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  1. fluffybunbunkittens

    D&D 5E (2024) Arcane Trickster vs Thief on my first 2024 multiclass

    On the multiclass, I don't think it makes sense to spend 3 levels if the main reason is just getting renewable smites, when you could get a new feat with those levels and Rogue would get +1d6 (and a half) of sneak attack every turn without using up their bonus action for it. Thief by itself...
  2. fluffybunbunkittens

    D&D General To Prep or Not to Prep - A Players Perspective

    I don't want the GM to go through more effort than the players. As long as they have some view of what the world is like, so it feels consistent and on-theme, I'm good with 'looks like there was a catastrophe here recently, of... a magical nature. hmm.' when we just wanted to visit the local...
  3. fluffybunbunkittens

    D&D 5E (2024) D&D 2024 Player's Handbook Reviews

    Two of my players picked Lucky as their origin feat. 2014 and the playtest Lucky acted retroactively after the roll. 2024 release version is just 'when you roll'. Now, from the player side, this is a fine nerf, it was mega-powerful etc... But as the GM, I am not stopping before every single...
  4. fluffybunbunkittens

    D&D 5E (2024) D&D 2024 Player's Handbook Reviews

    It's more of a Dispel Spell.
  5. fluffybunbunkittens

    D&D 5E (2024) Ranger: is Horde Breaker a bit too good for level 3?

    I think this'd work better if you were to use a heavy crossbow just for your first attack (to get two enemies next to each other when needed), and then switching to something heavy as you close to melee range to hit two targets at once. If that heavier melee weapon happens to be a reach weapon...
  6. fluffybunbunkittens

    D&D 5E (2024) Ranger: is Horde Breaker a bit too good for level 3?

    Very much this. Instead of the almost certain 1d8 of Colossus Slayer, you're choosing the ability that might not trigger, but does a lot more when it does trigger (and that feels good, as well as it triggering even if you miss the initial target). Now, specifically at lv3, the low hitpoints of...
  7. fluffybunbunkittens

    D&D 5E (2024) Buffing Int, Wis, and Cha (Mostly Int and Cha)

    Which can still at least create the occasional smart Paladin, or charismatic Fighter. Main stat being good isn't a problem, it's the completely predictable everything else.
  8. fluffybunbunkittens

    D&D 5E (2024) Fixing General Feats

    My first impression is rather that it screws over Halflings that aren't Dex+Stealth builds (preferrably with Rogue2 so you can do this as a bonus action)... But, actually, with the new stealth-Invisibility, it does allow for 'wait where did one of them go' scenes when people are just talking...
  9. fluffybunbunkittens

    D&D 5E (2024) Fixing General Feats

    I don't know if it's too weird, because there were only (AFAIK) two special abilities that allowed that (Skulker and Wood Elf). They just ended up changing those to do something else. I'm more surprised they still kept Halfling 'can hide behind a Medium partymember' as a feature, when getting a...
  10. fluffybunbunkittens

    D&D 5E (2014) Bravely running away

    Chase rules that are still in initiative time, track movement to the foot, and allow attacks during them (which could be grapples, any of which holding down one PC means the whole party needs to stop and back into the fight we go)... They're not great.
  11. fluffybunbunkittens

    D&D 5E (2014) Bravely running away

    Players often only consider retreat when something has already gone wrong - likely someone's gone down. The combination of going to pick up fallen partymember, disengaging, and somehow getting away from enemies (who are all also moving 30ft+) is kind of impossible. There basically needs to be...
  12. fluffybunbunkittens

    D&D 5E (2024) Fixing General Feats

    No. Are you planning to hide again once in combat? Say, you attacked someone, were revealed, but you are a Rogue so you can Hide as a bonus action... then Skulker gives you advantage on the re-hide attempt. Are you planning to only stealth into combat, then fight as usual? Your DC is whatever...
  13. fluffybunbunkittens

    D&D 5E (2024) Fixing General Feats

    I do like this, though. You'd just have to be really careful to not create perverse incentives. 'No don't stabilize me yet, I just need to fail one more death save to get Tough!', or combat starting and everyone trying to climb a tree for those Athletics checks.
  14. fluffybunbunkittens

    D&D 5E (2024) Fixing General Feats

    Look, I'm an optimizer. You don't need your primary + secondary to both be at 20. And just your main stat will get there while picking up the fun feats. Pointbuy / standard array starts you off with 17 in your power stat, so you will have it maxed at lv12 while picking the +1 feats. If that's...
  15. fluffybunbunkittens

    D&D 5E (2024) Thrown weapon and duelling fighting style.

    I don't mind the rest (and rather like small people wielding giant objects). With longbows, it's just... you literally need a certain amount of wingspan to draw them. Ah well, maybe they're using their whole bodies -- no, halflings can be 2 feet tall, that still doesn't...
  16. fluffybunbunkittens

    D&D 5E (2024) Thrown weapon and duelling fighting style.

    I just realized that halflings can use longbows now.
  17. fluffybunbunkittens

    D&D General Multiclassing Shouldn't be Treated as the Default

    The only penalty is -10ft to movement. You still have 20ft left (25ft if wood elf, those most known heavy armor users). Seeing how almost all spells have 60ft range anyway, you're pretty solid. War Caster is goddamn amazing (especially as full casters don't exactly have that many feat options...
  18. fluffybunbunkittens

    D&D 5E (2024) Thrown weapon and duelling fighting style.

    And Legolas, being Tolkien's uber-mensch, is stronger than any human just by the merit of existing.
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