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    D&D 4E D&D 4E and psychology: Hit chance too low?

    I love this idea. Assignable attributes are a design flaw. They make it too easy to get the group unbalanced with respect to each other. Also it would be nice if once you trained a skill you became good at it, regardless of attribute scores (another area where attribute scores create an...
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    Minions - tell the PCs?

    Yeah, I usually say something like "these goblins here look big and strong and these goblins over here look smaller and weaker". Sometimes the smaller weaker ones aren't really minions though... sometimes they're just normal while the big ones are brutes. Generally speaking, I won't trick...
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    Forked Thread: Healing Potions, from First Aid Skill

    A non-dwarf 2nd wind costs a standard action. Drinking a potion is a minor action. Also, every character can drink potions so if your cleric is busy concentrating on keeping the fighter up, the strikers may be on their own for a bit and already used up their 2nd wind (or prefer to drink a potion...
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    Rituals - A wizard can Raise Dead?

    This is pretty much how I view rituals. Note that King Arthur has no training in the subject and must get instructions from the book of armaments, yet is able to successfully complete the task: YouTube - Monty Python-Holy Hand Grenade
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    Some rogue ideas/questions

    Yeah, I think it's an oversight by WotC. I think other PPs are better for halfling artful dodgers. If I really wanted this PP, I'd be on the lookout for future powers that let rogues use dex for their basic attack, or at least an eratta for this paragon path. The other benefits might make up...
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    Class Design: One Primary Attack Stat

    Oh that's true. I don't really care enough to change anything though. I just think attributes aren't really needed from a game design perspective. The problem is the main attack for any character needs to scale up as you level, so neglecting the main stat is such a bad idea that almost no one...
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    Class Design: One Primary Attack Stat

    I dislike attributes because the character should be based on their powers and feats, not some numbers picked at creation. Without attributes, multiclassing would work much better.
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    Some rogue ideas/questions

    Here's how I got more damage and more defense as a 10 strength Halfling rogue: Two Weapon Fighting Two Weapon Defense I'm really happy with those choices so far :cool:
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    D&D 4E Thought Project: 4E As Science Fantasy...

    Will this be more like Sky Captain and the World of Tomorrow, or The City of Lost Children?
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    Continuing beyond Healing Surges

    You could simplify it a bit. When you run out of healing surges, you are fatigued (-2 etc...), but can still "spend" healing surges as if you had them. An extended rest removes fatigue and restores healing surges. Keeping track of fatigue points I don't think is necessary because the group will...
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    Help with rules how to conquer other civilisations...

    The first battle or encounter should be small. Through a combination of pure brutality and showing the population that you're actually a better/more powerful leader for them then their previous leader (who's freshly severed head is now on a stake), have them swear loyalty to you and have the...
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    Reasoning behind Extended Rests? Houserules

    Forked from: Reasoning behind Extended Rests I agree. I think the original idea behind action points was you've overcome an obstacle and should get (or may need) an extra boost of energy to keep going. Then somewhere along the way, for some reason, they decided to give you one to start the day...
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    I'm an archer: why shouldn't I be a beast master ranger?

    If you're goal is to make your beast powers more feasible then yes. But if you just treated your pet like a pet that helps distract foes, which is useful for rogues, barbarians and defenders, then you wouldn't have to sacrifice your archer stats. Essentially you're giving up a couple of...
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    I'm an archer: why shouldn't I be a beast master ranger?

    Archers don't pick beasts for themselves. They do it for their melee friend who needs a flanking buddy who's reliable and isn't randomly shifting himself out of danger. Also, more party HPs for monsters to take down before TPK isn't bad either.
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    Official ruling on Battlerager Vigor mechanics

    Nevermind. Everyone seems to understand it now.
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    layoffs?

    Good luck to those who were laid off and thank you. Now with that out of the way, I hope Wizards uses the money saved to hire a good technical editor (or editorial team) that can spot and make unambiguous (or force the designers to make unambigous) contradictory or ill defined rules. For...
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    Grab and Grapple

    You only need one free hand to grab. So you could attack with the other hand. You can drag the target if you make a str vs fort roll (or bullrush/push I believe). This would be especially useful if the environment caused "bad things" to happen to creatures standing on a particular square... like...
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    Eliminating Ability Scores

    Neat idea.
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    An alternative to Milestones

    Great Idea. Makes sense too considering the encounter outside + half of a difficult encounter inside = 2 encounters = milestone. And most importantly it sounds fun.
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    Simpler Skill Challenge fix

    For negotiation, what about the other way around? If the character fails the primary check by 2 or 1, then an ally can "aid another" and support the first character with a check that gives the +2 bonus. This will keep things simple and eliminate the need for too many +2s since you only use them...
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