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  1. kitcik

    A mace is just a masterwork club!

    Strange to post this question on a D&D legacy forum then. Seems like you need a medievel weapons enthusiast forum. That said, if you have concluded that historians have referred to metal Assyrian clubs as maces, I cannot argue with you. If you have concluded that clubs and maces are the same...
  2. kitcik

    A mace is just a masterwork club!

    RAW: club is wood, mace is metal plus no flanges flanges
  3. kitcik

    D&D 3.x In Favor of 3.5, With One Reservation.

    I agree in general with Celebrim but I want to make this point. If the character has 16 Cha nad 11 ranks in Diplomacy, that player needs to make sure the DM knows this before the RP (either b/c they know the DM is aware of this fact or by actually pointing it out). Then, it is up to the DM...
  4. kitcik

    D&D 3.x In Favor of 3.5, With One Reservation.

    On a tangent, I think 4E is even worse. Those "skill challenges" are just crapola IMHO. I agree with both Water Bob and Dandu - it all depends on what style game your players desire and your DM is capable of handling. You can still RP the whole thing with your 6 CHA half-orc barbarian acting...
  5. kitcik

    [3.P] Masterpiece weapons - Exotic++

    Making EWP worthwhile: love it! Doing so with extra damage: hate it! If there's one thing melee guys can already do, it is deal damage. I would rather make EWP worth it by letting you do special things with the weapons - like spiked chain where you can threaten adjacent or at reach and...
  6. kitcik

    Tumble in a Straight Line?

    Thanks, I hope that's enough for him - an even stronger implication, but still not written out as "you can turn while tumbling" or "does not have to be in a striaght line."
  7. kitcik

    Tumble in a Straight Line?

    My DM has decided you can only tumble in a straight line according to RAW. I don't believe this is correct, but now that I have been looking for it, I can't find this specifically anywhere. I think the fact that it is part of normal movement is strongly indicative (if not conclusive), but he...
  8. kitcik

    Tumble from Prone...and old question, yet rarely discussed?

    An interesting sidenote from the FAQ: " Can a character use the Tumble skill from a prone position? Specifically, if my character is prone, can he use Tumble to move out of a threatened square without provoking an attack of opportunity? According to a strict reading of the rules, no. The key...
  9. kitcik

    Tumble from Prone...and old question, yet rarely discussed?

    I agree with you, but I think you are missing something - or else I am misunderstanding. The way I understand it is they are proposing to both MOVE and GET UP FROM PRONE as part of the same Tumble check. In other words, getting up from prone is just part of their Tumble movement. I would rule...
  10. kitcik

    Tumble from Prone...and old question, yet rarely discussed?

    OK, so the DC 35 tumble check is now DC 15. Might as well let them take a 10' step on a DC 20 rather than a DC 40. Oh, and what the heck, let them ignore 20' of falling damage on a DC 10. Heck, since you're supposed to lose anyway, you might as well let them automatically heal between...
  11. kitcik

    Vorpal and Sharpness and Fumble rules...

    I sincerely apologize, and am deeply regretful, for my badwrongfun. I will work diligently to ensure that it does not happen again. (Look, I agree with your logic, but I still enjoy it, what can I say?)
  12. kitcik

    Tumble from Prone...and old question, yet rarely discussed?

    I also played D&D and Squad Leader as a teen in the 80s. A 13th level monk can easily have the 12 ranks in Tumble necessary for the "Back on Your Feet" skill trick, so can still be "very different" than a 1st level dwarven cleric under RAW, if they choose to practice that particular skill...
  13. kitcik

    Vorpal and Sharpness and Fumble rules...

    I like the fumble rules which we use - which are basically this: if you roll a 1 to hit, you lose all remaining attacks that round (if you have multiple attacks) and the DM makes up something funny that happens to you, but that is not catastrophic (you fall prone, you drop your weapon, you get...
  14. kitcik

    P2WF and Flurry of Blows

    Let's make this interesting. What if you were a thri-kreen monk, had perfect multiweapon fighting, and also had your claw-claw-bite routine - what would your attack looks like at 20th level?
  15. kitcik

    Tumble from Prone...and old question, yet rarely discussed?

    My answer to this question is definitely: - you can tumble from prone, but you end up still prone unless you do something else (use a move action, make the Tumble check to stand up from prone, or {probably best option} use a skill trick). There is another skill trick that lets you stand up...
  16. kitcik

    Vorpal and Sharpness and Fumble rules...

    Remember 1E when a fighter could "sweep" (one attack per level against creatures with less than one hit die)? If the first attack with a Vorpal weapon resulted in a decapitaion, we ruled you got the "height right" and all additional hits that round were also decapitations. This had no...
  17. kitcik

    Oh no, not again! Casters vs. Non-casters...

    The best engineer is a reverse engineer.
  18. kitcik

    D&D 3.x where are the 3.5 beholders and Kin

    BURP!!! What were you looking for?
  19. kitcik

    Wealth by Level-Monk

    No they're not, as there are no WBL "rules." Therefore, feel free to have the monk's order support him/her with a little extra WBL if that will help balance.
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