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    What Licensed RPG Do You Wish Existed But Doesn't?

    You have good taste! (Also the Pliocene Exiles would be fun.) The Vlad Taltos backstory also comes from RPGs. You can tell that Daymar, Kiera the Thief, Aliera e'Kieron, and Morrolan e'Drien were all high-level PCs loaded with magic weapons and stuff (which explains why they hang out with each...
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    What Licensed RPG Do You Wish Existed But Doesn't?

    Man, I wish Steve Erikson would just explain how the magic system is supposed to work, because other than that it seems like it would fit right into GURPS, which isn't surprising because it originated in Erikson and Esslemont's GURPS campaign. E.g. Dassem Ultor is basically a Weapon Master (All)...
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    D&D 5E (2024) So Will 'OneD&D' (6E) Actually Be Backwards Compatible?

    Maybe because the people who disliked the post-Tasha's 5E books have already bailed. (Dungeon Fantasy is my new RPG drug of choice.)
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    Describe your last rpg session in 5 words

    Invisible troll; Mithrandir tragically slain.
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    D&D 5E (2024) So Will 'OneD&D' (6E) Actually Be Backwards Compatible?

    There's also a big difference between what that survey data measures (characters who have feats) and the question under discussion (how many tables allow feats). We don't actually have good data on how many tables allow feats but we do know that conventional wisdom encourages players to max out...
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    D&D 5E (2014) Something to consider about Grognards and the OGL...

    Dungeon Fantasy RPG is my favorite ruleset for playing Dungeons and Dragons. AD&D 2nd edition (Spelljammer/Dark Sun era, pre-S&P) is my other favorite.
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    So WHY Didn't The OGL Contain The Word 'Irrevocable'?

    <<Sorry, double posted accidentally. Please ignore.>>
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    So WHY Didn't The OGL Contain The Word 'Irrevocable'?

    Well, at least the Supreme Court right now leans originalist, so "What it meant when it was written" is likely to prevail.
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    Delving Into Worlds Of Dungeon Fantasy With GURPS

    Yeah, it's a good choice for those who either: 1.) Want a better balance between spellcasters and warriors, in and out of combat. (Thieves still have issues; they are less bad in DFRPG than some other games for to the ability to set traps, but spellcasters and warriors are still more...
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    Delving Into Worlds Of Dungeon Fantasy With GURPS

    There are a couple places where you have to know GURPS to get the right results. For example, there is a monster in the intro adventure (Golem Armor Swordsmen with DR 17) which is extremely hard to kill unless you happen to know the GURPS rule for DR, that by default it does not protect the...
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    [D&D as conflict simulation] Muster: A Primer For War (first impressions)

    Another idea I just had: if the GM's job at the end of the session is to "score" the players' actions by handing out character points (or XP)... then in some scenarios, I should hand out character points for retreating! If retreat is a wise course of action given what has just been learned about...
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    [D&D as conflict simulation] Muster: A Primer For War (first impressions)

    I'm excited about Eero Tuovinen's new book "Muster - A Primer for War. Advice for playing D&D the wargaming way!" (Muster - Arkenstone Publishing | DriveThruRPG.com) and want to share my first impressions and ask for yours. I'm not much of an art guy normally but the art immediately grabbed me...
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    Your most underrated system.

    Dungeon Fantasy RPG has all the good parts of GURPS; all the good tropes of Dungeons and Dragons. Wizards (and clerics, druids, bards, etc.) and warriors (knights, swashbucklers, archers/scouts, barbarians, martial artists) are both so much fun to play that it's hard to choose between them...
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    What to run when you are done with D&D?

    Hmmm. I'm new enough that I've asked for help on recommendations (Need help recommending DF quick start/sample version - Steve Jackson Games Forums), but for my part I'll make the following observations: 1.) If you want a free and fast one-page intro to GURPS as a system, that would be GURPS...
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    What to run when you are done with D&D?

    I agree and wish to say a bit more: The basic forty or so monsters in the DFRPG boxed set are great. They cover a broad range of archetypes (vampires, regenerating trolls, dragons, werewolves, etc.), but there's a whole separate tactical dimension on top of that: I'm still learning new tactics...
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    Cultural influences in roleplaying

    I was going to say that I can't really relate to this thread, that most of my influences have gone the other way, gaming => literature, e.g. I probably wouldn't be enjoying the Lies of Locke Lamora right now if I hadn't GMed enough to be interested in things like pacing and how awful thieves...
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    D&D General Replacing 1d20 with 3d6 is nearly pointless

    I mean, probably? If you think I'm Hemlock from Usenet rec.games.frp.dnd ca. 1998, or Hemlock from Enworld ca. 2014-2017ish, or MaxWilson from GITP ca. 2014-2020, then you're correct. If you think something else then maybe you're correct but probably not. I'm definitely not Sea Wasp or Michael...
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    D&D General Replacing 1d20 with 3d6 is nearly pointless

    It's meaningful if the game system allows you to interact with potential bonuses and penalties. Let's take Sharpshooter/GWM for example. What's a fair penalty to give someone in exchange for roughly doubling their damage on a hit, e.g. by shooting someone in the neck instead of the torso? How...
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    D&D 5E (2014) Heteroglossia and D&D: Why D&D Speaks in a Multiplicity of Playing Styles

    I'd have more trouble naming an RPG that can't satisfy all of these aesthetics to some degree. Dungeon Fantasy RPG, for example, hits all of these aesthetics. D&D 5E may be slightly better at supporting abnegation whereas DFRPG is somewhat better at expression, for example, but they both support...
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    D&D General Replacing 1d20 with 3d6 is nearly pointless

    Yeah, it works best for the average case. The success rate for 10 and under (50%) is almost exactly twice that for 8 and under (25.9%) which is pretty close if you squint to twice that for 6 and under (9.3%). The closer you get to the ends of the distribution, the more inexact the heuristic...
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