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    Should swapping weapons cost actions? Is it worth tracking what is in your hands?

    I say no. But I wouldn't let them be swapped more than once per round. Also changing this, and situations like it, would mean we no longer need minor actions, which might make the game go slightly faster.
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    Thoughts: 4 Classes + Talent Trees?

    I'll say 2 things: 1) I *really* like the way Skyrim builds your class as you go. 2) I'm not sure how I feel about D&D becoming more like Skyrim. Maybe there's room for a different RPG brand or an alternate ruleset for D&D that implements that method of character power advancement. Of course...
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    Where are the fault lines?

    I don't like systems where rogues are strictly inferior to every other class if the campaign starts to deal with undead. I don't like systems where melee characters are irrelevant after a certain level and magic users are irrelevant before a certain level.
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    Ability Scores - Should they increase?

    Get rid of ability scores. They're just a trap. They don't *do* anything except make you plan out your character for 20+ levels just so you can make sure you get good bonuses for the powers you want and meet the pre-reqs for the feats you want. They're also one of the largest sources of...
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    D&D 5E (2014) Should 5e classes be Complicated or Simple?

    Simple. Death to ability scores. Let the characters grow in complexity organically (i.e. by the choice you make as you level) don't front load complexity so you have to plan out your character for 20 levels to make sure you get the starting ability scores just right.
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    How do you feel about the future of D&D after the official announcements?

    I voted neutral, but a more accurate term would be apprehensive. There's a lot of good with 4e. I see several things could be improved but I like 4e better than any other edition from a mechanics perspective. I have no idea if they'll take us back to the days of broken mechanics or improve things.
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    D&D 5E (2014) Hopes for 5e

    Do we really even need skills anymore? Every time we've used them in our campaign it seemed rather arbitrary. Maybe they'd be more fun if they unlocked abilities, like the perk system in Skyrim.
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    D&D 5E (2014) [5E] To Vance or not to Vance - That is the Question

    4th ed. has the fewest complaints of any edition about magic vs. non-magic disparity in power.
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    D&D 5E (2014) [5E] To Vance or not to Vance - That is the Question

    The options should be "no" and "hell no". I don't mind that you can only cast a limited number of spells per encounter (well, not really, I like 4th edition's idea of an at-will go-to spell). But having to prepare spells ahead of time is not a good game mechanic because it's too easy to pick the...
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    a question about movement

    Yes you can. On your turn you can potentially use a "standard", a "move", and a "minor" action but it doesn't matter which order they're used in. You can also downgrade your potential for a lessor action (i.e. you can use your potential standard action to use a move or a minor action instead)...
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    Monte Cook's first Legends and Lore is up

    My fear is its people like you that will encourage the game designers to break D&D for us who actually like 4e.
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    Monte Cook's first Legends and Lore is up

    That's where you're wrong. It's a terrible game design that makes some characters sacrifice their combat ability for non-combat things. Do you even play 4e?
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    Monte Cook's first Legends and Lore is up

    They've got the best combat rules of any RPG I've ever seen. That's what we pay them for.
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    Monte Cook's first Legends and Lore is up

    Yes there is if it is too hard or too easy or means you have to sacrifice a skill that would be used in combat for some non combat challenge. These are all problems with the way skills are used in d&d for non-combat encounters. The easiest solution is to do away with the skill checks and go by...
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    Monte Cook's first Legends and Lore is up

    This is how I feel too. The main point I was trying to convey was there should always be a chance to find the door (without needing or even benefiting from skill point allocation) and the dm should give hints so the players don't spend 30 minutes in each room checking every little thing. Ideally...
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    Monte Cook's first Legends and Lore is up

    Riddles aren't riddles if you can roll dice to solve them.
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    Monte Cook's first Legends and Lore is up

    By default the players should find the secret door (with some prodding from the DM to help them along if necessary). That's why rolling dice is so messed up. If they can't find it then it doesn't exist and shouldn't be included. More specifically the players shouldn't be forced to spend skill...
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    Monte Cook's first Legends and Lore is up

    As far as secret doors go, I didn't say automatically finds, I said automatically finds if the PCs have picked up on the DM's clues. The players should be the ones looking through their descriptions of what their characters are doing. If, due to the DM describing the room in such a way that the...
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    D&D 3.x 3.5 DM Considering 4E

    The biggest difference... In 4e, combat is more fun. It's very tactical and players (regardless of class or level) have meaningful choices in combat. It's far more dynamic than previous editions as long as you take the time to make interesting environments and enemy configurations (which is easy...
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    Monte Cook's first Legends and Lore is up

    For pure exploration (finding interesting clues and secret passages), dice rolls just get in the way. If the dm made it, the players, if they have picked up on any clues whatsoever, should find it. For traps, sure, go with dice rolls. In the case of traps, the players will find it one way or...
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