Search results

  1. Rdm

    D&D General Violence and D&D: Is "Murderhobo" Essential to D&D?

    No non-absurd definition of ‘challenge’ would include a combatant killing a non-combatant as a ‘challenge’. A challenge is ‘testing the abilities of something’. In no way does an armed pc killing an unarmed shopkeeper ’Test their abilities’, unless you are meaning ‘test their ability to be a...
  2. Rdm

    D&D General Violence and D&D: Is "Murderhobo" Essential to D&D?

    You’ve done some comprehensive survey of people’s games? Not in any games I’ve participated in. You can definitely say ‘it’s a play style’ that exists, but to say ‘it’s how d&d plays out in most cases’ is an unwarranted and unsupported claim.
  3. Rdm

    D&D General Violence and D&D: Is "Murderhobo" Essential to D&D?

    however killing and murder are not synonymous. All murders are killings. Not al killings are murder. And at least in most games I am involved in, to add in a reply to a different post - it isn’t violence for ‘different beliefs’ but ‘different actions’, and that is a very key differentiator...
  4. Rdm

    D&D General Violence and D&D: Is "Murderhobo" Essential to D&D?

    I would say the error lies in saying ‘killing them for having other beliefs’. The problem is acting on those beliefs in a way which oppresses others or does violence. If someone hits someone over the head with a lead pipe or threatens to and the other person responds by punching them they are...
  5. Rdm

    Worlds of Design: Worldbuilding 101 (Part 1)

    ‘Quite often’ allows for both the ones you describe which exist and the I do which exist. Both are a thing.
  6. Rdm

    Worlds of Design: Worldbuilding 101 (Part 1)

    I can only speak from personal experience. It depends on the players. However, if you don’t ever bring up the Background you usually won’t get them to engage in it. And adventure paths usually do have all sorts of available background details in them.
  7. Rdm

    Worlds of Design: Worldbuilding 101 (Part 1)

    quite often when the players don’t care it is becausethe GM doesn’t care and doesn’t make it relevant to the players through engaging them in it.
  8. Rdm

    D&D 5E (2014) It is OK for a class to be the worst

    See, here is the disconnect. I don’t think you can make a character that can’t contribute unless that is what you are intentionally trying to do. Just because something isn’t ‘optimal’ doesn’t mean it ‘can’t contribute’.
  9. Rdm

    D&D 5E (2014) It is OK for a class to be the worst

    Im pretty sure that even under 3.0 there wasn’t any class that someone couldn’t play and have fun with in a game.
  10. Rdm

    Voice Acting in Your Tabletop RPGs: How Much/Little?

    It’s subtle, but I try to add a few ‘characteristics’ to the speech of different characters. Harishan the Druid is blunt, direct and gruff. There is a bit of ‘gravel’ to his voice and it’s deeper in the throat. He likes using simpler and more direct words. He talks like a blacksmith hitting...
  11. Rdm

    Worlds of Design: Rolls vs. Points in Character Building

    of course this doesn’t work for random groups or all permanent groups even, but in ours we tend toward ‘rolls, can substitute point buy if rolls are unplayable, and people who got godlike rolls will often ‘donate’ points to those who got unlucky to buff them up to par.
Top