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    Setting the Dial: The Perfect Mix of Play and Roleplay

    I dont think we are disagreeing here at all. Sure you can roleplay during combat. So for example if the combat was 10 minutes long, and 1 (interspersed) minute of combat time was spent negotiating and speaking then it is fair to say that 9 minutes were spent in combat, and 1 minute was spent...
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    D&D 5E (2014) Monte Cook Leaves WotC - No Longer working on D&D Next [updated]

    I have to say that one of the things that made me most interested in 5e was his ideas. Oh well.
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    Setting the Dial: The Perfect Mix of Play and Roleplay

    Well I prefer a big steak, and a average (smaller) portion of ice cream, so I would probably pick a 7 if all steak was 10 and all ice cream was 0. My daughter on the other hand doesnt eat a lot of steak but loves ice cream, so she'd probably vote for a 3, have a couple bites of steak and a...
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    You're playing it wrong

    I encourage my players to do the same, and I find the best way to do so is to assure them that I am an ACTIVE Dungeon Masters. When I read posts here I get the idea that most dungeon masters just sit and watch. If one player makes an "optimized" character and the other player has a weaker...
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    Setting the Dial: The Perfect Mix of Play and Roleplay

    I think some people are simply being difficult. Its clear to see that deep roleplay and combat simulation as the OP defined them are mutually exclusive. It is a rare event where you will be doing both at the same time in game. I personally like a 3 on your scale with most of my time...
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    What about my dragonborn

    I would prefer dragonborn and tieflings not be in the core books. They just arent standard D&D to me, not even close. Perfect for the first splatbook though in my opinion.
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    Did They Play Arcana Unearthed?

    Arcana Evolved (or its predecessor arcana unearthed) is my absolute favorite system mechanically at least. The racial levels, the spell casting, the depth of all the classes, the oathsworn, and the way the champions or totem warriors work. Each class is LIGHT years more interesting then their...
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    To grid or not to grid. New staff blog . April 11

    For the minion type guards - theater of the mind For the big baddy on a complex battle field, a picture, a drawn map, a cool looking tile. But no grids, no counting spaces, no hard and fast scale. I tried that in 4e, and it ruined the game for couple years. Not goin back to that.
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    I don't know if this is a thing...

    After a year playing fourth it seemed we had an informal agreement that you didnt even have to say what power you were using, just tell the DM the effect. This pretty much led to a huge monotonous feeling. But I think its sort of a natural progression from seperating the description. There...
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    Most spells available at first level?

    No. Not even a little bit.
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    "Focus on shorter games"? I'm excited

    I have noticed games get longer as combat and tactics became more focussed on, first in third, and then magnified in 4th. I think "overpowering the guards" to continue on with an adventure should take 1 - 5 minutes of game time. Sadly in my fourth sessions they were starting to take 20 -25...
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    Realism vs. Believability and the Design of HPs, Powers and Other Things

    I have been playing since 2nd edition, and I must say I never really knew about the HP as things other then damage definition. I mean in game, we almost always assume its damage to body and sometimes fatigue. My players have always just thought of that as an assumption. I recognize that...
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    D&D 5E (2014) How creative should 5e let you be?

    Combat can take excruciatingly long, if you run by the rules. Take 4th editions monsters extreme hitpoints, players with tons of complicated powers, and structured adventures with tons upon tons of encounters. I found 3.x combat to be long to. I have a couple "houserules" where monsters...
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    Expanding the D&D brand?

    Completely disagree. Sure a huge burden is placed on the DM and players to make a great story. But a huge burden is also placed on the rules to encourage the group to work together to make that story, to stimulate imagination to be more then encounters strung together, to allow all heroes of...
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    April 3rd, Rule of 3

    Im not sure about this whole "you have to play it" to judge it thing. I mean every DM is different, so the variety of play between DMs will be huge anyways. Nevertheless the rules make trends, push groups of DMs certain ways. I saw no way to DM 4e without minis for example, it would just be...
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    D&D 5E (2014) How creative should 5e let you be?

    I think the more relevant question is "how creative will the designers let themselves be?". For skills, and actions and monsters, I can just houserule or DM my own. But for me to have engagement, I need rich classes that let the players differ from eachother. Will the designers let wildly...
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    Get Rid of Splatbooks Altogether

    Shocking how many pages this thread has generated. Theres one big reason why this could never happen. DMs buy adventures, players buy splatbooks. theres 4-5 times more players then there are DMs. Theres a lot more money to be made in Players hanbook 5, and 5e essentials part 3 then there is...
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    D&D 4E Combining Vancian and Will/Daily from 4E

    all this talk about encounter, daily and utility spells is kinda bringing back bad memories honestly. I hope they go back to the vancian system as presented in AD&D or 3e. I could see some simple at will powers (at first level) being a good thing. But if theres rituals, or siloed "utility"...
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    D&D 5E (2014) D&D Lingua Franca, or 5e really, REALLY needs to create it's own new "space"

    I don't like the jargon or the extra codifying of so many things. I understand that we need some terms (HP, Attack of Opportunity, Daily, ect) but I feel 4e went to far in simplifying the content and helped make it less interesting and magical to me. For example the book was full of...
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    Legends and Lore April 2, 2012

    Sounds like a lot of railroading and deus ex machina to me too. Love it though, sounds like D&D to me and its exactly the type of game I run and expect my DMs to run. Personally, Ive had my full of DMs who run modules like its a minis game and expect a great story and everyone to have a great...
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