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    On Wishes and Magic Item Shoppes and Gold: The Paradox of Choice

    I find it funny that the old example at the top of the Too Awesome to Use TV Tropes page is of a JRPG game where they're hesitant to use a Megalixer even though half their party is dead, even though a Megalixer wouldn't work in that situation (doesn't revive downed players). I myself am of this...
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    Dungeon of the Mad Mage and the "Withered Heart (spoilers)

    I'm not quite understanding the purpose of this item in the dungeon. Is it just an elaborate, poorly developed attempt to pull a "Gotcha!" on the PCs by killing someone who does a silly thing? Do many PCs normally attempt to attune to unidentified random body parts? Based on the fact that...
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    D&D 5E (2014) 5E's "Missed Opportunities?"

    You're welcome. The idea behind not putting in any official "magic shoppe" rules is so magic can be left somewhat rare and mysterious if desired, but then they never really came up with a good replacement for what to actually do with all of this fancy loot then, especially if you're running a...
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    D&D 5E (2014) 5E's "Missed Opportunities?"

    That is one of my issues with the edition. You can get all kinds of money, but then the DM needs to find out uses for it, because there's little to buy past 2nd or 3rd level. Sure, for a simulationist campaign where you're building your own keep, refurbishing an ancient cathedral, you can come...
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    D&D 5E (2014) Enhancing "Waterdeep: Dragon Heist"

    This is a big issue with me. I think a simple fix (one that would at least give a head's up to the DM) would be to include the CR of the NPCs after their type. "Inside the room are six thieves (treat as Bandits, CR 1/2, led by a Half-Orc mob enforcer named Grunk (treat as Veteran, CR 2. (I'm...
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    Ideas for Improving Inspiration

    We just use it as you suggested, as a reroll instead of a double roll. No one was *ever* using it before. Now, people are still forgetting about it, but at least they are occasionally using it.
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    D&D 5E (2014) Enhancing "Waterdeep: Dragon Heist"

    I like the idea about putting the keys in the villain lairs. Not sure if I'll try multiple lairs or just 1. My thoughts upon reading about the keys was that they seem to come in at an annoying time- the players have just gone through what might be considered an annoying chain of "Keep...
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    Waterdeep: Dragon Heist

    3 out of 5 rating for Waterdeep: Dragon Heist There's a lot of good story ideas here that could really make for a compelling adventure. My issue with it is that as written, the adventure is very railroaded and a DM should probably do a lot to spice it up. As others have said, despite its name...
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    D&D 5E (2014) Would Rogues be broken if Sneak Attack were always on?

    This right here. You're no longer feeling like a sneaky rogue, you're feeling like just another fighter type. You'll be using less tactics, and are more likely to be bored.
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    D&D 5E (2014) Fleeing

    Thank you. The first half of your reply answers my second question -what to do when a choice to flee has occurred. For the few times it's come up, I've done something similar, but maybe not as harsh. It would be something like opposed Constitution checks to keep up a running speed, and the party...
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    D&D 5E (2014) Fleeing

    Recently saw another of those memes discussing "never assume that everything in the world is an appropriate challenge for your level -be prepared to flee". This kind of philosophy has always seemed odd to me, because IMO every edition of D&D has made fleeing/running a sucker's move if you go...
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