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  1. N

    Just add a milestone mechanic module

    I like this idea. There needs to be some kind of mechanic that drives the party to go forward. Though I'm thinking it might be better if you hand out persistent (till sleep) bonuses for completing encounters. Something like every person a fighter defeats nets him a +1 to damage till the group...
  2. N

    My group and I don't want a "Sub-System" for dealing with out of combat scenarios.

    It's all still early. We don't know how things will land. If things do end up that way, you will have a system where the fighter is able to be a good negotiator without having to give up any of his fighting power. I don't know if I would totally like that though.
  3. N

    My group and I don't want a "Sub-System" for dealing with out of combat scenarios.

    That brings up the rouge cleric problem. I believe they had a fix where your skill bonus would replace your ability bonus. They are still monkeying with things though.
  4. N

    My group and I don't want a "Sub-System" for dealing with out of combat scenarios.

    D&D next lets you do that. As it stands now, you can be a fighter and take the negotiator background to be a good negotiator. The background you pick is independent of your class and it seems like skill advancement will follow a completely different track then combat advancement. (They described...
  5. N

    My group and I don't want a "Sub-System" for dealing with out of combat scenarios.

    Well if you have a simple problem, your going to have just a simple skill check. If you want something more complex, you have to have a more complex encounter. I thought of one last night. You would have a old rotting bridge. It's X feet long and you have to make a dex check DC x to move 5 feet...
  6. N

    My group and I don't want a "Sub-System" for dealing with out of combat scenarios.

    No doubt their is going to be rules to handle noncombat stuff, but I see them bypassing the system and just making actual skill challenges. Maybe they will do what they did in 3e and have that big list of different doors and their stats.
  7. N

    My group and I don't want a "Sub-System" for dealing with out of combat scenarios.

    I like the idea behind skill challenges and I like the idea of minigames, but I do agree with the sentiment expressed by the OP. Skill challenges shouldn't be a sub system. You can fit skill challenges inside the core rule of ability checks.
  8. N

    D&D 5E (2014) Magic Items in D&D Next

    I find it desirable because when you take the burden of balance off on money, you open up a lot of options. You can have a king and a pauper in the same party, you can let your players sell items for a profit, or maybe go the other way and let your players spend gobs of money on vanity projects...
  9. N

    D&D 5E (2014) Magic Items in D&D Next

    Is it too much to ask for a system where money/gear is not big power factor. I think we are getting close, but they don't seem to be able to go that last step.
  10. N

    The Negator; the Spell-Breaker; The Mage-Slayer...

    You could make it so that counter spells have a little extra bonus in addition to countering the spell. To steal an idea from a magic card, you could have a spell that blocks a summons and allows you to summon your own.
  11. N

    The Negator; the Spell-Breaker; The Mage-Slayer...

    MTG has a very robust counter system. I wonder why they haven't done a system like that in D&D.
  12. N

    [Skills] Solutions to the oblivious rogue problem

    It use to be that your required the trap-finding ability to find traps. They could bring that back. Maybe you can't spot traps unless you have the perception skill or maybe they can bring back trapfinding as a skill that lets you use your wisdom skill to find traps. Then you can use this idea...
  13. N

    Approaches to Skills - Ideas Thread

    It's mostly the degree of things. If you broadly define your skills on your background, then it becomes too easily to justify a background bonus on everything. I'm a pirate and I'm picking a lock that must mean that pirates know how to pick locks because I'm a pirate and I'm doing that. Then...
  14. N

    Approaches to Skills - Ideas Thread

    I think you run into a lot of problems with using the background. It's just too broad. Also what if your background is your profession. Like your group is going for a pirate campaign and you picked the pirate background. You would get a skill bonus on practically anything you do.
  15. N

    D&D 5E (2014) A traditionalist at heart, a NEW mechanic I desperately want from 5e.

    Doing it in the narrative it the best way to do it, but I don't think you have to make the DM to do it. They can build guidelines into the monster rules themselves. They are already doing this a little with there new flat math. If you see someone in heavy fullplate, you know they that they will...
  16. N

    Approaches to Skills - Ideas Thread

    I didn't think I would like this system with it being so unbound, but after I got my playtest I warmed up to the idea. I like the idea that skills can be added when you need them. Like if your running an item shop, or spaceship, you can drop in a bunch of skills related to running a shop or...
  17. N

    HP Thresholds

    Squint harder! :P Actually I didn't have to squint at all. It depends a little on how you picture HP. Do you see it as a measure of willpower, or the number of functioning organs left in your body, or some other measure. If you have only half your functioning organs, your going to have a hard...
  18. N

    HP Thresholds

    I don't think one has to lead to the other. You can make the cleric/wizard more resistant to spells by giving them some kind of SR. It's safe money to bet that the cleric will get some kind ward spell well the wizard will get a counter spell. I don't like how punching someone will make them...
  19. N

    HP Thresholds

    For me that's a +. I don't think you should be able to just bypass all those hitpoints. It's more critical with the flat math. The only real difference in defense between level 1 and 20 is your HP total.
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