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    Find the Anime Challenge

    I don't find it all that cunning, but thanks :) The suggestion is simply based on the fact that many folks appear to be paradoxically dismissing a term as being overused but then simultaneously suggesting that there's no meaning at the root of it's use. That's it's uniformly used, but...
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    Find the Anime Challenge

    (Hmmm. The logic is strong in this one...) Seriously though, thanks, I think your addressing the issue I have with this. I would like to find a way to talk about DnD art on some sort of common ground that does not quickly devolve into arguments over terminology. I'm not sure that everyone...
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    Find the Anime Challenge

    The "game play" and "feel of a game". The technology limits what you can do within a game. There are also limitations (and often a broader categories of "things that are a pain to do") in any system, computer or dice-driven. What I'm saying is that the existence of a general set of conditions...
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    Find the Anime Challenge

    Cool :) How can you disagree though? :) At least in terms of videogames the paper paints a pretty clear picture of something I would have thought all MMORPG players would know anyway, which is the technology and it's limitations creates a certain kind of playstyle and feel to a game...
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    Find the Anime Challenge

    Ok, so we have a poorly chosen word (anime), a word (Dungeonpunk) that you think is appropriate, and a word (Videogamy) that you think is meaningless. What I'm saying is that I think "meaningless" has connotations of universality whereas when I dig through the logic I find more often than not...
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    Players, DMs and Save or Die

    I think I see what you're saying. Is there any possible effect in an RPG that isn't "valid literary"? I guess that's somewhat beside the point of the thread, but it's often a perpsective that I don't understand on what people say who approach the issue from the "SoD makes for a bad story"...
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    Players, DMs and Save or Die

    Well, I'm probably in a kind of "pro save-or-die" camp but I would not go as far as this, so I find this argument unconvincing (as you do also AFAICT) (edit: to be clear, by "argument" I mean the one about the bodaks that you're objecting to, not the one you're making). In any case, just spot...
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    Find the Anime Challenge

    Strawman, as I've been saying for a while, means something specific. If you don't agree with the analogy then I suppose the details of why would be relevant. The hot/cold analogy was not a proxy argument. Yes, it probably is hot by planetary standards. Food served at an air temperature...
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    Players, DMs and Save or Die

    I don't see idea of a "Personality" style game as being inconsistent with PC death, although it may work out that way in terms of people's general preferences. The problem I have with the "story driven" gaming style is what's deplayed here IMO, which is that somehow being a character means you...
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    Players, DMs and Save or Die

    What's "valid literary effect" mean? What's "gameable" mean in this context?
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    This whole, changing the backstory thing...

    I guess it depends on how you translate your rules into the game world. My NPCs never went around saying "well, I'm not just an assassin, I'm of the assassin character class!". Basically assassins remained assassins even if their character class switched to rogue. Illusionist - same thing -...
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    Find the Anime Challenge

    Words like "hot" and "cold" are also meaningless AFAICT by this criteria because people use them inconsistently for all sorts of things. They represent a basic idea though. Whether or not any individuals opinion about hot/cold matches yours is a different issue. If opinions that are different...
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    Players, DMs and Save or Die

    Is the "pro-save-or-die" crowd always saying that? I would think this comes down to a matter of play style. Some people are willing to deal with a greater amount of uncertainty in their games than others. Those folks who really rely on novel/story like constructs like "climax" and such AFAICT...
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    D&D 4E Rant on the 4E "Presentation"

    Isn't there a difference between progress and change? I would think progress would be defined as "good change" and so the statement "progress is good" is somewhat circular. It seems like on many of the threads on this board it's tempting to conclude that just because something is a proposed...
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    D&D 4E 4E Cosmology & Yougoloths

    Yes, that's my recollection too - the encounter tables (could have just been dungeon). I think they were in one of the GDQ modules at that time. I like the daemons. I don't like any of the names for them but I like the concept. I like the idea of planar evil creatures that aren't subservient...
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    Players, DMs and Save or Die

    There's probably a correlation between DMs/Players that are ok with PCs dying and SoD effects. I would expect anyone who doesn't like to kill PCs really doesn't like SoD. Personally I don't care either way, they'd be easy enough to houserule back in (so far as I can tell), but I think they are...
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    Is 4th edition getting soft? - edited for friendly content :)

    Comparing the creation of 3E to the blundering destruction of a species is a little unfair IMO :D 3E's not all that bad.
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    DMG to include a "starter town".

    I'm not sure. I meant what I said literally. I didn't want to ignore what you wrote simply because I didn't understand it. If you're saying what you meant above then I get what you're saying now. Cool. "Personal limitation"? Seriously, have you guys spent so much time on the internet...
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    DMG to include a "starter town".

    What project? This is a top-level design issue. The strategy of how to divide up the source material for the DnD rules in a way that suits the audience is not a task that I would think they would contract out. (Setting aside the possibility (edit: probability) that your post was completely...
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    DMG to include a "starter town".

    Based on what? I'm not following the logic of these statements anymore, forget about the differences in opinion. Since when does writing two different books for two different audiences require some sort of rebranding? You would simply choose which parts of the overall game you wanted to...
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