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  1. M

    D&D 5E (2014) is the dodge action broken?

    The attacker still has to hit whatever the AC is, so it does matter whether the target has a dex of 2 or a dex of 20. It's just that much harder if the target dodges, imposing disadvantage on the attacker. It's obviously going to be easier to hit a target with a dex of 2, even with...
  2. M

    D&D 5E (2014) Advice on dealing with high level characters.

    Sometimes you let them just gate the person out of the dungeon, even if it bypasses some of what you planned. Let them be epic (as a couple of people said above); move on with storyline. Other times, if you've put in a lot of work into the dungeon and you don't want them to bypass it, oh look...
  3. M

    D&D 5E (2014) What makes your homebrew setting special?

    It's a magical world called Bayruun, a grand city named Deepwaters and a cranky wizard called Elmanster who has lived for 1,000 years.
  4. M

    D&D 5E (2014) Portal puzzle / maze

    I really love the maze in Xonthal's Tower in the Rise of Tiamat adventure path. It's fairly easy to pull out and use in any campaign.
  5. M

    My revised cold-weather rules

    I'm not sure, but I will tell you that my players discovered that the cantrip prestidigitation can warm clothes. So as they walked in cold weather, they wizard just constantly warmed clothes all the time. I think the way I handled that was to say the warmth wouldn't last long so the wizard could...
  6. M

    D&D 5E (2014) Can a Player gain an advantage from a Passive Skill that required no effort or cost?

    Exactly. The whole reason I brought up the issue that I brought up earlier is because, it is hard to imagine how one character can "help" another character sneak without being part of that sneaking action themselves. In other words, two players could sneak together, and you could run it as a...
  7. M

    D&D 5E (2014) Can a Player gain an advantage from a Passive Skill that required no effort or cost?

    Maybe I dreamed it, but I believe that another player can't really use the help action to grant assistance on a skill to another player if the skill they are attempting can only realistically be performed by one person at a time. In other words, it has to be something they can both work on...
  8. M

    My revised cold-weather rules

    I could easily add a feat called "prepared for cold" or something that says, "wearing extreme cold-weather gear does not impose disadvantage on physical skill checks or attacks, and does not reduce walking speed, and constitution score increases by 1." I will eventually play test it, and see if...
  9. M

    My revised cold-weather rules

    Accidental repost. :)
  10. M

    My revised cold-weather rules

    Thanks. My thinking is that a person with a "normal" con of 10 has a decent chance of getting over-cold during a day of travel even with extreme cold-weather gear. They do have to make 4 checks in a day of travel, so that brings it to a 20% chance of getting a level of cold exhaustion (I think...
  11. M

    My revised cold-weather rules

    I have been planning to run some cold-weather sessions in the brutal Sword Coast north during winter and eventually in the Great Glacier. The simple cold-weather rules in 5th edition weren't doing it for me. A while back I posted a thread here where I detailed my cold-weather home-brew rules. I...
  12. M

    D&D 5E (2014) Tomb of Annihilation mounts

    Perfect! You've done the work I was about to have to do. Thank you!
  13. M

    D&D 5E (2014) Creature Codex: Tome of Beasts II Kickstart is up

    Beautiful! I hope it's crammed full of higher-level monsters.
  14. M

    D&D 5E (2014) Tomb of Annihilation mounts

    Ooh ... that's a lot of Oreo's. Thanks :)
  15. M

    D&D 5E (2014) Tomb of Annihilation mounts

    Because I don't want to. I do appreciate the suggestions for a quick solution, though. There rules for carrying capacity are there for people who want to use them. My group likes to keep track of all weights. It makes a survival in the jungle type campaign more interesting, and it means that...
  16. M

    D&D 5E (2014) Tomb of Annihilation mounts

    Yeah, I suppose the differences in costs come down to differences in strength, hitpoints, and overall CR and attack abilities. But it would have been useful if they had included a chart of carrying capacities for each of them in the book.
  17. M

    D&D 5E (2014) Tomb of Annihilation mounts

    It seems likely that adventurers will want to buy dinosaurs as mounts and pack animals to lug their gear through the jungles. You can buy various kinds, but what really is the difference? A hadrosaurus is 100 gp. It can be used as a mount. How much gear in weight can it carry? An ankylosaurus...
  18. M

    Xanathar's Guide to Everything

    4 out of 5 rating for Xanathar's Guide to Everything Yes, some of the material here has been printed elsewhere. And yes, it doesn't cover "everything" as the title suggests. (I would have loved to see some more detail to the extreme weather conditions rules, for one.) But, overall I feel that...
  19. M

    D&D 5E (2014) Players Self-Assigning Rolls

    I always respond politely and gently, because I don't want my players to feel bad, and they are doing what they think they are supposed to do. They simply need to be reconditioned to think in terms of what their character would do, and leave the calls for dice rolls to the DM. This problem does...
  20. M

    WotC's Chris Perkins Describes Tomb of Annihilation

    When our group first played the original Tomb of Horrors, our DM pronounced it "Acerack." I quickly realized he was mispronouncing it, based on the spelling of the name, but I always liked how it sounded better than the official spelling and pronunciation. So in our group and in my world, his...
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