :p
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    Lost-Eberron-4E Style

    My vote is for the artificer. With a defender leaving us, I worry that we'll need to heal more often. ;)
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    Haven's Siege

    Kolvram shrugs, knowing that whatever this lieutenant might have in mind for him, Moradin's will would take precedence. He follows the others toward the main hall, focusing his thoughts inward. It had been many years since he had been in the company of anyone not sworn to Moradin's service...
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    Lost 4E Style: Kinslayer--Round 6: All PCs up!

    Since I marked all adjacent enemies last round, H1 was marked by Stellan when it attacked Xandren. That would a -2 to its attack, and a chance for Stellan to use Warden's Fury, unsuccessfully. Stellan's axe misses the opening he spots in the hobgoblin, and he grimaces in sympathetic pain as...
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    CG's Keep on the Shadowfell (IC)(4e)

    Alain takes on the weak looking kobold, hoping that he can help the team's efforts a little. His longsword slides through the kobold's meager defenses, spilling its blood on the dirt of the road. Warsong Strike vs. Kob5, hits AC 17 for 11 damage. Shift 1 square NE.
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    CG's Keep on the Shadowfell (IC)(4e)

    So whenever I act, everyone gets one round worth of use of my 'till the end of your next turn' boosts, either this turn if they post after me or next turn if they posted before I did? Would this mean that even if I posted before Vertexx this round, Adamar would still get the benefit of Warsong...
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    CG's IC Rescue at Rivenroar

    True to form, Mognyr charges on of the claws, swinging his falchion with all his weight behind it. Ferocious Howling Strike Charge vs. M2, ending the charge at L22, with +2 damage bonuses from ferocious charge, pack attack and powerful charge, hits AC 2 for 17 damage. Darn, the damage looked...
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    CG's Keep on the Shadowfell (IC)(4e)

    Just a reminder, anyone who hits DS1 before my turn (I'll wait a bit to post) gets 4 temp hp (warsong strike), and whoever first bloodies or drops someone this turn can get 5 temp hp and gets a +2 bonus to your next damage roll (virtue of valor)
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    Haven's Siege

    Kolvram looks around the room, wondering why their host was being so insulting to those who had arrived to assist the defense efforts. Squaring his shoulders, he turns his attention to the Lieutenant. I am Kolvram, he begins, leaving out his clan name as he had sworn to do when joining the...
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    (CSRHoD) Creamsteak's Red Hand of Doom II [IC]

    Knowing that he will be able to draw the lycanthropes' attention, Larian throws a glowing seed of fire across the room, watching as it detonates into a spherical infernom. The grim satisfaction he feels does just enough to overcome the smell of singed flesh and fur. Fireball at M/N 3/4. That...
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    Feylight and Dragonbreath4E

    With a wink and a shrug at the barmaid, Theren follows the others out. I don't think we'll get much useful information anway, he suggests. We might have to trust to luck and quick-thinking to light our path on this one.
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    Lost 4E Style: Kinslayer--Round 6: All PCs up!

    Stellan once again tries to draw one of the hobgoblins toward him, hoping to give Lorn a bit of space. This time the spectral vines emerging from his axe grasp the enemy and drag it to him. With a feral growl of challenge, the shifter draws the attention of both nearby hobgoblins, then steps...
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    Lost 4E Style: Kinslayer--Round 6: All PCs up!

    Realizing his companions have found more threats, Stellan moves in front of Xandren and does his best to break up the hobgoblins' formation. Remember, they're tougher when they're together, he says to the others. Move to I72, Thorn Strike vs. H2, hits AC 19 for 7 damage, and pull H2 to I71...
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