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    L&L: These are not the rules you're looking for

    Well he used a false internet meme, suggesting that the role restricts the ability to role play his character to indicate that roles are only useful to beginners. I would call that using misleading statements and hyperbole to disparage other people's playstyle. Add: Even if this is not what he...
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    Monte Cook: Guidance for Monsters and Treasure

    This is one of the most common misconceptions about games such as 3ed and 4ed. Providing a baseline at which the game works as written does nothing the prevent a GM from departing from that baseline. All it does is provide a measuring stick that allows comparing the GM's campaign to a typical...
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    Would you quit a game if....

    Must spread XP around..... Quite frankly after all this GM chest thumping here, I am not surprised that the OP now says that he is ready to cut of his nose to spite his face.
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    Would you quit a game if....

    But that is not what he did. He announced that he would not want to play a second character in the same campaign. He did not ask for immortality, and I expect that the OP's game as it is running now works just fine for him. In fact, this thread seems like a lot of noise about nothing; the OP...
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    Monte Cook: Guidance for Monsters and Treasure

    CR System 5 - A DM needs to be able to evaluate how difficult an encounter will be even without years of experience DM Freedom 5 - Obviously Predictability 1 - I don't like games of Murder Hobos and I find predictable difficulty for characters is almost always extremely artificial and reminds...
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    The Pros and Cons of flat attack progression

    I see very little benefit in flattening the math curve. 4ed already flattened the curve from ~+1.5/lvl in 3ed to +1/lvl. That allows identical monsters to be viable for ~7 levels. At my pace, that's 1-2 years of a campaign. Not sure that I need to see the same monster more often than that. A...
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    Vancian Spellcasting's Real Problem - CoDzilla

    Of course the soldier can refill his clips right after the battle, he doesn't have to wait till next morning. The silly part of Vancian magic is not that a PC prepares a few spells until he uses them, but that he can only prepare spells once a day. If he could refresh used spells, say in a short...
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    Idle Musings: Inverted Interrupts, Focus Fire, and Combat Flow

    I think this is an awesome idea. The only thing you have to be careful about is that it is much easier to engage a melee character than a ranged character. So the benefits of being unengaged have to be bigger for a melee character. As first pass to hack this into 4e, you could say that ranged...
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    Review of Players Option: Heroes of the Elemental Chaos

    The review is not terrible. However, I strongly dislike this model, at least if the link leads to a gambling site. I feel we as a community (or as a race) want as little to do with online gambling as possible.
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    Old School : Tucker's Kobolds and Trained Jellies

    No. In 3ed or 4ed, I can tell you what my PCs odds are of jumping over a 20' pit without needing any DM input. I can give you a rough idea what happens if I try to push an Ogre over a cliff. I even have a decent idea whether my approach of sweet-talking the guard can work. Not needing a DM to...
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    L&L 3/05 - Save or Die!

    I'm not sure I see that distinction. Why would you even want a game with high probability of character death that is not gritty? Also I think "We always used to do it like this" is not the best argument for anything, especially as the last edition of the game works just fine without it.
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    Old School : Tucker's Kobolds and Trained Jellies

    That's not correct. At best, things worked out like the DM thought they would in reality. And by reality, you actually mean "the type of story the DM is trying to emulate." And that sets up a lot of potential miscommunications: The Player and GM could disagree how things would play out in...
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    L&L 3/05 - Save or Die!

    No I don't. That's why I think SoD doesn't belong in D&D.
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    L&L 3/05 - Save or Die!

    It is easy to think of many scenarios where it is a huge problem for the story that an unarmed, unarmored fighter does not feel overly threatened by several armed opponents. Try to threaten your 3rd to 5th level PCs with 10-20 club- and knife armed beggars or 2-6 city guards with crossbows...
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    L&L 3/05 - Save or Die!

    So maybe the Medusa should require a saving throw when the opponent is helpless?
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    L&L 3/05 - Save or Die!

    There is no precedent for looking at a Medusa. These is a single story about a guy fighting decked out in magic items fighting a Medusa in a very one-sided combat. So all you have is anecdotal evidence here.
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    L&L 3/05 - Save or Die!

    I must say i am rather amused how concerned people are about simulating the gaze of a Medusa realistically in a game where any fighter can ignore being threatened with a Knife and no trained warrior will ever die from falling of a horse. D&D always made huge concession to fun ignoring realism...
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    L&L 3/05 - Save or Die!

    Thank you for making that point. I am always confused whenever I hear someone argue for shorter character creation times. It takes me longer to come up with an interesting background than it takes me to make a PC in any edition of D&D. And as nightwalker says, the actual character generation...
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    Old School : Tucker's Kobolds and Trained Jellies

    I can buy that, in the sense that 4ed forces you a little in the role of actor and director while in other games you can focus more on just being the actor. Of course that only applies to actions taken in combat and I would argue that most role-playing happens out of combat. Also, I hope you...
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    Old School : Tucker's Kobolds and Trained Jellies

    Actually, his post has nothing to do with ToH. He is describing what is often referred to as emphasizing player skill, which is considered a hallmark of Old School play. I do agree with you though that there is a noticeable disconnect between older adventures and many old school players...
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