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    4th edition, The fantastic game that everyone hated.

    That's why there are a plethora of feats that let people give their Fighters plate mail or otherwise deviate from the default playstyle, right? "A certain class [has] a certain playstyle and Thou Shall Not derive from it because [the designers] know best" can literally be said about every...
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    D&D 4E Turns out my DM cannot into 4e.

    That's very reasonable, and I'm sorry to hear about your near TPK, though at least you survived. :P I've always maintained that whether someone ends up enjoying or hating 4e can be entirely dependent on the quality of the DM. Things like wonky math, boring skill challenges, or spending too much...
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    4th edition, The fantastic game that everyone hated.

    In terms of balance, that's not necessary in 4e because all of the classes are balanced by default. It's not like in earlier editions where a paladin was just objectively better than a fighter and needed to be reined in in some way. In terms of the concept, 4e leaves that sort of thing for the...
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    4th edition, The fantastic game that everyone hated.

    You make a good distinction, but my example was only of a player who, specifically, wanted to be paladin and use Valiant Strike refluffed as, specifically, a cowardly maneuver.
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    4th edition, The fantastic game that everyone hated.

    If I may try to synthesize these camps in a concise way: The classes, as with everything else, have a "default fluff." The specific mechanics of the class's powers reinforce the "theme/fluff" of the class by encouraging certain styles of play. You can change the fluff of a power, but if you...
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    Avalanche Hurler's Landslide Strike clarification

    So the "one attack per target" applies to the attack in general. I had been reading it as: "Attack: Strength vs. AC (melee; main weapon AND off-hand weapon [so, two attacks]). Alternatively, Dexterity vs. AC (ranged), one attack per target." I like that reading better, for selfish reasons, but...
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    Avalanche Hurler's Landslide Strike clarification

    I hate to ask for clarifications on specific powers, but we just hit Paragon tier and (likely) have the fight of our lives coming up tomorrow, so I've decided to stop scratching my head over this new power and ask for clarification. Here's the pertinent info: Landslide Strike Encounter...
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    Still nobody's smart and strong?!?

    Yuan-ti. +2 INT and +2 STR/CHA.
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    D&D 5E (2014) 11/1/13 google hangout with

    I like what they said about narrative-affecting maneuvers like Taunt, especially in that they consider such maneuvers "character-defining." So if you want your Rogue to be a fast-talking con-man, the doesn't translate mechanically into just having a really high Charisma score, but instead you...
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    "This is a game that is fun. It helps you imagine."

    False on both accounts. Actually, I'm just kidding. I've found the lore provided in the books to be stupendously helpful in the "helps you imagine" aspect. Reading through the flavorful descriptions of, say, an archetypal Warlord or the cultural background of the tieflings or shifters evokes...
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    D&D 5E (2014) Fixing the Fighter

    White Raven Onslaught and Warrior's Urging are the only powers you listed that fit your criteria for bad actions, though. Warrior's Urging is the only one that doesn't imply physical contact and affects enemies. Most of the others affect allies, and if another player is moving your character...
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    D&D 5E (2014) Fixing the Fighter

    I'd like to point out that Own the Battlefield is an Epic tier (level 22) power, so at that point the sort of thing that a hero of that magnitude can be expected to do is not even in the same league as the question of whether a Heroic tier Fighter should be able to do what CaGI or Tide of Iron...
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    Shadows of Esteren : Book 0 Prologue

    http://www.kickstarter.com/projects/1176616619/shadows-of-esteren-a-medieval-horror-rpg-prologue The Kickstarter is now only about $3,500 away from the stretch goal unlocking early access to Book 2! If all of the current backers contributed a mere additional $7.46 each, we'd hit that goal. :)...
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    D&D 4E 4e Encounter Design... Why does it or doesn't it work for you?

    Proof that 4e is not limited by encounter design guidelines: Our party found a room full of people frozen in ice in a villain's fortress. Some of them had thawed out and were extremely confused. We interrogated them and tried bribing them for information, and since our party is full of amoral...
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    D&D Audio Auditions

    What, no Jeremy Irons?
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    Playing with a new style [Update - switching to it on 12 Nov]

    I see that the dropdown menus have been replaced with convenient links. I like the change. :)
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    D&D 5E (2014) Warlord as a Fighter option; Assassin as a Rogue option

    Not being able to move an enemy on your own turn and having to wait for it to move on its turn reinforces the "stop-motion" feel of combat and doesn't reflect the motion and fluidity of a real-time combat in the same way that forced movement does. Relying on getting the DM to make the monster...
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    Playing with a new style [Update - switching to it on 12 Nov]

    I had trouble at first finding how to get to the forum from the main page now that the "messageboard" link up at the top is hidden in the "Main" dropdown box. Now that I know where it is, it's fine, although slightly more inconvenient due to having to hover over the dropdown menu and then select...
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    D&D 5E (2014) Attacks per round.

    I like the idea of multiple attacks/round for the Fighter, and I think it's coherent in the 6-second round system by explaining the ability to make multiple attacks as the Fighter becoming so skilled that he doesn't have to focus solely on one opponent and is able to strike at other opponents...
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    Playtesting in Detail

    Sweet, I can't wait to play all of my favorite D&D classes, such as the paladin, the cavalier, the chevalier, the cavalryman, the chivalric knight, the knight errant, the crusader, and even the horse-riding-man-in-plate-armor. Now I just have to decide whether I want my character to be a...
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