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  1. M

    Tales From The Yawning Portal - 7 Classic Dungeons Updated To 5E!

    I fully agree. One of the things I loved from those classic adventures was the black and white art showing scenes from the adventurer's perspective. The art wasn't as flashy as modern art is in modern campaigns, but that was better because it wasn't overdone. It had a purpose and showed you what...
  2. M

    Tales From The Yawning Portal - 7 Classic Dungeons Updated To 5E!

    Great heroes need a great way to die. ;)
  3. M

    Tales From The Yawning Portal - 7 Classic Dungeons Updated To 5E!

    Converting classic adventures to 5e rules and monsters is no light task. I'd gladly pay $50 to have 7 classics converted to my rule-set of choice. I don't think it's lazy at all. I've been hoping for something like this.
  4. M

    Tales From The Yawning Portal - 7 Classic Dungeons Updated To 5E!

    I sort of doubt it, since this is going to make so many D&D fans very happy. If this is a failure, they are definitely failing forward.
  5. M

    D&D 5E (2014) Intimidation DCs

    Intimidation and persuasion are two sides of the single coin of trying to get someone to do something. Persuasion is the carrot, and intimidation is the stick. To determine the DC of the check, you could check out the guidelines in the DMG for persuasion checks to get an idea of how to set the...
  6. M

    D&D 5E (2014) Low CRs and "Boring" Monsters: Ogre

    From one coder to another, it is cool to see your code and this project. Nice work.
  7. M

    D&D 5E (2014) Low CRs and "Boring" Monsters: Ogre

    I'm of the opinion that not all low-level monsters need to have a bunch of bells and whistles. Much of the excitement for them is what the DM brings to the table story-wise, and the threat they still can pose for low-level characters. An ogre is a simple, large, stinking brute that will club...
  8. M

    D&D 5E (2014) New DM needs help with story

    World building is fun. Not sure that I have much specific advice to offer, but I found that I had to play around with a lot of different ideas, some good, some bad, before the world I really wanted to build crystallized for me. Until then I just used other people's published worlds. I didn't...
  9. M

    D&D 5E (2014) Ranged Attacks in Close Combat

    I think you're reading too much into the p. 146 description of ranged and melee weapons. They are just explaining basically what those weapons are for, and a ranged weapon is for ranged attacks, which is why you get disadvantage when using it at close range. It seems fairly clear to me that...
  10. M

    D&D 5E (2014) Playing with short rests, potential problems?

    I appreciate all the feedback. I think you've convinced me not to muck about with the spells at this time. If I were to do it, I think I like the idea of just giving the Wizard's once-per-day arcane recover to all spellcasters. For for now I'm not going to even do that. I tend to favor being...
  11. M

    D&D 5E (2014) Playing with short rests, potential problems?

    Let me give an example. I'm currently running my group through Out of the Abyss. They are in Blingdenstone. Last session they went into the outer city, and they have a lot of options about where they go -- it's pretty sandboxy in that regard. They happened to go into an area right off the bat...
  12. M

    D&D 5E (2014) Playing with short rests, potential problems?

    Thanks for understanding my question. I may not have been clear enough, but yes that's what I was getting at. I still think that casters will have to manage resources, but I want them to be able to have a bit more staying power than they currently have.
  13. M

    D&D 5E (2014) Playing with short rests, potential problems?

    Less mockery and more helpful comments. You might be missing an important point here: I personally don't think casters get enough resources. The fact that they run out so quickly is a real problem, in my view, while melee fighters often get all their resources back after a short rest and can...
  14. M

    D&D 5E (2014) Playing with short rests, potential problems?

    True, but I also get aggravated by the fact that the casters are out of resources after one big fight. So even if I gave them encounters when they are trying to rest, it only accentuates that problem, and doesn't solve it. I do realize that my solution may only push the 5-minute workday back...
  15. M

    D&D 5E (2014) Playing with short rests, potential problems?

    I have been considering a home brew rule change for awhile, and I might implement it soon with my group. The problem: Essentially it's the 5-minute workday issue. Particularly, the fact that my casters might use up all or most of their spell slots after a first big fight in a dungeon, and want...
  16. M

    D&D 5E (2014) Isle of Dread

    I'm super excited to hear what it is. Personally I hope it's a Tomb of Horrors adaption with a broader adventure background. Something like the tomb being untouched for centuries in an distant, thick jungle continent, where you have to travel and face all kinds of other adventures and encounters...
  17. M

    D&D 5E (2014) Death and Dying in 5e

    Holy Crap, that's a lot! Sounds like a really fun group, though. This kind of D&D really appeals to me.
  18. M

    D&D 5E (2014) Death and Dying in 5e

    Good point, however in 5e characters can only take a long rest once per 24 hour period. (so there has to be 16 hours in between each long rest, or something like that. I don't have the specific rule in front of me at the moment.) So that means they would have to sit around for 16 hours or until...
  19. M

    D&D 5E (2014) Isle of Dread

    I love the Isle of Dread. I took the original and re-purposed it for my 5e campaign. Here's what I did, and feel free to use this idea. I found the core idea online and so took it for myself, anyway. Take the Isle of Dread, and plug in different other classic and fun dungeons on different hexes...
  20. M

    D&D 5E (2014) Alternative to magic weapons and armor so they do not break bounded accuracy.

    Some magic weapons/shields only have the +1/+2/+3 as their magic benefit. The way I conceptualize and explain it to my players is that some weapons and armor were crafted using magical means to make them stronger, sharper, more balanced than a normal weapon can be. By using magic, the...
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