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  1. GregoryOatmeal

    I don't want 5E, I want a definitive D&D (the Monopoly model)

    Was selling two million PHBs annually ever even considered remotely possible by anyone? I'd call it a success if they just improved their total sales A steady edition could bring back the old fogies and improve the D&D brand image. Edition changes definitely hurt brand image and cause players...
  2. GregoryOatmeal

    I don't want 5E, I want a definitive D&D (the Monopoly model)

    That's interesting, but that's not a total revamp eight years after another revamp that divides the community. I can't imagine football or Monopoly or any other game has seen so many controversial and audience-dividing changes as D&D. Show me a football or Monopoly retroclone and maybe I'll...
  3. GregoryOatmeal

    I don't want 5E, I want a definitive D&D (the Monopoly model)

    That's not what I meant at all by experiences. Editions divide people, different modules and gaming worlds don't. A shared experience with rules allows people to jump into games more easily with fewer barriers and start sharing experiences. So past experience playing D&D allows players to jump...
  4. GregoryOatmeal

    I don't want 5E, I want a definitive D&D (the Monopoly model)

    There's some truth to that but I think we're at a fairly mature stage now. I still think if WOTC stopped tinkering with the core they could produce something with a lot of mechanics that a lot of people agree on. Obviously it won't be perfect or generate complete consensus. But in this case...
  5. GregoryOatmeal

    What's stopping WOTC from going back to 3.5?

    There. I've seen about the same number on other boards. Can anyone find a link? Maybe other websites have similar polls? I tried googling this for my original post and couldn't find any polls... If two thirds of gamers aren't willing to make a major change in games and half of those aren't even...
  6. GregoryOatmeal

    What's stopping WOTC from going back to 3.5?

    My thesis is that edition changes make a mess out of the game logistically for players that can't keep up with the changes. Is that a bigger mess than the pitfalls of 3E? For me it is On the side - I can see how it could and getting Hasbro to publish it just wouldn't happen. But if you're...
  7. GregoryOatmeal

    D&D 3.x 3.5 DM Considering 4E

    I don't disagree with any of our rationale but I didn't necessarily find this to be true. Everything in 4E is approximately one step forward and approximately one step back, more or less depending on who you ask. I found combats to be a slog unless I spent significant amounts of time making...
  8. GregoryOatmeal

    D&D 3.x 3.5 DM Considering 4E

    So here's my experience which may or may not be true for you depending on a number of things, including how you approach and run 4E, what types of things you notice, your attitude about things, and the energy you give and get from your players/DM. I found all to be true for me + You may find a...
  9. GregoryOatmeal

    What's stopping WOTC from going back to 3.5?

    So I'll just disregard the rude comments about using imaginary numbers. There's an obvious zeitgeist here against 4E, and it's curious how much two pools can vary. What geographic factor would cause folks in Louisville to play different games than in Flagstaff? Those kinds of numbers (on meetup)...
  10. GregoryOatmeal

    I don't want 5E, I want a definitive D&D (the Monopoly model)

    It doesn't really matter if they're for kids. Very few popular and enduring tabletop games for kids or adults are rebuilt from scratch regularly. The people I play with learn the new edition, usually to accommodate to what the group knows or what resources are most available, but they consider...
  11. GregoryOatmeal

    What's stopping WOTC from going back to 3.5?

    Meh, gamers would get it, others might be offended, it could get some attention in the press. These kind of gambits could make D&D more relevant. You could explore Arabic culture and conflicts in a very interesting way that would give people much more empathy for the issues in the area. I find...
  12. GregoryOatmeal

    I don't want 5E, I want a definitive D&D (the Monopoly model)

    Well, sure you have to hammer out the details about the options. And the ability to have options is great - it's something that keeps D&D fresh and awesome and dramatically alters the game. But in the end it's all built on the same foundation - they all run off the 2E core books. That 2E...
  13. GregoryOatmeal

    I don't want 5E, I want a definitive D&D (the Monopoly model)

    Do you think their are psuedo-gamers? I think there's a lot of shades of grey that aren't really being wooed by the hobby. That's probably true. But if you give them the option to have the complicated style they like and throw in some Eberron splat books and the Spell Compendiums I think they'll...
  14. GregoryOatmeal

    I don't want 5E, I want a definitive D&D (the Monopoly model)

    We should stop arguing about how analogous Monopoly is. The point is Monopoly is stable enough that it's not contentious. It would be impossible to replicate this for D&D, but WOTC dumps fuel on the fire and makes the situation much much worse. Of course, but it would be a stabilizing and...
  15. GregoryOatmeal

    I don't want 5E, I want a definitive D&D (the Monopoly model)

    This is a good point and possibly foreshadows that any "definitive" or enduring version of D&D probably, sadly, won't have the D&D logo. If such a game ever gets momentum. Also the game won't have beholders, sigh. So I imagine their is a large market of people who like dragons, LOTR, Harry...
  16. GregoryOatmeal

    I don't want 5E, I want a definitive D&D (the Monopoly model)

    First I really didn't mean to set off an edition war, but it's pretty easy to do. I think the situation would be a lot less hostile had WOTC kept both editions around, but we can only really guess how that would have played out for the community and their balance sheets if that were reality...
  17. GregoryOatmeal

    I don't want 5E, I want a definitive D&D (the Monopoly model)

    Interesting analogy. Well at this point rugby is the definitive rugby. Clearly each grew into their own games that are actively supported by a stable set of rules, a fanbase, and the production of new content. But Rugby didn't kill high school football or cancel the NFL. And the new NFL rules...
  18. GregoryOatmeal

    I don't want 5E, I want a definitive D&D (the Monopoly model)

    Yeah I've played Monopoly. It's sort of okay until towards the end when it turns into a big slog. The point was how popular games don't trip up by making constant major revisions. No other game could get away with the changes like D&D saw from 1999-2009. I suspect your board games wouldn't do...
  19. GregoryOatmeal

    I don't want 5E, I want a definitive D&D (the Monopoly model)

    If you haven't played it yet you should definitely try Castles and Crusades. That's exactly what it is. It's 1E without fidgety rules but with some of the more intuitive 3E innovations (like ascending armor class, not feats and skills that just seem to make the book and character sheet bigger)...
  20. GregoryOatmeal

    I don't want 5E, I want a definitive D&D (the Monopoly model)

    Edit - This was an accidental double posted. There's no way to delete it?
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