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    Dazzed until grabbed?

    Many claims were made, including the one I mentioned. Although, to be fair, it's was mostly Journeymanmage and not you. As for the original wording of Dazed... Huh? Do you have any reason to think that, other than that it supports your argument? Maybe I wasn't clear. The distinction I was...
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    Dazzed until grabbed?

    Because of all the attention on whether you were dazed at the start of your turn. If the claim is made that you are allocated your three actions at the start of the turn, and daze drops those three down to one, then your number of actions you get would be based on whether you were dazed at the...
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    Dazzed until grabbed?

    It sounds like the core of this disagreement is whether the dazed condition prevents you from taking actions after your first, or whether it stops you from ever getting those actions in the first place. Frankly, I don't think the PHB contains a solid the answer to that. It does use both "take"...
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    experience earned for defeating a PC?

    Ah, I see. I misunderstood what you were saying and thought you were talking about those NPC templates in the DMG.
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    experience earned for defeating a PC?

    It's a bit unwieldy. You fish around in the MM for some base stats, then open up the DMG and find the PC class template, then go looking in the PHB for appropriate powers. That said, it's far better than actually using PC stats.
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    Dazzed until grabbed?

    That "other effects" thing that happens at the start of your turn doesn't apply to any old effect that happens your way. It is specifically effects that happen at the start of your turn. The dazed condition says nothing about happening at the start of your turn. The gelatinous cube power says...
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    experience earned for defeating a PC?

    As far as I know, there is no official way to do it. The game really isn't designed for that kind of thing. Daily powers are vastly more powerful when used by an NPC that the DM doesn't expect to have survive the fight, and PCs tend to cart around far more loot than monsters of their level...
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    D&D 3.x 4E vs 3E... what are the main changes?

    Whoah. I thought I was the only one that felt that way about 3E. I seriously wished that after I was done with character creation, I could then fast forward a character to level 20 and quickly see if/where they died along the way. And if I forgot something (oops, no flying or ranged attacks)...
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    Looking for clarification on SLOWED condition

    I think here, as with most things, Hypersmurf is right. But right from a very strict RAW point of view which entirely disregards intent, even if that intent seems pretty clear to me. So it's very interesting to read Hypersmurf's posts, but afterwards I tend to think "yeah, that's a poorly...
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    Opportunity Attacks/Threaten with no melee weaponry?

    Even if you decide that an unarmed attack requires a free hand, the archer could just let go of the bow with one hand as (almost certainly, although not explicitly) a free action and have a hand free for the OA. That said, it'll probably miss and even if it does hit, it'll do some trivial...
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    Is momentum conserved when teleporting?

    The best I've been able to come up with would be an eladrin near a cliff being ready with a teleport in case "that big guy over there attacks me". So the big guy runs up and shoves the eladrin off the edge and the eladrin's player is disappointed to learn that readied actions aren't interrupts...
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    D&D 4E In 4e combat, is an ooze as tall as a human?

    What's up with these distances of 14.99 feet or 10.01 feet? Isn't the whole point of abstracting everything to 5' squares that you don't have to worry about distances between exactly 10 feet and exactly 15 feet? You know, because they don't exist under that abstraction? (And clearly...
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    What would you have done?

    Ah, sorry then. I was confused. The situations were similar enough (for obvious reasons) that I was thinking you were the OP's DM. If everyone in your game had fun, you did your job right.
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    What would you have done?

    Not all healing requires healing surges. Consider the second level cleric utility, Cure Light Wounds. If low level clerics can work around it, I figure gods can probably figure something out. (edit: And.... beaten to the punch by a good five minutes. I get distracted while typing sometimes.)
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    What would you have done?

    That's a separate discussion, and you may find as many different opinions as people responding to this topic. However, that aside, it sounds like this decision may have been responsible for (or at least strongly contributed to) the TPK since it significantly raised the offensive output of the...
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    Unclear on how kobolds work (stats/attacks)

    I think I can explain this one (along with getting ninjad in the process): the Wyrmpriest is level 3 and gets +1 to a lot of rolls because of it. So a strength check is +0 (-1 from the 9 strength and +1 from level). They are arbitrarily assigned. There are some charts on pages 184 and 185 of...
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    Passive Insight Dispute

    If it worked like that, inight would be a passive-only skill. Either you'll succeed on 10+skill and not need to roll, or else you will fail and not be able to roll at all. If you need an 11+ to counter a bluff, you'll never succeed. That's just kinda lame. The way I see it, passive scores...
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    Do foes and PCs understand consequences?

    Didn't this come up before, with some attendant argument about whether or not the various riposte powers were debuff effects applied to the target creature or buff effects applies to the person that used the power? How did that end?
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    Is Grab Useless?

    The followup power lets you move people, so it's okay for that. But I think the idea is that people who are good at grappling or shoving will have special powers that are far better.
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    Minions with 1hp - Can anyone justify this?

    As an aside, the last housecat statblock that I saw included the following (somewhat paraphrased, totally awesome) power: at will immediate reaction (when picked up) The creature picking up the cat takes 1d10+2 damage and drops the cat. The cat shifts 3 squares. Anyway, my point about the...
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