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  1. M

    D&D 5E (2014) Uses for the Medicine skill

    I like your 1a suggestion and might use that in my game. But I don't like the extra healing, because there is already a feat for that, essentially. It doesn't make you gain an extra hit dice, but just heals for a certain amount per use of a medicine kit.
  2. M

    D&D 4E I love 5E, but lately I miss 4E's monsters

    No. They don't for me. The nature of the game is that there must be some mechanics to it. We all accept that. It's a balance of mechanics and storytelling. But when the game becomes too much about the mechanics in ways that are at many times detached from the logic and reason for why and how...
  3. M

    D&D 4E I love 5E, but lately I miss 4E's monsters

    This is a cool video, and he makes some interesting points. But one of the things that I think he misses is when he talks about how 4e simply takes certain things like spell descriptions and put them into game mechanics terms, like saying a power is an "encounter" power, instead of saying this...
  4. M

    D&D 4E I love 5E, but lately I miss 4E's monsters

    Right. I'm not saying they do. I'm saying there are two different approaches in monster design from 4e to 5e, and I prefer one over the other.
  5. M

    D&D 4E I love 5E, but lately I miss 4E's monsters

    To each their own, but no. I like 5e monsters better. You have to keep in mind 4e was operating on a tank, dps, healer, controller model. They were trying to take world of Warcraft and put it into a table top rpg. It lost the true D&D feel for me. Was it fun to play as a tactical grid-based...
  6. M

    D&D 5E (2014) Out of the Abyss

    It's very good overall but has a few parts that are wonky that you'd want to know about and prepare for. -- Spoilers Below -- The good parts: A very fun beginning with an heroic prison escape. This opening scene is very fun, and sets a nice bit of storytelling conflict as the drow are...
  7. M

    D&D 5E (2014) What does your Forgotten Realms look like?

    The Forgotten Realms has grown on me. Sure it's not perfect. It might be overly massive. But the more I read and study Faerun, and the more my players explore and get familiar with it, the more we all like it. The one thing I hate about it, though, is all the world-changing history that has...
  8. M

    D&D 5E (2014) Animated How to Play D&D 5e tutorial

    Love this idea. Well done!
  9. M

    D&D 5E (2014) Hard Core Monster Manual

    In addition to my above post, an orc has a good dex and good wisdom and good charisma, and lower int than a human but not by too much. An ogre has a slightly low dex, low wis and chr, and very low int. So an ogre is much more of a slow lumbering brute than a pack of orcs are. If they feel the...
  10. M

    D&D 5E (2014) Hard Core Monster Manual

    An ogre is a CR 2 with 59 hitpoints and an AC of 11. An orc is a CR 1/2 with 15 hitpoints and an AC of 13. The orc also has the aggressive feature, where it can move up to its speed as a bonus action if it can see an enemy. So a single ogre is a threat to a low-level party, whereas orcs...
  11. M

    D&D 5E (2014) Hard Core Monster Manual

    I love the current monsters in the MM and VGtM. Love. When people say they aren't interesting or deadly enough, it boggles my mind. Dragons and beholders, for example, are extremely deadly when you run them correctly as a DM. They also do all the things that those monsters are supposed to do...
  12. M

    D&D 5E (2014) Cosmological Layout

    The limit is 1.69 million pixels ... ;)
  13. M

    D&D 5E (2014) Cosmological Layout

    I still get super confused about the cosmology of 5e. I didn't think that the ethereal plane was the border between the inner planes and the astral sea. I thought it was just more like a ghost-like realm that envelopes the inner planes. I also thought the abyss and limbo were a part of the...
  14. M

    D&D 5E (2014) LMoP - Goblin Ambush - Stealth and Surprise

    Feel free to alter things the way that works best for the situation and your players. So I would let your rogue sneak up on them if she does so successfully. Having said that, it's extremely weird that your rogue would be sneaking through the woods on the side of the road that far ahead of the...
  15. M

    D&D 5E (2014) Overland Travel Guide Help

    So travel rules can become "accounting-oriented" and annoying very quickly. When I say "accounting-oriented," I mean those times when keeping track of minutiae becomes too big of a focus and takes away from the actual fun of playing the game. I've found that this is particularly true in wide...
  16. M

    D&D 5E (2014) Surprisingly Lethal Side Effect of Multiattack

    Sounds like a lot of fun. I bet your players had a great time in that battle. Conflict is the key to a good story, and trying desperately to save a friend's life in the middle of a fight is great conflict. I also am of the mindset that D&D can often be too safe for characters at times, so...
  17. M

    D&D 5E (2014) Eliminating darkvision from most races

    I don't quite agree with you here. In my current game where normal rules about darkvision are allowed, I am not forgetting about lighting rules. I know when and which races can see in the dark, and how far, and disadvantage in dim light, etc. When I say it ruins the ambiance, I mean that when...
  18. M

    D&D 5E (2014) All cantrips can be cast as a Ritual.

    I have not played an Eberron campaign very much, but I have read through the 4th ed. campaign guide. I may be wrong, but I don't believe the idea is that everyone knows a little magic, but rather that magic is widespread, though not often very deep. Magic is used for the utility of society. In...
  19. M

    D&D 5E (2014) Capricious Home Rules and DM Pet Peeves

    Don't take this the wrong way, but it's a bit funny to me that you'll accept elves, gnomes, dragons, bugbears, flying eyes covered in more eyes, and magic, but you draw the line at mammaries on a reptile. :P (Which is crossed with human anyway, so ...)
  20. M

    D&D 5E (2014) Capricious Home Rules and DM Pet Peeves

    What do you do with a Fighter's second wind and the fact the fighter refreshes it every short rest?
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