Reducing the rules down to bite size is quite important to get new players to DM.
I agree LMOP was a pretty awesome adventure, so I'm looking forward to another.
That all sounds great. And makes sense for a middle-earth or any fantasy adventure.
But Dr Who? So you take the core rulebooks and you remove a) all classes b) all spells c) all magic items d) most of the feats e) 95% of the monsters
Then you add in mechanics and random tables for a) tardis...
Even 2e wasn't 90%. Maybe 50% of the 12 hour sessions.
But Dr Who using DnD rules? That seems like a bizarre choice considering most of Dr Who is not combat.
No bro, I got the joke, which is just poking fun by taking literally what someone was trying to say, probably a young teen.
Unfortunately most of Hollywood is like that today, poor stories that don't make any sense, just "made up" drivel.
So what is a classic Megadungeon? Sandbox or Railroad?
Its Sandbox in that you can go in any direction, do anything you want, kill the boss, help the boss.
Its Railroady since every room is predetermined and may automatically fulfill some plot.
What if you speed up each round, so instead of 6 seconds, its 3 seconds and on your turn you can either
1) melee/ranged attack
OR
2) move up to half your speed
OR
3) cast a fast spell/other action
OR
4) start a slow spell that completes on your next round
OR
5) complete a slow spell/action...
I can see the value of an electronic piece of art that only you, the owner, can display digitally at high resolution. Everyone else has a poopy screenshot. All depends on how much you love that painting. I never played Call of Cthulhu so it doesn't mean anything to me.
I don't my plots were ever so "deep" in the old days that inconsistency of plot was really a concern. I think movies and tv series as a medium is much more prone to have obvious inconsistencies, because you as the viewer are viewing from an all encompassing perspective.
You as a player have no...