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  1. M

    A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game

    STARN AND TERJON Complexity 3 SC, Level 2 (DCs 9/13/20) Goal (staged): Rouse the Padraig family from their grief and muster them (RESOLVED) and Winterhaven itself (8) against Cardinal Erban's heresy and impending coup. 7/8 Successes/2 Failures/0 Hard DC Available/1 Secondary Skills Available/0...
  2. M

    Describe your last rpg session in 5 words

    DAGGERHEART (Wed) Chieftain survives assassination. Ground eruption! STONETOP (Thur) Miracle. Ranger saddles up again.
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    1723210361595.png

  4. M

    A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game

    STARN & TERJON Complexity 3 SC, Level 2 (DCs 9/13/20) Goal (staged): Rouse the Padraig family from their grief and muster them (RESOLVED) and Winterhaven itself (8) against Cardinal Erban's heresy and impending coup. 5/8 Successes/2 Failures/0 Hard DC Available/1 Secondary Skills Available/1...
  5. M

    A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game

    STARN & TERJON Complexity 3 SC, Level 2 (DCs 9/13/20) Goal (staged): Rouse the Padraig family from their grief and muster them (5) and Winterhaven itself (8) against Cardinal Erban's heresy and impending coup. 3/8 Successes/2 Failures/1 Hard DC Available/2 Secondary Skills Available/2...
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    1722941382957.png

  7. M

    D&D General Hot Take: Dungeon Exploration Requires Light Rules To Be Fun

    The economic I'm aiming for here is economic with respect to (a) reducing general overhead and handling time while simultaneously maintaining both (b) the focus of its play and (c) the magnitude of its decisions (both individual decisions in isolation and the throughline of a connected...
  8. M

    D&D General Hot Take: Dungeon Exploration Requires Light Rules To Be Fun

    Probably. The way I would classify Moldvay Basic is extraordinarily economic, not light. That is because an orthodox Moldvay game has layers of integrated procedures and loops that all participants have to constantly execute and cognitively weigh throughout the course of a single dungeon...
  9. M

    D&D General Hot Take: Dungeon Exploration Requires Light Rules To Be Fun

    Moldvay Basic, the second greatest dungeoncrawling engine in the history of TTRPGs, is not light. Torchbearer, the most engaging, most intense, and most rewarding dungeoncrawling engine in all the land (and in lands beyond) is extremely dense.
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    1722875766999.png

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    1722873599163.png

  12. M

    A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game

    Goal: Evade the Kamroth/Elect pursuit to get the merchants, the boy, and Ressilmae from The Silver Unicorn Inn to Moonstone Keep. RESOLVED. XP * 400/3 = 133 xp apiece. That puts you guys at 2250 xp even. That is level 3. Please advance characters and send them to me. I'll attach here and...
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    1722738917358.png

  14. M

    A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game

    NEW MINOR QUESTS: VORN Minor Quest: Investigate Ferlin Azaer of House Azaer’s connection to shady folk in Winterhaven. It seems he’s involved in their trafficking of humanoid creatures to the Bllodspear Orcs and other dangerous creatures. Minor Quest: The town of Fastormel was destroyed by...
  15. M

    The Slave and Her Sovereign

    Complexity 5 SC, Level 16 (DCs 16/22/31) Goal: Locate The Henge of Time and face the perilous journey there in order to return to Itirilimish before its destruction to either retrieve (Ibhea) or destroy (Arunny) the Monocle of Flame. 11/12 Successes/1 Failures/0 Hard DC Available/1 Secondary...
  16. M

    A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game

    LIEF & VORN Complexity 3 SC, Level 5 (DCs 10/15/22) Goal: Evade the Kamroth/Elect pursuit to get the merchants, the boy, and Ressilmae from The Silver Unicorn Inn to Moonstone Keep. 4/8 Successes/0 Failures/2 Hard DC Available/2Secondary Skills Available/2 +1 for "home field of Silver Unicorn...
  17. M

    D&D General Player-generated fiction in D&D

    @pemerton answered your question how I would here. Briefly (in my words): * who is authoring the core questions (around ethos and relationship in particular) that give rise to the trajectory and shape of play? Is it the GM or the players? ...and... * where are those questions embedded...
  18. M

    Dungeon World

    Time to max out (roughly): * Given 2 hour sessions, weekly play, and End of Session procedure every 2 sessions, you're talking around 8 months. * 4 hour sessions, weekly play, and EoS every session, you're talking around 4 months. What happens after maxing out? The premise of each character...
  19. M

    Dungeon World

    I don't have time to post anything new on this subject and it looks like this thread has probably reached its apex of input and is winding down. But, since you've summoned me, I'll aggregate the things I've written about this subject recently if the lead poster is looking for any further input...
  20. M

    D&D General Player-generated fiction in D&D

    Ok so here is something. That game was/is cheekily titled A Monk, a Wizard, and a Swordmage Walk into a Fallcrest. Welp, one of the three players (the Swordmage player) exited stage left at that post linked above because the requirements of the game were beyond what they're able to commit to...
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