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    D&D 5E (2014) 5e's stumbles

    I agree with most except for 3. The overlap doesn't actually hurt the system. You can have a proficiency in perform and a proficiency in flute. It the game won't explode. I think it's more a problem with player expectations of thinking of ability checks as universal. Like they look for a defined...
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    D&D 5E (2014) My homemade 5th Edition Mass Combat Rules (Based on Handling Mobs)

    The HP is kind of high. I am workshoping a mass combat idea myself now, but I am kind of running into a issue with how high the HP totals are coming out. Like if you put a 1000 of anything on a field, the total HP is just going to too high to let the players matter or to let the battle not be a...
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    D&D 5E (2014) My homemade 5th Edition Mass Combat Rules (Based on Handling Mobs)

    If you stat out the armies a monsters which is what I think you are doing. (It's how the mob rules worked) Then you can easily just have the players engage directly with armies. They can buff them, heal them, attack them, charm them, ect. (Unless you directly stop some actions, but I think you...
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    D&D 5E (2014) The lazy class idea

    No. I actually wasn't thinking of multi classing at all. I likely wouldn't use this idea if there was a class that fit the bill. The idea was that it would be the class for when I don't have a classes to use. Like one of my ideas is just a zombie apocalypse game, but I have no idea what you...
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    My group needs a system!

    Do you know more about what you are looking for?
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    D&D 5E (2014) My homemade 5th Edition Mass Combat Rules (Based on Handling Mobs)

    I thought the mob rules worked differently then what you have here? I thought they worked more as monsters with some different flavor? I would totally change your attacking formula. It's kind of complex and it works totally different then other attacks. My idea is that an army gets to make an...
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    D&D 5E (2014) The lazy class idea

    Well you caught the idea behind the class. I keep having ideas for different D&D hacks, but I tend to get stumbled when it comes to making the classes*. I am pondering if I can get away with a super generic class + ASI/feats and I want to get a feel of what is needed for a class in general...
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    D&D 5E (2014) The lazy class idea

    1d8 hit dice. No proficiency from the class. (You still get a background.) Yes you can do feats. Aslo what if the class included the ability to go over the 20 cap?
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    D&D 5E (2014) The lazy class idea

    Simple question, could a class that was nothing but ability score increases pass as a workable class? Like if every level you just gained a bonus ability point and no extra features. It would be a little boring for sure, but would it also be horribly broken?
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    Low Magic Alternatives: Full 20 level Class, The Scholar (alchemist fans, apply here)

    I am not sure I understand the rules regarding supplies. Like can you craft your discoveries only once?
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    D&D 5E (2014) What single new class would you like to see?

    I really want to see an artificer/alchemist/crafting character, but don't do what is commonly done with potions per day or anything like that. You got to have the system reflect the fluff.
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    Check out this WOIN futuristic equipment art

    Neat some of that looks like it walks the line between homage and copy-write violation, but it they look nice.
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    Zombie Apocalypse campaign

    Outbrake: Undead is really neat. It has a strong simulation bent to it. I keep trying to hack together a ZA game based off of 5ed. I have most of my ideas I just need to put them together and figure out what to do for classes. (I am leaning to having no classes.)
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    What's the Next Great Leap Forward in RPG Mechanics?

    The word innovation isn't the best, Like bedrockgames says it's less moving forward and more moving around. That said, I think fail forward systems will be the new hotness for a time. They are just better at supporting a narrative. The overall trend seems to be moving to more narrative games...
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    D&D 5E (2014) Prestige Classes

    That sounds a lot like sub classes. What they could do is mark out five levels in each of the main classes as optional levels and then on that level you can take a level in your base class, or a level in a prestige class. You would place the optional levels in the base class on levels where you...
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    D&D 5E (2014) Prestige Classes

    Magic item prestige classes actually sound like a good idea. I never thought of prestige classes as prestigious though. I think of them as more like half classes or classbites. Like of you have a neat class concept, but you don't have 20 levels worth of ideas, you make a prestige class.
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    D&D 5E (2014) Why no Proficiency bonus to AC?

    It would probably be used as a replacement for those abilities, or be used in a setting without barbarians and monks. The thought was along the lines of a 5ed version of d20 modern. Some classes would have proficiency in dodging, so they could add their proficiency bonus to defense when they...
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    D&D 5E (2014) Why no Proficiency bonus to AC?

    I thought about trying it. Not as a core thing that everyone gets, but as an alternative to armor. It kind of caps out under full plate, but it's also a lot more progressive. I think it could work.
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    D&D 5E (2014) 5e question - skill vs tool

    You can't handle a horse without a horse. Isn't that the same issue with the vehicle or do we not count the horse as a tool because it's alive? What if the horse was a robot? Is there really much of a difference between a skill and tool proficiency? I think every mechanic that applies to skills...
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    D&D 5E (2014) 5e question - skill vs tool

    Proficiency/skills are never required. They are just nice to have. You can include a new skill of tool proficiency for any action you want to be better at. Something to keep in mind is that overlap isn't a bad thing. If you have two proficiency's that could apply to an action, then you just...
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