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  1. K

    Anyone else not feel "the grind"

    Hm. Interesting. That's an insightful point, and I'll have to think about it. So, your opinion is that grind comes from the 3.x Bard Problem -- being modest at everything and awesome at nothing. Therefore, if you're feeling the grind, refocus on your role, and let the other party members do...
  2. K

    Parties screwed without an Int-based PC?

    While not disagreeing with that ruling per se, both the question and the answer implicitly assume that the magic item in question isn't visibly unique. I would be very surprised to go into a kobold armory and discover that one random halberd on a rack of twenty is magical, or to find out that a...
  3. K

    Parties screwed without an Int-based PC?

    I don't think I understand what distinctions you're drawing. Challenging a weakness might be "If you can't make the necessary stealth checks here, you'll have to fight the hobgoblin guards." Screwing the party would be "If you can't make the necessary arcana checks here, you can't have the...
  4. K

    Anyone else not feel "the grind"

    Hehe. Funny. Actually, it seems to me that if you want a "simple" PC, in 4e you want to go for the Striker classes. They've got a very straightforward mission in life: pick a monster you want dead, and make it that way. Among the available strikers, the Barbarian is probably the simplest...
  5. K

    Parties screwed without an Int-based PC?

    I fail to see how my statement is a strawman, since it's not based on that assumption at all. See my above post. Since the DM is making decisions about how his campaign world works, those decisions are going to interact with players' choices and may be detrimental to the party. I only used...
  6. K

    Parties screwed without an Int-based PC?

    No, because there are explicitly written rules in the book about when you make perception checks to detect ambushes. Or rather, you don't make checks, because the ambushers generally make stealth checks against your passive perception, but same difference -- there are times written into the...
  7. K

    Parties screwed without an Int-based PC?

    So the upshot to all this is: If the DM wants to screw the players over for lacking an Arcana-trained character, then yes, the players are screwed. If the DM doesn't want to screw the players over, then no, they're not screwed. But there is no rule in the book that requires screwing the...
  8. K

    Area push

    Well, first, yeah, I'm pretty much talking about whether or not this ought to be a houserule. I don't see any mechanical brokenness that would come of such push/pull originating from the burst's center, and it makes more sense to me that a fireball with this boost would push people away from...
  9. K

    Anyone else not feel "the grind"

    It took my group up until the last session to figure that out. I mentioned the battle a little earlier in the thread -- with dozens of minions and no controller. It was a grindy battle, but maybe there was a good outcome -- the players largely realized that A) OAs don't hit all that often...
  10. K

    Area push

    Okay, so, if I get a push effect with an area power, which direction can I push? For example, suppose I use Fire Burst ("Area burst 2 within 20 squares") and then activate my Orb of Insurmountable Force ("...you can push the target a number of squares equal to the enhancement bonus of the...
  11. K

    Anyone else not feel "the grind"

    After the first time, sure, but I think the low number of options at the low levels are a good thing. They help reduce the "overwhelm" effect on a new player, for one thing. And for another, all this talk about powers ignores that each class has a handful of class abilities that they're...
  12. K

    Parties screwed without an Int-based PC?

    No! My idea! You can't have it! :D
  13. K

    Parties screwed without an Int-based PC?

    They still probably look unusual. This still depends on the DM. Some DMs are going to say that magic boots, dirty though they may be, are still embroidered with silver thread or made out of dragon-hide and thus clearly special. Again, it's a decision to make the boots unremarkable as much as...
  14. K

    Anyone else not feel "the grind"

    So he's complaining that D&D cuts him down to MERELY six unique actions per combat. My heart bleeds.
  15. K

    Anyone else not feel "the grind"

    It's a shame he quit, but sometimes there is just a personality conflict. On the other hand, it might be that 1st level is too simple for him and he'd be happier as the levels went up and got more encounter and daily powers. By the time you hit 11th level, you're sitting on four encounter...
  16. K

    Anyone else not feel "the grind"

    I don't know about that. Typically I see lots of push and pull to set up flanks or move enemies away from the squishies. But that said, there's more to forced movement than the Room of No OSHA Compliance. This may be down to the DM, though. If he puts you in rooms that are always big empty...
  17. K

    Anyone else not feel "the grind"

    Grind depends on your players, quite honestly. Some people think it's "grind" if they have more than one battle in a session, while others love combat and will happily sit through a near-constant string of them. My group tends towards the latter, but that said, the biggest grindy battle we had...
  18. K

    Parties screwed without an Int-based PC?

    I didn't really read the whole thread, so I'll just share my thoughts on the matter. In my games, nobody has to worry about finding or identifying magic items. Most magic items are obviously magical and/or valuable, whether it's a sword with a leering vampire's face on the hilt or an axe with...
  19. K

    Combat Superiority issues

    Oh, good call. Now I have a reason to rule that it doesn't work beyond mere "logic". :D
  20. K

    Combat Superiority issues

    Oh, hey! Awesome. Thanks. Well, that's true. I'd forgotten that limitation. Eh? Polearm gamble doesn't depend on provoking by movement. It says "when an enemy enters a square adjacent to you". Teleporting into a square is certainly entering!
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