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    HP Thresholds

    This is basically the same system as thresholds, but the way it's described means you can apply damage bonuses. Sneak attack sleep spell for the win!!
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    I Like The Simple Fighter [ducks]

    How do you make a simple wizard? I like the idea of a simple wizard and cleric. Just wondering how you would do it.
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    Are there spells specifically designed to do non-lethal damage?

    Sharn has force hammer and shockwave.
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    Looking for Setting

    Gamma world? I think that has magic in it. Maybe look at Shaowrun? Also barrier peaks might be worth a peek.
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    Minigames

    This is hands down a crazy off the wall idea, but there is no better time to think about hands down crazy off the wall ideas then this. The idea is about including mini games in D&D. I'm pulling this idea right from how video games handle actions such as picking locks. That action use to be...
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    d20 Rules for Running a Shop? A Village?

    You can start with the stronghold builders guide book. Lots of rules for building buildings. It also has a little bit about making money off buildings though not much. I believe rules for running a shop are in the DMG2, but I can't recall if they are any good. I have been thinking about this...
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    April 17, rule of 3

    Number 2 reminds me of d20 modern. They made it so most of the guns did about the same damage.
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    Turns and Rounds - relooking at exploration

    Can people think of some encounters or adventures where using turns would be useful. Ship combat or mass combat would be one. Sneaking into a building might be another, that can also work well with normal rounds. Exploration would work with this, but at the same time exploration rarely has any...
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    Gunslingers in Your World? It's More Likely Than You Think

    I don't think I will ever understand why, but arguments about including guns always want to talk about the logic of it. It's more of a matter of taste though. You like them or you don't. There is no accounting for taste.
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    Killing a character "accidentally" (with approval of player)

    Well if he retires, he is still around. Just not with the party. Why do they want to keep him so badly anyway?
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    Killing a character "accidentally" (with approval of player)

    Might be a stupid question, but why do you have to kill them? His character can just retire.
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    Who else wants damage tracked separately per hit ?

    As practical everyone else has said, this is really no doubt a bad idea. It's a lot of extra book keeping and for not much benefit, but I want to play devils advocate and try to think about how such a system would work. Each time you get attacked by an enemy you gain an wound, Multiple...
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    Shopping as an encounter

    So your saying unlimited inventory so long as it's inside the price range? I think they carried bluff over, but it dosen't matter that much. I might be stealing ideas from 4e, but I am making this for 3.5
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    Shopping as an encounter

    For discounts, I was thinking they would be a fixed amount based on the amount of exp that would be based on how hard they are to obtain. I'm thinking it whould be 1\12 the gold and experience awarded for defeating a monster of the level of the merchant. I'm thinking I was to go ahead and...
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    Turns and Rounds - relooking at exploration

    Maybe 5 is the magic number. That's how long a short rest lasts in 4e. Though the actual amount of time should be flexible. I'm also thinking expanded turns would be good for things like ship combat or mass combat. I often see both of these systems redefine what a combat turn is. If there was a...
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    Suping up a construct

    Something that will fit through the door. You can't really take a colossus anywhere inside. If I recall right, it's over 80 feet high.
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    Suping up a construct

    Golem craft 101 is a third party supplement about building golems. You moight also be able to get away with a craft check and some oversize armor and weapons.
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    Skill Systems

    I guess I can babble on for a bit. I like it when skills have good solid rules on what you can do with them. Like how skills worked in D&D 3e where they out right told you this is your blanacne on snow, this is your balance on a beam, and this is your balance on a snowy beam. Might not be the...
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    Turns and Rounds - relooking at exploration

    Having a non combat turn system is kind of a nice thing. At the very least it makes the players take turns and means that everyone has the opportunity to participate. I just of picture a board where their is a map of the room and the players take there turns moving around there minis and...
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    The Tyranny of the Sword

    A mix between type 1 and 2 it probably the best, but I lean more on 2. Mostly because it is more flexible. Type 1 is more core to the system. You have to do it through weapons, mechanics, or monsters. That also makes it a harder to change things if you want to rebalanced. Using type 2 is easier...
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