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    Why not treat the action economy... like an economy?

    "Praise be to Mary and her child and all of those with them in Paradise. Spendeth a healing surge and regain 1d6 additional hit points." :p
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    Why not treat the action economy... like an economy?

    That was my first thought upon reading the title, and I think it's right. People already agonize enough over how to spend their 3 points (Move, Minor, Standard), so just imagine how increasing the number of action points and reducing the limitations on how to use them would exacerbate the...
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    D&D Movie/TV Dungeons & Dragons 3 Movie Trailer

    You beat me to it. I was going to say: "Book of Vile Darkness?" More like "Movie of Juvenile Dorkness." Bringing back Snails in every movie just to have him die in overblown and satisfying ways would be hilarious, but too brilliant for the makers of these hokey movies. ;)
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    Why the Encounter Powers hate? (Maneuvers = Encounter)

    I think this is key. You can build a fighter with more controller-y powers (less damage but forced movement/status effects) and you can easily build a wizard as a controller (less damage but forced movement/status effects), and their results are going to end up being very similar, but that's the...
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    D&D 5E (2014) Would you like to see a complex social interaction module early in 5E?

    I hope it's not true. Sometime in the past they tossed around the idea of splitting combat- and interaction-related feats into different categories and giving players both instead of forcing them to choose one over the other, the prospect of which excited me quite a bit, but I don't think...
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    D&D 5E (2014) Would you like to see a complex social interaction module early in 5E?

    I feel the same way... most of the time. Sometimes I'm too worn out to try mimicking a burly fighter or a genius spellcaster, and sometimes I just don't have it in me to get my actions and my character's actions to get as close to 1:1 as possible. Sometimes I just want to say "I try being very...
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    Ritual Scrolls Question

    The judicious use of rituals can open up a lot of possibilities for the players. For example, they could use Object Reading or Speak With Dead to learn something important that leads them to doing something they may have done anyway, but now they know why they're doing it (or at least have some...
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    D&D 5E (2014) Would you like to see a complex social interaction module early in 5E?

    4e had utility powers that were geared more towards the social interaction pillar than combat: For example, "once per encounter, when you roll a diplomacy check, roll twice and take the higher result" or "once per encounter, roll arcana when you would roll diplomacy." I think this was a great...
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    The Fighter's Identity

    Backgrounds are just what skills you have. Themes are just what feats you get. The fighter would continue to be the blandest class that can't do anything that anyone else couldn't.
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    What modules should come out sooner rather than later? [Poll]

    I voted for almost everything, which would be ideal, but I don't think they should release ANY module unless it's polished and fit for mass utilization. If that means fewer modules available at release, so be it.
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    Money Issues

    Even though I've only played 4e, I like the idea of seeking out and claiming treasure just for more or less RP purposes, and having something to do with your ill-gotten gains other than buying magic items. So players and groups who are interested in that sort of thing can establish land...
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    Money Issues

    Spend it all on rituals. :D
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    Rule-of-Three: 06/19/2012

    Indeed. As skeptical as I am, I'm looking forward to seeing what they can come up with and whether it can satisfy my (very discriminating) group.
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    Why the Encounter Powers hate? (Maneuvers = Encounter)

    Kind of like... Hit points Experience points Levels Class Ability scores ;) That being said, I've always thought a "stamina" system would make such abilities more palatable.
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    The Fighter's Identity

    Agreed. Rangers, paladins, warlords, assassins... if there's one class that shouldn't be a class......................... it's the fighter. EDIT: Although by this point I have no delusions that they would implement "subclasses" this far into development, especially after all of the hullabaloo...
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    Rule-of-Three: 06/19/2012

    1) You may be right, and that's why I would prefer simple combat rules for TotM over a fiddly, rules-heavy system that lacks flavor. And before anyone makes any snarky comments, I do not consider 4e to be a "fiddly, rules-heavy system." :) As far as I'm concerned, 4e is a nice medium between not...
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    The classes you would actually want to play poll

    ??? I"m a bit baffled by this. A wizard or ranger as a warlord... I'm not seeing it. Unless he's somehow thinking that wizard/ranger magic could stand in for a warlord's healing/(de)buffs. If you have a rogue, give him a "silent killer" scheme, and takes feats to further specialize in stealthy...
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    I Like The Simple Fighter [ducks]

    Even better: The fighter trips the ogre. The wizard casts a ranged spell and takes a -2 penalty because the ogre is prone. :lol:
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    Rule-of-Three: 06/19/2012

    pemerton, you make excellent points. In fact, before reading your posts, I never realized what it was that I liked so much about 4e combat. It's not the complexity for the sake of complexity, but complexity as a means of more fully realizing a character. After all, I really enjoy the simplicity...
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    13 Gnolls

    Haha! I never thought of that. Good one. In our first session, the party ended up in the gnoll cave at level 1. Considering the power jump from level 1 to 2, they probably could have survived if they had been level 2, but... They killed the guards in the first room, so they couldn't raise an...
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