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    Balance Meter - allowing flavorful imbalance in a balanced game

    And I am glad that essentials was produced also. The fact that classes like that were not in the core said something about what they thought the nature of D&D was, and what they thought D&Ds fans wanted from the game. I also see the the fact that essentials type classes were not in the core...
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    Balance Meter - allowing flavorful imbalance in a balanced game

    I don't know thatI've ever had a houserule for the purpose of balance, for example. Most of its for customization and making the game quicker and more fun. We rely on social contract more for balance then houserules. And DM discretion as well, a magic item can always make a weak pc better, is...
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    Balance Meter - allowing flavorful imbalance in a balanced game

    That is not an argument either of us can win. I agree that 4e presents choice to your group. To me, it does not. The idea that everyone has the same amount of powers, has powers at all, can use the powers at the same rate, and gains powers at the same rate, is the opposite of choice to me...
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    Balance Meter - allowing flavorful imbalance in a balanced game

    By working together I meant to create a fun story where everyone is the hero and has a good night, preferably with nachos and popcorn, not lets all craft codzilla so we can help to make a better "team". If you had house games where everyone played "a caster of some type or a really power...
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    Balance Meter - allowing flavorful imbalance in a balanced game

    It is a specific style that uses the Rules as written without house rules, without social contracts, without the understanding that everyone is working together. That is not the default style. I know my groups wanted choice (the choice for my class to work differently then your class) and not...
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    Balance Meter - allowing flavorful imbalance in a balanced game

    Wow. I completely agree with your quote and the last one about it being an edition geared to RPGA. I am not interested in that formal playing style, and could care less about imbalance issues that only come up in that style, so naturally that sways a lot of my opinions against that type of...
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    D&D 5E (2014) I think I've figured something out about the purpose of 5e

    As someone who DMd 3e and 3.5 interchangeably, I would say the exact same thing about 3.5. If you werent very astute, you'd barely notice the difference in the books, some math tweaks and some errata all running on the same engine.
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    D&D 5E (2014) I think I've figured something out about the purpose of 5e

    For profit, the content of the books is much less relevant then the presentation of the books. Both were presented as a new core, something a typical D&D player had to have. 3.5 had the new version of the fighter, essentials had a new version of a fighter. In my point of view they were...
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    Spells Are Magic Items (Fighters vs. Wizards!)

    I dont think it should be random. But I do think theres lots of potential here. Fighters should get more access to items, which can simply be done by buffing the martial weapons and redefining the DMs advice and adventures to make them more plentiful. Wizards should have limited choice (e..g...
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    Rule of Three 2/28

    I guess the problem happens when the person who depletes his spells, convinces the rest of the group to rest. This often sets up a pattern where the whole group decides to always use their resources as quick as possible and then rest. Is there a way that this doesn't happen in your game...
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    Rule of Three 2/28

    I agree with your post. The mechanics encourage it. What I guess you are implying is that the problem be fixed at the mechanic level, this I would disagree with. I agree that if all classes had the same power rate (e.g. daily, encounter, will as in 4e) this would largely solve the 10 min...
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    Balance Meter - allowing flavorful imbalance in a balanced game

    Ok now we're pretty close to agreement. I agree the adventure certainly had that problem, I went through H1-H3 (and kept going), foolishly thinking they were going to be great. So I know exactly what your talking about this. I would add that the presentation of the content in the PH are also...
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    Rule of Three 2/28

    Its not a strawman. If they do it properly its fine. I've had players go to elaborate lengths to make sure they are safe, go into leomunds hut, retreat, set a watch, ask repeatedly if they sense any time issue in the lair, it most cases these are fine, and not a problem. (Although even a...
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    Rule of Three 2/28

    edited
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    Rule of Three 2/28

    Why is my DM decision labelled hamfisting or break the sandbox? You do realize the DM is the arbiter in the sandbox right? Lets justify the story for the player, since it seems you'd be the player asking "why do monsters have brains?". When my players fall asleep in enemy territory its...
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    Balance Meter - allowing flavorful imbalance in a balanced game

    Your interpretation is becoming closer to rational, and a little less selective. Neonchameleon quoted only the adventures even though Mearls didn't mention the adventures at all. Plus we know there are significant rule changes (and regressions) coming up of which Mearls is a part of, so it is...
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    Rule of Three 2/28

    WHenever my players did the 10 minute workday I simply had one kobold figure they were there and if the players failed there listen check he would quietly wake all the other kobolds up, and they'd all attack at once. I would also make sure to add about 20 kobolds for good measure. Great way to...
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    D&D 5E (2014) Stupid math stuff that vaguely pertains to 5e.

    Uhhhh.......... yeah.......... that sounds completely well asinine.. In what system do skill DCs scale!? I have always just made my own DCs (e.g DC 10 an easy task, DC 15 a task with some difficulty, DC 20 a task where someone has to have some skill, or be luck etc.) I have never ever...
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    Balance Meter - allowing flavorful imbalance in a balanced game

    I have no clue how you got your interpretation out of that quote. I won't bother offering mine, but I will say that yours seems like a bit of a stretch.
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    Balance Meter - allowing flavorful imbalance in a balanced game

    I'm looking at Dungeon #25.. a bit too black and white for my tastes lol. Lots of DM advice which is pretty useful, but I am actually having trouble finding adventures, or what I would call an adventure. I was specifically speaking of the 80-110 range that I subscribed to. As for the things...
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