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  1. sniffles

    Why I hate puzzles

    I like the idea of puzzles that can't be solved (or at least not by the current group of characters). But both of the puzzles I mention are significant bumps in the road. In at least one of the campaigns in question, I'm afraid the entire campaign might go off the rails if we can't solve the...
  2. sniffles

    Why I hate puzzles

    Just some general venting here, but hopefully it will give some DMs food for thought when designing challenges. Currently in two games I'm involved in our parties are facing puzzles of one sort or another. One of them involves following prophetic writings to locate an artifact. The other...
  3. sniffles

    Penalties besides PC death

    I have to remark that not killing PCs is not "pampering" the players. It's giving the players what they want, at least in the OP's example. Not everyone thinks it's fun to have a single bad decision or bad die roll destroy a carefully-crafted character. I personally like the concept of...
  4. sniffles

    How do I bow out of the game gracefully?

    Ouch. Sounds like the GM has forgotten the game is supposed to be fun for the players, too. Maybe someone needs to remind him.
  5. sniffles

    Need advice on playing a beguiler

    I think I'd have to concurr with Nifft - lose the bard level and go straight beguiler. For the same reasons he gave. I haven't played a beguiler myself, but a close friend has played one twice, in different campaigns. His first beguiler was a spy. She used most of her spells to ferret out...
  6. sniffles

    The Viridian Legacy

    A raging hobgoblin barbarian in full plate armor is a scary thing for a bunch of 3rd-level PCs to face. ;) We never did find out for certain what the goblins were trying to steal, but it looked like they were after the clay tablets rather than any of the other items. Hopefully we'll find out...
  7. sniffles

    The Collected Journals of Artemis Heuw Cannith

    Azlin's tale, part 11 I updated the previous entry slightly. I was mistaken that we'd already returned to Sharn at the end of last session. --sniffles ------------------ Devo: “I should leave a magic mouth behind for the other artificer.” Zora: “How many words is ‘phppptttt!’?” We look around...
  8. sniffles

    Heritage of Dragonsreach (UPDATED September 4, 2007)

    Friends and Allies It’s such a pleasure to study with someone who knows the ancient draconic tongue! I knew that my individual studies weren’t providing me with all of the details necessary to truly comprehend the language, but I never realized how limiting it was to study on my own. With Xiao...
  9. sniffles

    The Viridian Legacy

    2nd Dewsnap Whew! This was a long one. Perhaps in future I'll compress the combat a bit. --sniffles --------------------------------------- It wasn't long before Trevor Silverlock made good on his promise and contacted Naiah and her companions once again. This time the job he offered seemed...
  10. sniffles

    The Collected Journals of Artemis Heuw Cannith

    Azlin's tale, part 10 Before we step through the portal, I call upon the Host to place a blanket of silence on my armor, since we don't know if anyone will be waiting on the other side. I lay my hand on Sten and extend the power to him, too. I'm still smarting that I didn't even think to use...
  11. sniffles

    The Collected Journals of Artemis Heuw Cannith

    Revised character intro I realized in looking back at this thread that my introduction of Azlin was done in a completely different narrative style than her subsequent entries. I've revised the original post to keep the style more in line with the way I've written the rest of my entries. I'm...
  12. sniffles

    PCs using their abilities - a favor to the party?

    When I play a cleric, I generally proceed from the viewpoint that my cleric is a kind of missionary for her faith. She'll heal the other PCs whether or not they actually venerate her deity, because that demonstrates the strength, mercy and kindness of her god. I usually play Good clerics of...
  13. sniffles

    Shadows of Greatness, a Forgotten Realms campaign UPDATED February 1, 2008

    I just added a little info to the above post that will hopefully make it easier to figure out what Telemnar is talking about without having to go back to the previous page to read all the prophecy info. --sniffles
  14. sniffles

    The Viridian Legacy

    Thanks for the input, amethal. I expect to be adding more in-character dialogue now that I'm recording our sessions on audio. :)
  15. sniffles

    Shadows of Greatness, a Forgotten Realms campaign UPDATED February 1, 2008

    A Dramatic Rescue Thanks for the comment, amethal. I suppose one of the problems with writing this in first-person style is that you only get to see what one character sees - and sometimes I forget to go back and clarify things that he might have learned later (or that I just forgot about)...
  16. sniffles

    Shadows of Greatness, a Forgotten Realms campaign UPDATED February 1, 2008

    Note to readers: Comments welcome! I'd love to hear what you have to say about all the information I just posted. I know much of it is new to you - some of it was new to me, too! :heh: sniffles
  17. sniffles

    Shadows of Greatness, a Forgotten Realms campaign UPDATED February 1, 2008

    Behind the scenes We have another session scheduled for tonight. Our devious GM, Devo, has imparted the following information to us via email. I've made a few judicious edits.sniffles ;) ------------------------------------ Over the coming days, the group have the opportunity to gather and...
  18. sniffles

    The Viridian Legacy

    Thanks, Inconsequeni-AL!! I'm glad someone's enjoying it. :) Yes, unfortunately John Smith sometimes has to work on game nights. DH is also not regularly available, and Jerard sometimes becomes an NPC as well (hence his sudden reappearance in the last entry when his player had been absent...
  19. sniffles

    The Viridian Legacy

    Tombs and Treasures While Naiah stood gaping at this startling inscription, her brother had been cautiously listening at each of the four doors leading out of the pillar chamber. When he had satisfied himself that he heard nothing in any of the rooms, he proceeded into an adjoining chamber. A...
  20. sniffles

    Can't edit a post

    Oops, sorry - I didn't notice there was already a thread about this.
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