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    So what's gold gonna be for?

    Thanks, I'm not quite sure what you mean by superlative but it has the word super in it so I'll take it as a complement. :) (BTW, your sig is hilarious. I'm still laughing about the "half-hearted explanations to a parrot" thing. That's brilliant. :D )
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    A detailed town in the DMG: your preference?

    No, none of what you're saying applies to the boxed basic DnD set, and since that is an example I've used I'm stumped as to why you think I'd want the game to be super-expensive for new people. The way I see it, this basically boils down to the problem of trying to write for two audiences at...
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    A detailed town in the DMG: your preference?

    If the book were titled "introduction to Dungeon Mastering" then I would find the analogy useful. Otherwise, it seems to be that it assumes that thing which is debateable. Change is not better by virtue of the fact that it was a change, so this establishes nothing. Who's we? You don't mean...
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    A detailed town in the DMG: your preference?

    Should it? It's one thing to not assume expertise, but another to then assume complete noobness as the only alternative. The first time I cracked open a rulebook, it was along side the Keep on the Borderlands. In fact, the Village of Hommlet followed soon after that, and was much more...
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    So what's gold gonna be for?

    Yea, experience totals were just one of a number of changes I made to 3E to make it compatible in spirit with my campaign.
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    So what's gold gonna be for?

    "Hard work"?! Yea, I'd say losing your nose to frost bite, getting the plague in a foreign swamp and having your nuts snipped off by the King's executioner because you were in the wrong place during an attempted coup is "hard work". "Easier" IMO doesn't do it justice. First of all the...
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    A detailed town in the DMG: your preference?

    As I said - I don't think a town example would even qualify as the most useful example. Furthermore I don't even think a 12-page town description would be the most useful of town examples. Also, why not just put out a seperate module? Maybe all you guys don't actually remember KotB and the...
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    A detailed town in the DMG: your preference?

    Giving information about a town is not the same thing as information about running a town. The amount of text needed to describe something like that, explaining all of the contingencies and stuff, would meet or exceed the purely descriptive text. And as some have said, they're just going to...
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    A detailed town in the DMG: your preference?

    I would have thought that most experienced DMs would have a huge library of game books and history books and that WotCs contribution to this would not be significant. I remember yawning at the description of Saltmarsh I saw in one of the hardbacks, I'm expecting the same thing here. As far as...
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    So what's gold gonna be for?

    I agree, more or less, that the detail isn't there. IIRC you can get that information from the character class descriptions in the PHB. Each character class earns a certain sp amount per inhabitant. Chainmail was the recommended mass-combat system in the old days. Battle System was the...
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    A detailed town in the DMG: your preference?

    It's not an either/or situation. Core rules would be of use to both the newbies and experienced DMs. Is a TOWN really the most newbie friendly of designs? Won't the newbie be forced to make up an adventure? And aren't town adventurers harder to run than dungeon adventures? So how many...
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    A detailed town in the DMG: your preference?

    No. I'm a minimalist (that's not a character class). Paradoxically, while I am unusually strong, I don't like showing that off by carrying around a bunch of stuff to gaming sessions that I don't use. A sample town in the DMG is probably something that 50% of my players will have read. Now I...
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    A detailed town in the DMG: your preference?

    Me too. I love having handy adventures when I don't have ideas. I like decent-sized crystal dice. Good players enhance my gaming enjoyment. A battle mat, some miniatures, and a bag of candy corn would rock too. Sorry, I get carried away. What was I talking about? Oh yea, the DMG. Maybe...
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    So what's gold gonna be for?

    In the real world people also get killed for being adventurers. In fact the real world's DM is apparently an RBDM. There's no protests of "hey, this isn't a level appropriate encounter!" when the local natives are swarming down on you by the hundreds. And real world adventurers can't complain...
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    So what's gold gonna be for?

    I'm not sure, I don't usually watch the Olympics. :) Seriously though, I do think that if the analogy suits you for purposes of your argument, I can understand that but the very analogy misses one of the main reasons why I might disagree and that is because a 9th level character IMO has an...
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    A detailed town in the DMG: your preference?

    Sorry you were stunned. I didn't mean read your comment with any scope. The names "Players Handbook" and "Dungeon Master's Guide" can have a connotation that doesn't describe what you're saying. Perhaps they should call the books "DnD rules" and "DnD Starter Guide" or something like that.
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    A detailed town in the DMG: your preference?

    Oh. So experienced DMs aren't supposed to buy the DMG? I guess if they put all the rules in the PHB then that would be ok.
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    A detailed town in the DMG: your preference?

    So if everyone wants a sample town then why aren't adventure modules profitable? I would think that it would be cool for WotC to print sample towns, castles, dungeons, ships, inns, NPCs etc. I don't want it in the DMG, and I don't want to be forced to by something that's not rules based in...
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    Scott Rouse blog - Rogue ability

    Yea. We had a first edition character back in '87 that incorporated Tank into his name as a joke because he was a front-rank fighter type. The term is definitely older than WoW.
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    So what's gold gonna be for?

    Being competative in fencing is not the same thing as being 9th level in DnD IMO. Unless competitive fencers can kill dozens of adversaries at once and swim around in pools of lava without dying. There's a certain aura that 9th level adventurers have and it's a little uncomfortable to think...
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