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  1. jedavis

    True Sorcery to High Magic

    I think one of the things that pulls TruSorc away from high magic is that the lower level powers are mostly very... not-flashy. A standard first-level wizard can do things like Burning Hands, Jump, Magic Missile, and Mage Armor. A first level TruSorc might be able to do force damage... but...
  2. jedavis

    What's your favorite spellcasting system?

    I imagine from the context of the post that he meant systems where you get to make up your own spells on the fly. And I tend to agree; EoM was a little baroque for my tastes (sooo many elements...), but the core looked good.
  3. jedavis

    What's your favorite spellcasting system?

    Having not played a whole lot of non-D&D systems, I'd say that my favorite spellcasting system so far has been True Sorcery. While it utterly fails as being easy to learn or use (my friends joke that TruSorc is only balanced because you have to be able to wrap your head around it), it blows...
  4. jedavis

    [Videogames] February/March 2011: What Are You Playing?

    Tribes 2... they're holding a tournament for the 10th anniversary of release over the course of the next month or so.
  5. jedavis

    Does anyone use the Gametable?

    I don't think there are any public dedicated GameTable servers, nor to the best of my knowledge is there a vent channel. They do have a forum hosted by sourceforge at The Gametable Project (OSU-GT) • Index page , and I wouldn't be surprised if they had an IRC channel, maybe on freenode, but I...
  6. jedavis

    Does anyone use the Gametable?

    Gametable which is also known as OSU-GT from sourceforge? If that's the one you're using, then I may be able to help you out; I've used it for a number of games before (D&D, Starmada, Space Hulk, WH40k, possibly others), and built a fair number of pogs for it. How may I assist you?
  7. jedavis

    Boring boring games

    Re: OP: Play-by-post and other internet games might be a viable solution to your lack of local games. They're slower, and not as good, but better than nothing. As for mind-numbing games... I once played with a DM who gave us what appeared to be an impossible scenario; opposing warlords are...
  8. jedavis

    Anybody tried a campaign "Machinations Meter"?

    It looks reasonable, but the scale's kind of short. I'm running Traveller, so timescales are measured in days or weeks, mostly. This has inspired me to go build timelines for the plots of various factions, though. I intend to just advance it by in-game time (so, at the end of Month 3, the...
  9. jedavis

    D&D 3.x (3.5) official tokens

    I know the 3.0 starter box came with tokens; I still use them actively. There were also a number of issues of Dungeon that came with tokens; looking at them, I think they were for 3.0 as well, since some of the monsters aren't square (even in the last set that I have, the ankheg is 5 feet by 10...
  10. jedavis

    Discouraging Mass Murder

    This. If you change the incentives, and the players knows the incentives have changed, behavior will probably change to follow. My group recently switched from D&D (with XP/kill) to Traveller (with XP/week of training), and the brutality has gone way down. After four sessions and maybe two...
  11. jedavis

    Where did all the drow go?

    In the latter days of 3.5, the entire species turned good and fled to the surface world, where they were subsequently hunted to extinction by DMs who dislike monster-race PCs and trolls who dislike Drizzt clones. The few that remained interbred with the surface elves, and are responsible for...
  12. jedavis

    Ah, the stupid things PCs do...

    Oi. That reminds me a berserker I once played who made a habit of jumping between airships. He never failed, but I did the math and if he had, he still would've (probably) survived the max falling damage. Which was just silly, but badass. On a more general note, in my last two sessions of...
  13. jedavis

    Choosing the best system for a homebrew space opera campaign

    Of Traveller d20, True20, and Mongoose Traveller, my group has so far enjoyed Mongoose the most. Traveller d20 was problematic because in d20, levels are everything, so characters who get lucky during character creation completely outclass unlucky characters by dint of having more levels...
  14. jedavis

    WotC Discontinues Minis: How Much Does It Affect You?

    Not at all. My group at home uses DDMs sometimes, but we haven't bought any in a few years, and we've been shifting towards virtual mapping (GameTable and MapTool). And my group at school uses LEGOs :p.
  15. jedavis

    Would you play a game with only 1 life (ie. New Cap City)

    I actually play a number of single-player games like that (by my own choice), mainly Morrowind and NwN. If a character dies, I delete all my saves of that character and start over with a new one. It makes the victories all the sweeter, and helps reduce the 'gamist' feel. But then again, I'm...
  16. jedavis

    Most Played FRPG of 2010

    DMed 3.5 for a group of newbies last spring, then played Dark Heresy, WHFRP, and Trailblazer with my family over the summer. Ran True20 during fall semester, and closing out with a little last-minute Traveller with family over the holidays. Not a bad year, by my reckoning.
  17. jedavis

    D&D 4E 4E is too balanced - options to replace all martial dailies?

    Hey all, I'm actually a 3.x player, but your Groove Points idea sounds really, really similar to Iron Heroes' notion of tokens, so if you're looking for kind of a sample implementation of Groove Points (albeit a 3.x derivative), you might take a look at that. Particularly, IH had multiple...
  18. jedavis

    Myth & Magic rpg

    As interesting as it sounds, your server appears to be down.
  19. jedavis

    Random Gaming Quotes

    From last Saturday: Lazy DM: "Make a reflex save!" Fighter: *rolls a 3* Lazy DM: "You've triggered a trap... What kind of trap was it?" Party: "Fire!" "Arrows!" "Pit of spiders!" "Flaming spider arrows fired by gay drow!" This from the campaign where one PC has Profession (Deckhand), another...
  20. jedavis

    Ranged Power Attack. Viable?

    Eh... I don't buy the 'too much damage, too little risk' argument. Consider: The proposed range power attack versions don't double the penalty for two-handed weapons, and ranged weapons generally do significantly less damage than their melee counterparts (also, no x1.5 Str mod). A ranged...
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