Search results

  1. K

    Ioun stones & more

    So according to 3.5 do dull grey still function?
  2. K

    Skills that were class skills bought at cross-class cost?

    I always thought it was 2 points, was actually a debate between me and another. This comes from the SRD though: "Regardless of whether a skill is purchased as a class skill or a cross-class skill, if it is a class skill for any of your classes, your maximum rank equals your total character...
  3. K

    Ioun stones & more

    DMG 3.5 260 has the Ioun Stones listing, and while in a foot note it says stones will burn out turn dull grey and become forever useless, they dont list a price, and they're not on the table. It actually seems to sugest they don't do anything, let alone fly. But as has been the case many a...
  4. K

    Skills that were class skills bought at cross-class cost?

    Here's my question. It's probabley in the PHB somewhere, but I really can't find it, and all the info I do find seems to just make it more confusing. Example: I start as a rogue, where tumble is a class skill. I max it out at 4 points. I know for the sake of max points it's always...
  5. K

    Magic Weapons for "Throwers"

    Keeping track of the shurikens that miss is gonna be the hardest part about running this guy, since all of those are potential loot for the PCs. I am also making a Magic Item as per Effecient Quiver that will hold 60 Shurikens/Darts, and up to 10 Dagger shaped weapons. It's not as good as the...
  6. K

    Ioun stones & more

    Never heard of a Dull Grey Ioun Stone, where exactally is that from? Do anything?
  7. K

    Return of the Eight weapon conversion

    The boots, wow, that's a real game breaker. Being able to move and full attack is pretty over powering. It removes alot of the tacticle aspects of combat when you can move in and full attack. One you could destroy any ranged combatant since if he tried to move back, and attack, you still get...
  8. K

    Magic Weapons for "Throwers"

    If you're in my Friday group, shoo. If not, highlight below...
  9. K

    We're Back!

    Woo! I had so many questions and I had to actually look up the answers It was horrible.
  10. K

    Does this provoke an AoO?

    If Im even following this correctly... which maybe I'm not. The bad guy is moving around a corner, and you cannot take diagnal moves around a corner, as you would be passing through the corner itself.
  11. K

    Possible revised Bull's Strength

    Idea derived from the strength domain. When casting the spell you gain access to a number of feats of strength, Caster Level +2 (max 10) feats of strength, to use as a free action like in the strength domain. I only recomend this as it would seem easier to keep track of.
  12. K

    Information on Sessrendale (The Dead Dale)

    I have no access to 2E modules, but let me just ask this. Was the history of Sassrendale ever particuarlly expanded upon, or should I be able to make it up as I go?
  13. K

    Information on Sessrendale (The Dead Dale)

    Can anyone give me any information, besides what's in the FR campaign setting about Sessrendale. Wether it's from editions before 3.0, novels, anything offical really. I'm gonna use it's history in an upcoming campaign, and I dont want to contradict anything the player's might know. So if...
  14. K

    What did you do with your 3.0 PHB/DMG/MM when you updated to 3.5?

    My 3.0 books were "stolen" IE, I left them at a friends house, who like a skeezy little skeezer lent them to someone... who moved to college. This happened just before the 3.5 release by a matter of days, so I bought new books.
  15. K

    Is Scorching Ray Too Good?

    Yeah I put it back in. I misread the spell that you get 1 extra ray/4 levels, where it's actually 1 extra ray per 4 levels after level 3. I thought you got 2 rays at level 4.
  16. K

    Is Scorching Ray Too Good?

    Scorching ray can be too much depending on who uses it. A party of level 2 PC's can take out a level 4 Sor/Wiz pretty easily. But 1 sorching ray can kill just about any PC of 2nd level in one shot, so I had to forgo it for one of my combats.
  17. K

    8th level PC's + Iron Golem = Need a plan

    Wow, didn't think constructs could be "slain" but yup... wow. Now where ya gonna find one of those? Heh.
  18. K

    8th level PC's + Iron Golem = Need a plan

    Nope, metal weapons who hit a rust monster are instantly destroyed, no save.
  19. K

    8th level PC's + Iron Golem = Need a plan

    I don't think one rust monster can kill an iron gollem. The gollum hit at +23 and has a 10 foot reach. It does 2d10+11... thats an average of 22, rust monsters have an average of 27 hp. It uses it's breath weapon as a free action, 1d4 con damage, dropping the rust monsters HP before he even...
  20. K

    3.0-3.5 Edition Adventure Modules

    Reading reviews on it describes it as "low fantasy" do you think it would fit in the forgotten realms well, or maybe more a greyhawk module?
Top