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  1. Jürgen Hubert

    11 Reasons Why I Prefer D&D 4E

    Why is the other thread an "edition war" thread? Just because the original poster (who wasn't me) started a poll asking people for their preferred edition? I know that internet polls are purely anecdotal. However, this poll probably represents a more accurate snapshot of the mood on ENWorld...
  2. Jürgen Hubert

    Dissecting published settings into their component tropes

    The TV Tropes Wiki does an excellent job of dissecting fictional settings into their component tropes. And since the Arcana Wiki is also slowly building a Tropes section mirroring the TV Tropes Wiki, I want to dissect RPG settings in a similar manner and have created a campaign settings section...
  3. Jürgen Hubert

    11 Reasons Why I Prefer D&D 4E

    I tend to be annoyed when I have to rely on supplements to make a certain character concept interesting. That's also why I am judging 4E on its initial release as well - I'm just as annoyed that they left out several classic classes in 4E. Sure, you could individualize fighters in 3.5. But they...
  4. Jürgen Hubert

    11 Reasons Why I Prefer D&D 4E

    People like to argue, so I'm not surprised by these replies. Heck, I like to argue, too. For a more accurate snapshot of what people really think, the recent poll probably works fairly well.
  5. Jürgen Hubert

    11 Reasons Why I Prefer D&D 4E

    Whichever you prefer, frankly. I intend this to be an open debate. I wanted to focus on the actual rules themselves. As for point 9, I cannot comment on that yet since I've barely started reading the new FR campaign setting - the only setting presently in print where this issue could apply at...
  6. Jürgen Hubert

    11 Reasons Why I Prefer D&D 4E

    Here are a few things that come to mind: Too few classes. I would have preferred it if they had used a smaller font size and packed more information into the books. I'm missing druids, bards, and monks, and would have preferred to see them in the PHBI instead of having to wait for the PHBII. I...
  7. Jürgen Hubert

    11 Reasons Why I Prefer D&D 4E

    Crossposted from my blog. No long-term advance planning for PC character development. No longer do players have to worry how precisely to build their characters at first level when they want to take a specific prestige class twelve levels later. Now they can take character advancement one...
  8. Jürgen Hubert

    Let's talk about minions...

    Minions are fun. They allow me to have swarms of foes attack the player characters without overwhelming them or making defeating them a tedious calculation of dealt damage. I mean, I wouldn't even have dared to do 3.5 combats with two dozen foes - keeping track of hit point totals for each of...
  9. Jürgen Hubert

    Dungeons & Dragons Editions: Where Do You Stand?

    I prefer D&D 4E for a number of reasons, especially the fact that it is much more DM-friendly once the PCs hit higher levels.
  10. Jürgen Hubert

    Changes - what is possible?

    I'm running an Exalted game, and there's little they couldn't ultimately accomplish. Right now, they are attempting to change the cycle of reincarnation in the world so that people will remember their past lives.
  11. Jürgen Hubert

    Good Games for the Wii?

    Don't I know it. Normally swimming 1 kilometer at the local swimming hall wouldn't cause aching arm muscles, but playing Wii Sports in addition to that seems to have been a bit much. I'm still having some technical problems with the Wii - since I don't have a television, I'm playing it on a...
  12. Jürgen Hubert

    Game Mechanics that cannot be "Justified"

    I've gone over a similar issue here. Basically, I'm willing to sacrifice plausibility for dramatic needs - otherwise I wouldn't be able to enjoy any edition of D&D. And if I do want an RPG firmly grounded in realism, I just play GURPS instead of trying to turn D&D into something it was never...
  13. Jürgen Hubert

    Dangerous Jouneys

    I played it. But character creation was so tedious that I would not care to repeat the experience. This is one of those games that could have strongly benefited by a really good editor.
  14. Jürgen Hubert

    Farewell to thee D&D

    Well, I can. But on the other hand, I can't really imagine that I'd liked the kind of people who would even consider playing F.A.T.A.L. or RaHoWa...
  15. Jürgen Hubert

    The Arcana Wiki - Distilling Real World information into gaming material

    I've added a module to the Arcana Wiki which allows users to see the top-rated entries in the wiki and thus have an easier time of finding "the good stuff". But for that module to work, individual entries in the wiki need some more actual ratings (you can rate an entry by clicking on the...
  16. Jürgen Hubert

    No magic fantasy game

    Start with GURPS Lite, which is for the most part sufficient for no-magic fantasy games (and only 32 pages long to boot, and free). Add in more stuff once all the players have become more comfortable with the rules.
  17. Jürgen Hubert

    Good Games for the Wii?

    Well, I got it yesterday, and so far I like it. Especially the boxing game seems good for working up a sweat, though I'm a bit hazy about the best overall game strategy other than just widely swinging the remotes... Tennis also works since you have to move your arm fairly often. Golf is too...
  18. Jürgen Hubert

    Farewell to thee D&D

    The Internet thrives on drama. Besides, if we don't get all worked up about unimportant stuff - like games - we would have to get worked up about important stuff and politics. And while we cannot really individually change how our countries are run, we can choose which games we play.
  19. Jürgen Hubert

    Farewell to thee D&D

    To me, encounter powers represent "moves more impressive than an ordinary sword swing or magic missile". The powers that are really impressive are the dailies. Well, I tested 4E for the first time last Sunday, and my experience was different - the players thought really hard about when it...
  20. Jürgen Hubert

    Farewell to thee D&D

    Not necessarily - it all depends on how you see the player characters. If you embrace the notion that they are special and that the game rules apply differently to them than to NPCs, then D&D4E works just fine. After all, they are the only characters for which complex game rules are truly...
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