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  1. M

    NPC Deception/Persuasion and player agency

    I've mentioned many times before that so often in these discussions, (i) what is immersive gets conflated with (ii) what achieves my particular desired brand of Power Fantasy. That conflation or premise-smuggling (conscious or not) is frustrating. (i) and (ii) are not the same. They may not...
  2. M

    Neverwinter World; a Dungeon World Playset

    Definitely bringing in those eyes that Belyse was afraid of! The door-jangle triggers as a trio of Toughs (3 x Minions, 3 HP, 1 Armor, d6 damage; crossbow = ignores armor/near/reload/stun poison bolt x 1 and short sword = close/wrong-foot) filter through in succession. Trailing them is none...
  3. M

    NPC Deception/Persuasion and player agency

    “Would I know <x>?” Having to GM-vet information spanning from the innocuous to the exceptional before you fully orient to a situation or declare an action also seems a hair…habitation-opposed. Especially when a character is presumably not an alien to either their own accumulated knowledge or...
  4. M

    A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game

    Complexity 2 SC, Level 10 (DCs 13/18/26) Goal (staged): Reach the Creep (3) and convince it to help Lief stop Acamar (5), when that version appears 17 years in the future—even if it costs present-day Lief his life (6). 4/6 Successes/2 Failures/1 Hard DC Available/1 Secondary Skills Available/1...
  5. M

    A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game

    Complexity 2 SC, Level 10 (DCs 13/18/26) Goal (staged): Reach the Creep (3) and convince it to help Lief stop Acamar (5), when that version appears 17 years in the future—even if it costs present-day Lief his life (6). 4/6 Successes/1 Failures/1 Hard DC Available/2 Secondary Skills Available/1...
  6. M

    Neverwinter World; a Dungeon World Playset

    Belyse registers the voice and winces...maybe even shudders is more like it. She turns to see Pritchard Blackmantle making, clearly convincing, overtures to her clerk. Quickly intervening, as the big lug behind the counter is already admitting them to her care, she announces "Townsend, can...
  7. M

    Neverwinter World; a Dungeon World Playset

    You already have something interesting here with "a merchant from Tarmalune named Belyse, famous for her exploits at the gambling tables of the City of Splendors, returned to her trading house in Neverwinter some months ago." Here is how we make it useful: Belyse, is a former Harper, thrown...
  8. M

    A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game

    Complexity 2 SC, Level 10 (DCs 13/18/26) Goal (staged): Reach the Creep (3) and convince it to help Lief stop Acamar (5), when that version appears 17 years in the future—even if it costs present-day Lief his life (6). 3/6 Successes/1 Failures/1 Hard DC Available/2 Secondary Skills Available/1...
  9. M

    Describe your last rpg session in 5 words

    Scum & Villainy Waterworld smuggling and AI Temple Thousand Arrows Farmer, Castellan, Retainer; Flashback Bonds
  10. M

    Neverwinter World; a Dungeon World Playset

    * What here is useful or valuable to Twyll (in pursuing her task of ingratiating herself with Rosene) During the meeting, Rosene continuously impresses upon the collected Graycloaks both the cultural and mercantile significance of reclaiming Thundertree (a small, logging village east of...
  11. M

    Neverwinter World; a Dungeon World Playset

    <Cut to the Driftwood Tavern on the bay> "How gauche of you not to afford me a chariot on this dashing rescue," says Lady Lily-Rose as she pulls out a fan from a pocket and pantomimes as much fake drama as possible. Madame Rosene, hardened look on her weathered face, picks herself up from a...
  12. M

    Neverwinter World; a Dungeon World Playset

    We'll go ahead and go with your surmise here for interesting, while I'll make it useful. So how is it useful? The sound of heavy horses slowing from a gallop. Mailed boots clomp up the stairs outside. The door opens and one of Neverember's sellsword cavalry appears in the foyer threshold...
  13. M

    Neverwinter World; a Dungeon World Playset

    A dizzying array of mirrors and mannequins asymmetrically dot the common room of The House of a Thousand Faces. Lace hangs from the ceiling joists at odd angles and lengths, creating a shrouding and compartmentalizing effect that is either charming or off-putting depending upon the soul asked...
  14. M

    Neverwinter World; a Dungeon World Playset

    Twyll deftly scoops up the document-fattened satchel, quick-as-a-cat. However, there is a catch. Net: Twyll deftly scoops up the document-fattened satchel, quick-as-a-cat (gain Bag of Books-equivalent related to Government & Insurgent Activities/Conspiracies; 3 uses, 2+2=4 Weight)...
  15. M

    A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game

    Complexity 2 SC, Level 10 (DCs 13/18/26) Goal (staged): Reach the Creep (3) and convince it to help Lief stop Acamar (5), when that version appears 17 years in the future—even if it costs present-day Lief his life (6). 2/6 Successes/1 Failures/1 Hard DC Available/2 Secondary Skills Available/1...
  16. M

    Neverwinter World; a Dungeon World Playset

    The stinking tang of the long tail of pyroclasm’s wake hangs subtly in the air. Smoldering anxiety, intermittent shake of restless volcano, the clatter of newly collecting rubble. A decade-old broken city on a mountain, in the middle of a reclaiming and a rebuild. Oozing wild-eyed fury and...
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    1735868226438.png

  18. M

    A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game

    Complexity 2 SC, Level 10 (DCs 13/18/26) Goal (staged): Reach the Creep (3) and convince it to help Lief stop Acamar (5), when that version appears 17 years in the future—even if it costs present-day Lief his life (6). 0/6 Successes/1 Failures/1 Hard DC Available/2 Secondary Skills Available/1...
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    1735828054030.png

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    1735827811344.png

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