I have two groups, and both run weekly (or rather, they try to run weekly 😂)
Once a year, I’m the guest GM for a friendly group, and that runs weekly. That’s currently ongoing, so I have a very busy TTRPG schedule at the moment!
I just finished the final book of THE EXPANSE. I normally don’t read series, but I had a great time in that world.
Now, I’m doing something completely different - Salem’s Lot (Stephen King). I’m about 40% in, and I’m enjoying it so far.
Yes! It's basically doing what the Film Reroll crew does (they're great).
The basic idea is that the GM creates the character sheets and hands them out. Then, because players are players, the 'movie' completely changes (often in unhinged ways).
I've rerolled a couple of films with various...
I'm literally running a "reroll" of Jurassic Park using Genesys, and it's been fun so far! We're only one session in, but the players are liking the dice mechanics (and the setting is just so good).
I have two groups, and both are specifically playing high-level 5E (they are both level 16).
I'm very confident that we won't be playing 5E for our specific next game. Mainly because I've had my fill (it's overflowing) for probably the next 3 years 😂
I like to switch genres and settings...
My main goal would be to treat the next five years as a celebration of 5E, and looking at 2030 to be the launch of 6th Edition.
In this "maintenance" phase, I would focus on:
DM tools (improved Chases, Mass Battles, monster building mechanics, Skill challenges); anything that we can throw...
It could also be that D&DBeyond's monster creation system is terrible and unintuitive, and it's easier to create a monster on pen-and-paper, so DM's just don't use it.
If you click on "Create a Monster", you are greeted with 35 boxes to fill out. Sure, I could spend 45 minutes making a monster...
For my group, it was multiple things:
dissatisfaction with 5E (I'm one of those weirdos that loved 4E)
I wanted to play in settings that weren't fantasy
I wanted systems that gave more support the GM
It was an easy transition for my groups. We still play 5E, but it's just another system on...
I’m not sure if this is what you’re asking, but I’m blessed enough to have two groups that love learning new systems.
That being said, when we do reject a new system, it’s usually because it doesn’t fit our vibe (which is pretty “beers and pretzels”). We’ve put two systems on our “no” list...
A monster doesn't need 20+ spells. It just doesn't. It'll cast three spells, maybe, before the barbarian kills it.
The DM has enough nonsense to worry about. Simplifying spellcasting monsters is a good thing.
Whenever I introduce friends to D&D, I tell them: "do not expect Lord of the Rings. Expect World of Warcraft." It helps get them in the right frame of mind.
Totally agreed, it sucks.
That being said, I've solved most of it by using ChatGPT/Obsidian.
I've got a thread with ChatGPT where I setup a custom statblock (one that works for me), and when I want to add a new monster, I'll either take a screenshot of the statblock (or just copy/paste) and...
Of all the 2024 products (and I've been very harsh on most of them) I'm looking forward to the MM the most. I've been pretty bullish about the monster-paradigm shift post-multiverse.
That being said, while I'm not surprised about the lack of monster-building rules, it's definitely put a damper...
Ha! Some games make it significantly harder than just snapping your fingers.
Like, Legend of the Five Rings is pretty intrinsically tied to its setting. Could you use it to play a game in feudal Japan? Sure, but you'll spend so much time ripping out Rokugan that you might as well just play...
Generally speaking (and I say this for every TTRPG I buy), but I do not care about your lore. Best case, I'll steal 15% of it. Worst case, it'll actively prevent me from building a campaign, and then I just won't use it.
Part of the fun for me as a GM is world building, so I'll just create my...
That's great if true (I haven't seen too much of the MM 2024 press, yet).
4E monster design, for me, is leagues better than 5E's. (though to be fair, it's gotten better over the past few years)
I used to waste time at work designing monsters back in the 4E days. With 5E, monster design might...
The main difference, as I see it, is that the optional rules in the 2014 version had several points of DM interaction.
Changing the amount of Rests is directly tied to how a DM runs the game; Flanking (regardless of how well it was implemented) has a direct influence on how a DM will run...