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  1. WalterKovacs

    D&D 4E Older 4E books no longer available?

    Also this does point to the Essentials as 'evergreen' idea. With PHB possibly ending up "sold out" as some of the bigger sellers, they want to point people to the "new" core books, and focus new content on "requires HoFL and HoFK" instead of requiring the PHBs, etc. Bad news for people that want...
  2. WalterKovacs

    Help with Changeling Assassin lvl 6

    Ki Focus is an implement, similar to a holy symbol (i.e. you don't have to hold it in a hand to use it, just have it "on you"). The added benefit is that it applies it's magic bonus to not just all of your implement attacks, but any weapons you wield. So, this would mean in addition to your...
  3. WalterKovacs

    Help with Changeling Assassin lvl 6

    Since most of your powers are actually implement based, and the weapon attacks you do have are only 1[W], the difference is between a d12 and a d8, which is 2 points difference on average, a little more because of high crit and the like. While this is better than weapon focus, it's probably...
  4. WalterKovacs

    Feats, Feats, Feats

    Well, they are moving to the "two updates per year" model, to that massive errata doesn't occur too often. And, while some of the errata is questionable ... there are some things that are obviously more powerful than other things which create problems in the game. The orb wizard locking down...
  5. WalterKovacs

    Characters that can only hit one defense

    The slayer doesn't have a ton of options in that regard. They can take the feat to replace one use of power strike with a fighter encounter power though (which can give them some NAD targeting stuff, like Come and Get It which attacks will now). They could grab one of the feats that gives them...
  6. WalterKovacs

    Help: Gap between AC and defenses seems too large.

    Well, some have fort attacks with poisons on a weapon act as a follow up (if you hit vs. AC, or maybe reflex, then you make the attack vs. fort for the poison). You can also go with an hammer or pick, perhaps with a push/prone effect, to have a fort targeting attack.
  7. WalterKovacs

    Heroes of the Feywild Speculation

    If binders should never be played instead of pre-E warlocks ... all binder powers are really support for pre-E warlocks, since that's the only class that should ever use those encounter powers. It's true that the only pre-E classes they are supporting (and they ARE supporting them) are the...
  8. WalterKovacs

    Characters that can only hit one defense

    Attacking only AC is one thing, generally you'll have weapons and the like, and thus get better than normal accuracy. If you go with a gouge, you can have a spear that is also an axe, which means you can grab impaling spear in paragon and be able to target reflex with your melee basic attacks...
  9. WalterKovacs

    D&D 4E D&D 4E: Who can use poisons and how often?

    I just checked ... there are also some poisons (many out of the DMG) that are basically just a consumable item. They don't have associated recipes like the alchemy items, but they have a level and price, so they can be purchased. Some give a special condition that limits how the poison can be...
  10. WalterKovacs

    Feats, Feats, Feats

    (a) The ranger could take both ... they do stack (b) You can't build an entire party around Prime Punisher and Called Shot, but you can build an entire party around Wintertouched/Lasting Frost. The 'easiest' solution is to just not make frost weapons trivially easy to get, not necessarily ban...
  11. WalterKovacs

    D&D 4E D&D 4E: Who can use poisons and how often?

    If he has it prepared that day, he can use poison in a non-combat setting [each of the poisons has a non-combat use, such as setting it up as a trap, or putting it in food/drink]. There are a few "ways" for others to use poison. If they multiclass into Assassin, they can take the various...
  12. WalterKovacs

    Feats, Feats, Feats

    Personally, I'm mostly open in terms of my games. For the game I'm currently running (Dark Sun), the big "DM's choice" area is magic items. If the PCs do want to buy/build magic items ... it's common as an auto yes (and there aren't many common items), with the added bonus of 'all consumables...
  13. WalterKovacs

    Final Character Theme Article Up: Heroes for Hire

    The guttersnipe could be an interesting ritualist, by combining their cost saving methods (which can enable a bit more ritual usage), with Secrets of the City (which allows for replacing an Arcana/History/Religion/Int check with a Streetwise check, in a settlement they already made a succesful...
  14. WalterKovacs

    Single melee weapon ranger

    nevermind.
  15. WalterKovacs

    Heroes of the Feywild Speculation

    Eliminating non-E classes would at least remove the warlock as a "Binder+" option, but they still are still behind the mage. Mage has the versatility to pick what kind of control effects they want, and has tons of good options in those choices. By comparison, the hunter has a very solid...
  16. WalterKovacs

    Eye on Dark Sun Article - New Artifact

    This was awesome. I was already planning on an extended Gray "trip" for the Dark Sun party, and this gives them a chance to go up against a pseudo-Sorceror King during the Paragon tier. Also, the 30 solo foe/artifact combo is interesting (I might use some elements of it to develop a Rajaat solo).
  17. WalterKovacs

    Help: Gap between AC and defenses seems too large.

    Generally speaking: There are expertise feats: These give the PCs a bonus to their attack rolls using certain types of weapons or implements. If they are the newest ones, they give +1 at level 1, +2 at level 11 and +3 at level 21. This is addition to a rider effect as well. There are also...
  18. WalterKovacs

    Confusion over Class Compendium, Essentials, and Splat Books

    For the most part, they figured a lot out after publishing PHB1, and quickly started to change their approach. After PHB1, all new classes had a single attack stat and a choice of secondary stats based on the build choice. So, the initial book was much different than later ones. Also, part of...
  19. WalterKovacs

    So, what, exactly, is a turn?

    Well, it's RAW that a ranger and his beast, or a sentinel druid and his animal, have one set of actions that they share on the PCs turn. Similarly the rules relating to mounts (for PCs) is that the mount/PC share an initiative (the PC's) and a set of actions until the PC has been dismounted for...
  20. WalterKovacs

    So, what, exactly, is a turn?

    Delaying causes you to take your turn later, and does not allow you to start your turn "inside" someone elses turn. Readying an action does allow for 'nesting' one action inside someone else's turn. So, for example, if the enemies are worried about a fighter stopping them via OA's, they could...
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