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  1. J

    Eight essential rogue skills?

    In order of usefulness: Move Silently. Scout rogue? Thief rogue? Spy rogue? Diplomat rogue? Regardless, you'll find yourself sneaking around eventually. Hide. See above. Tumble. Lots of useful combat effects can be gained by having a good tumble skill. It's almost like getting the...
  2. J

    [OA] Weapon Questions

    "The Palladium Book of Weapons and Armor" lists the weapons that Syunsuke wasn't sure of like this: Tonfa: "Okinawan rice husking rod" Kau Sin Ke: "Chinese whipping chain" Lajatang: "Malaysian bladed staff" Sang Kauw: "Chinese parrying weapon". But the pic in tPBoWaA shows a hook on the end...
  3. J

    [OT] Averages

    Unfortunately, the "formula" winds up being a lot more complicated than the output of a spreadsheet. There's a post on rec.games.frp.dnd from way-back-when that has tables for 3d6 drop 0 to 9d6 drop 6. It's right here. HTH.
  4. J

    Land Values?

    In a medieval society, all land belongs to the crown, and thus can't really be bought by common folk. I don't know about Waterdeep/Realms politics, though, so this may not be the case. A quick glance through the "lots for sale" and "homes for sale" in the classifieds of today's paper makes me...
  5. J

    Myers-Briggs Personality breakdown of ENWorld members

    Nope, us INTPs are the nerds. INTJs are crackpots. See this site for all 16 types. :D
  6. J

    Myers-Briggs Personality breakdown of ENWorld members

    INTP "thinker". Strongly NT, weakly P, and almost 50/50 E/I. I've taken this test, or one like it, on several occasions. I've gotten ENTP and INTJ results, but never ENTJ. The P/J result fluctuates pretty randomly, but the E/I is getting E-er as I get older, I think. I'm also Enneagram type...
  7. J

    [3.5E] New Revision Spotlight - Mummy and Mummy Lord

    Not according to page 29 of Savage Species. It should have 7 total feats. One each for HD 1, 3, and 6 as a mummy, and one each at level 1, 4, 7, and 10 as a cleric (because these levels represent the creature's 9th, 12th, 15th, and 18th hit dice.) Just like a multiclassed character. The...
  8. J

    Theurge-Smacking Goodness

    Not really. Many items have a limit on spellcaster level (Arms and Armor at +1/3 levels, for instance). A MyT can't make a +5 sword until 18th level. Wizards can do it at 15th. This is true for all level-limited items; wizards and clerics can make them three levels earlier. The same limit...
  9. J

    Mystic Theurge PrC - They've got to be kidding!

    That "divine lore" comment was meant to be a bit flip, but it does still exist. Clerics can learn new (or forgotten) spells, and they can create magical items (or find lost ones.) One can learn "how to use divine power" regardless of the ultimate source of the power. ...my whole post was to...
  10. J

    Mystic Theurge PrC - They've got to be kidding!

    But plain wizards only like arcane lore. This one likes both arcane and divine lore. ;) It does not "build naturally" on what we know about dwarves, it re-states what we know about dwarves. They have soldiers, their defensive soldiers are good defensively, and they are gruff and taciturn...
  11. J

    Mystic Theurge PrC - They've got to be kidding!

    Except, of course, that that is not what I'm arguing against. The MyT has a short description. Others' complaints of "lack of a description" must mean either "it is the wrong description" or "it is not enough description". I'm arguing that any further description (a) would be more than what...
  12. J

    How do you handle buying and selling magic items?

    In my game, it's handled mostly by barter. Trade in the extra +1 sword for a pile of healing potions or a CLW wand at the local temple. There's a lot of this, as the party is currently rogue, rogue, rogue/shadowdancer, monk, and fighter/paladin (a.k.a. "the bait"). With two...
  13. J

    Mystic Theurge PrC - They've got to be kidding!

    Actually, I'm happier with Prestige Classes that are rules-heavy and fluff-light. If WotC did add a fluff description to this class, I assume it would be Greyhawk-based, or possibly Realms-based. I don't run my game in Greyhawk, so I'd have to throw out the description and make something that...
  14. J

    Mystic Theurge PrC - They've got to be kidding!

    OK, Sigil pointed out that a pure blast-'em Theurge was more powerful than a wizard or cleric in the same role. Let's look at this more deeply. First, he showed that the theurge has more power (by 2%, but that's still more) versus individuals than versus groups. Take fully-loaded blast-'em...
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