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  1. M

    GM fiat - an illustration

    The player's job in TB is to manage all of their resources (food, light, gear, tools, supplies, checks, nature, traits, fate, persona, wises, spells, invocations, treasure, resources), endure the relentless Grind, fight for what and for whom they believe (belief, creed, goal, instinct, mentor...
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  8. M

    GM fiat - an illustration

    Your response here is telling Boxers, Kickboxers, and Mauy Thai fighters that they're all playing the same game. It is just preposterous Frogreaver. You cannot possibly believe what you've put forth in this post. There is a reason why different combat sports are demarcated by the various...
  9. M

    GM fiat - an illustration

    There are a lot of posts I want to get to, respond to, and I want to (again) clarify Blades in the Dark procedures because they are being absolutely butchered in this thread. But I don't have time for that right now. What I do have time for is to demonstrate that the game theoretical model...
  10. M

    GM fiat - an illustration

    I think that will run too long (more time than I have certainly in terms of writing things out). Let me try this. I'm imagining a game of Dogs in the Vineyard. In Dogs in the Vineyard the players know the following: * The premise is a "Wild West That Never Was" where young, not remotely...
  11. M

    GM fiat - an illustration

    This is the fundamental move that you make here, the core assumption that I'm pointing out, that is the cornerstone of disagreement. I could not disagree more. If the players don't understand the GM's decision-space, they don't understand the play meta because the play meta absolutely pivots...
  12. M

    GM fiat - an illustration

    I don't have enough time to answer in extreme detail, but here are my thoughts on this. This dovetails with what would be my response to @Maxperson in his response to me, so I'm just going to tag Max here. My interest, no matter what I'm doing when it comes to any games (TTRPGs, sparring in...
  13. M

    GM fiat - an illustration

    I'm a bit outside all of you guys here. My position on fiat is that both the lack of accountability and the arbitrariness are equally consequential. The decree component indicates unilateral authority. That bakes in lack of accountability (to system and process as binding architecture and to...
  14. M

    GM fiat - an illustration

    In DW you see this same ethos spread through the various sections of the book. The part on making moves with Traps is the exact analog we're looking for here: The long and the short of AW's/DW's "don't yank the rug out from under their feet...don't weasel...don't play gotcha" and "traps...
  15. M

    GM fiat - an illustration

    Drizzt Do-Urden rules, Colonel Mustard drools is the key point!
  16. M

    GM fiat - an illustration

    Yes, those 3 x parlor games have pre-authored solves + either the drawing + the pantomiming + the deft wordplay that are the equivalent of the GMs prep of initial situation + clues & obstacles & exposition dumps + pre-authored solve in prepped Trad mysteries. That much is kindred. But that...
  17. M

    GM fiat - an illustration

    Pictionary is a game where a person/place/phrase/concept is written on a card and a teammate is required to convey the contents of that card to a player via a drawing; you might look at this participant as "the GM." The player attempts to infer the contents of the card via the drawing and...
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  20. M

    GM fiat - an illustration

    Agreed. The whole “you can’t draw inferences from initial conditions if the answer isn’t already preconceived/defined and the conclusion able to be derived” line of thought is…well it is something… It’s like folks have never actually applied reason to an information set and been unable to...
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