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    Balance Meter - allowing flavorful imbalance in a balanced game

    Completely agree actually. They can go waay too far sometimes with NPCs and stories which often hides the best points about the adventure. I find it hard to identify what is useless drivel that I can ignore and what will pertain to my game. I am often frustrated by reading the obligatory 5...
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    Balance Meter - allowing flavorful imbalance in a balanced game

    Good point. Even as I typed it I knew it needed clarification, elaboration or something more to that part of my post. For me, when a wizard reads a 3 paragraph spell that has mechanical as well as fluff mixed in, he is thinking about how that spell works in the world, and he is more likely to...
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    Balance Meter - allowing flavorful imbalance in a balanced game

    I am not sure about how things will sell, but I have my own beliefs from looking at the market over the last 10 years or so. Nevertheless I believe taking the risk on the "chance that my game will shine" is central to D&D. I believe taking that chance away in exchange for balance results in...
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    Balance Meter - allowing flavorful imbalance in a balanced game

    I may be repeating this, but in the 400 threads I post a day, who knows, so here goes. In 3e, as DM, I took a necromancy spell netbook with hundreds of spells and gave it to a player who wanted to become a lich. This was an amateur, collaboratively written online book that was written for...
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    What edition had the ideal version of each class?

    Fighter - very split with this. I like the 4th fighter, but also think the BECM fighter was the best. I'd like both available to the player. Cleric - 2nd Theif - 3e Wizard - Arcana Evolved (what that doesnt count? oh.... ok....) Pathfinder, or maybe even 2nd :)
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    Balance Meter - allowing flavorful imbalance in a balanced game

    I would argue that the there is little to no distinction to weapons to most players, I would also argue that not mechanically differentiating weapons is a weakness in D&D, and the little that we do have (slashing vs bludgeoning) serves to help differentiate decisions in the game, and that this...
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    Why did you stay with an earlier edition?

    This describes our group perfectly
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    Balance Meter - allowing flavorful imbalance in a balanced game

    Im talking about the players handbook, I'm sure it possible in some optional splat book, after they realized some of the systems philosophy problems or just wanted to sell more books. I grant you I havent went beyond core in 4e, but I am arguing what I want to be core in 5e. And btw I know...
  9. H

    Swords. More swords.

    I'd rather have weapons that are mechanically different then weapons are exactly the same with no real punch. For me the real interesting part of D&D is rich fluff MIXED in with interesting mechanics. Always thought weapons should do something different then eachother.
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    Balance Meter - allowing flavorful imbalance in a balanced game

    I usually like your arguments, but this ones getting close to strawmanning, or perhaps just off the mark in my opinion. Heres why: You mention the 3e druid shapechange, which was broken because of specific flaws in the way it worked. Druids could shapechange into monsters much tougher then...
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    Balance Meter - allowing flavorful imbalance in a balanced game

    Good point. More relevant perhaps would be that the desisngers and WOTC shows some interest in changing focus. As someone who is mostly interested in 5e because of the way in which it was announced, it can be frustrating to have to argue that the things you love in D&D won't fit because of...
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    Balance Meter - allowing flavorful imbalance in a balanced game

    Well you set up a pretty impossible challenge didn't you? Every martial class is unacceptable because in your view only casters were fun or playable pre-4e. And casters arent acceptable too boot. Don't think I can answer this one, sorry. I already gave you two examples of themes that were...
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    Balance Meter - allowing flavorful imbalance in a balanced game

    And I would argue 4e already went to far, coming from a guy who tried hard to like it. It might be "much better to balance within silos" if your goal is a balanced rpg. I would argue its much better to have moderate balance within and across silos if your goal is to make a better version of...
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    Balance Meter - allowing flavorful imbalance in a balanced game

    Different mechanics help differentiate players who. It gives them cues that they are different. Wizards need to memorize things and anticipate, so they need to act smart and thoughtful, fighters dont, so they can be cavalier and cocky. Wizards have to memorize the right spell or they are out...
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    Balance Meter - allowing flavorful imbalance in a balanced game

    I wont respond to most of your part of the statement because I havent gotten past the first couple of years of 4e, so I dont have much to refer to. But I would disagree that looking at both PHs the classes compare well for 4e. Its all from my point of view but in 3e the separate mechanics, the...
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    Balance Meter - allowing flavorful imbalance in a balanced game

    I dont think anyone is arguing for classes to be worse overall then eachother. I certainly think the goal should be to make each class equally powerful and equally enticing with respect to the game. (I do however think classes should be allowed to be better/worse in different areas in the game)
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    Balance Meter - allowing flavorful imbalance in a balanced game

    Good point. The range of usefulness in different areas can be expanded without making cookie cutter same characters. Its not an either or thing.
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    Balance Meter - allowing flavorful imbalance in a balanced game

    Fighter was always a very generic class. I would argue that it should be broken up into multiple classes. At the very least a simple, at will type fighter, a more complex "stunts based" 4e style fighter, along with the barbarian as well"/ I have never played with the invoker as it wasnt in...
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    Balance Meter - allowing flavorful imbalance in a balanced game

    Correct. But differentiation in competence in social settings, exploration and combat was something that differentiated classes by default. Fighters were by defualt bad at charming the king, then a bard would be. Alignment also helped differentiate classes, Paladins had to follow their...
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    Balance Meter - allowing flavorful imbalance in a balanced game

    I actually have to disagree with this statement even though it seems to be obvious at first glance, I don't believe that attitude will lead to a high success of engaging new and casual players in D&D. As a DM, I know the characters my players envision: the most powerful fighter, the most...
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