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  1. grimmgoose

    Should Magic Spells/Powers be Interruptible?

    I'll add my echo to the concept of, "if the spellcaster can interrupt a spell, the martial should be able too". Not doing so widens the gap of "haves" and "have nots" even further than it already is. If you're looking for a reason outside of gameplay, I imagine casting a complicated spell...
  2. grimmgoose

    Level Up (A5E) Why is non-magical flying so limited for PCs?

    That's fine if that works in your world. It's also fine if the GM doesn't want to deal with it, or they don't have a world where flying beings are common. For me, the juice isn't worth the squeeze; thus, I don't allow it in my games.
  3. grimmgoose

    Level Up (A5E) Why is non-magical flying so limited for PCs?

    You hit the nail on the head, at least for me. Can I deal with innate flight? Yes, of course. Do I want to deal with innate flight? No, absolutely not. It makes my job harder, without many positives for the game as a whole. Really, the question should be: how does innate flight make for...
  4. grimmgoose

    D&D General The Double-Edged Sword: Is The New D&D Edition a Cash Grab in Disguise?

    I am very curious to see how effective this "not a new edition, but priced like a new edition" strategy will be. I know that some people like the idea of it being '5E, again, with tweaks', but is that worth $150+? Is the average consumer going to care? Is it going to be a Wii vs Wii U situation...
  5. grimmgoose

    D&D 5E (2014) [+] How do you make 5E more challenging?

    I'll +1 this. Coming from 4E, I spent the first half of my 5E career avoiding spellcasting enemies, mainly because my campaign world was low-to-mid fantasy, and - compared to 4E - running spellcasting monsters is terribly clunky. I've changed my campaign world (because 5E is inherently high...
  6. grimmgoose

    RPG Evolution: Hasbro's AI Plans

    I dabble with AI when I prep. I wish I could use it more, but I generally don't find it to be effective, outside of high-level brainstorms. I think it'll be much more useful when it can exist outside of the ChatGPT bubble (ie, it has natural access to my prep notes, it listens into sessions to...
  7. grimmgoose

    How Crunchy is Too Crunchy, For You Personally

    I play with two groups, and both are six-person groups, so while it's not necessarily crunchiness that can turn me off, wasting time certainly will. That being said, my biggest pet peeves: excessive modifier use. I generally prefer modifiers being "one way", ie, it's something the DM applies...
  8. grimmgoose

    Savage Worlds vs DnD 5e

    I love Savage Worlds (see my comment above), but honestly, the Wound/Toughness system is one of my least favorite parts about it. It's clunky, for sure, but it does something that would basically be impossible for hit points to replicate. When starting the game, I would keep enemies as close...
  9. grimmgoose

    Savage Worlds vs DnD 5e

    Re: long campaigns I've run two full-to-Legendary campaigns, and it's been a smooth experience. I never had an issue with the swinginess (none moreso than 5E, at least). Anytime a big swing has happened, it's been a cool moment. In my Star Wars campaign, two Inquisitors hunted the party...
  10. grimmgoose

    Savage Worlds vs DnD 5e

    I gotta completely disagree with this. In Savage Worlds, you just throw cards down at people. Highest card goes first, redraw every round, shuffle when there is a Joker. Assuming you aren't having to open up a pack when initiative is drawn, it is significantly faster than going: "Alright, the...
  11. grimmgoose

    Savage Worlds vs DnD 5e

    I love Savage Worlds; it is bar-none the GM-friendliest system out there that I have played. Everything flows so smoothly, the rules all make sense and fit within the core mechanic, and the game is built to create hype around the table. It will be jarring come from a strict D&D style of play...
  12. grimmgoose

    D&D 5E (2014) [+] How do you make 5E more challenging?

    The only thing I've found that reliably works is multiple encounters. Tension in 5E is centered around resource management. The higher the level, the more imperative multiple encounters are. Multiple encounters ensure: Spellcasters can't cast "I win" buttons reliably Damage novas can be...
  13. grimmgoose

    D&D General How Do You Like Your In Person Tactical Setup?

    I've bought several "generic" tokens from Etsy (like THIS), which is what we use when we drop down a battlemap. I have players that love painting minis, but tracking HP is much easier to say, "Red 3 takes 13 points of slashing damage" rather than, "the goblin with the blue armor - no, the...
  14. grimmgoose

    Rules-Lite VS "Crunchy" TTRPG Systems

    I think that’s true to a point. The system I have the most mastery with is 5E (been playing since 2016), but I would still consider it “heavy crunch”, due to the number of spells, rule interactions, specific-yet-obtuse rules, etc. For example: 5E has well over 500+ spells. Savage Worlds has...
  15. grimmgoose

    Rules-Lite VS "Crunchy" TTRPG Systems

    It's a preference thing. I like a good medium-crunch (I consider Savage Worlds to be "medium crunch"). It's enough to sink your teeth into, but not full of specific and obtuse rulings (like 5E has a tendency to do). The core mechanic does 90% of the heavy lifting, but there's enough to play...
  16. grimmgoose

    How Visible To players Should The Rules Be?

    Immersion doesn't come from "not knowing the rules", but I will note that - as it is with almost everything in this social hobby of ours: it depends on the group. I have two groups: one where, the crunchiness and mechanics of the rules is half of the fun. The other couldn't really care less...
  17. grimmgoose

    D&D 5E (2014) What new content do you like most?

    Monsters Rule additions Anthology Adventures (like Ghosts of Saltmarsh) I love the anthology adventures (I think that's what they are called) - the books that contain a number of loosely-connected adventures that can be easily lifted into any setting or campaign. In my opinion, it's the best...
  18. grimmgoose

    Grading the Genesys System

    I hovered in between "it's fine" and "it's bad". I went with "it's fine", if only because moreso than any other game I've played, Genesys requires buy-in from the players. I've played with three groups in three campaigns with it: two Star Wars campaigns, and one "film reroll" of IT (the...
  19. grimmgoose

    D&D General Who “owns” a PC after the player stops using them?

    I think there's nuance here - the DM and the player hold joint custody. The character "stays with the DM", but if the DM wants to keep the trust of the player(s), they need to be good stewards of it.
  20. grimmgoose

    D&D 5E (2014) Guns and D&D - are we doing it wrong? An alternative

    I think it kinda depends on the 'fantasy' you want to portray. If I want guns in a setting, I want them to be big deals. In 5E, weapons are mostly flavor, because what is exactly king isn't what you are using (outside of magic items), but how many times you are using it. Action Economy + HP...
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