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    Level Up (A5E) Warlock scythe extra attack

    It's a change from the preview version. You can still replace one weapon attack with a single eldritch scythe attack, but not with the whole eldritch scythe scaled attacks routine.
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    D&D 5E (2014) D&D Beyond: Monsters of the Multiverse Will Not Replace Existing Monsters

    I wasn‘t a fan of a lot of those things either (and make changes in my own usage). But, as I mentioned in my previous thread, while there had been isolated examples of this sort of thing that had gradually krept in, now they are doing a complete conversion. I could look at the hobgoblin...
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    Level Up (A5E) Parrying Weapons & Duelist subclass.

    Is anyone else concerned at all that being able parry twice is going to be better than using a shield unless you get attacked more than twice in a round? It seems to me, since a parrying weapon is also granting you an attack, that it should always be defensively inferior to a shield. (Yes...
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    D&D 5E (2014) D&D Beyond: Monsters of the Multiverse Will Not Replace Existing Monsters

    The old versions of the monsters/NPCs were designed with reasonable parity to the way PCs functioned. While they were simplified for easy use, it was clear that a “mage” statblock represented a 9th-level wizard, for instance. They used the same spells and spell slots, and they had attack...
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    Level Up (A5E) Random LU Feedback

    A5e subclasses are much more like O5e subclasses than classes are, for instance. A5e subclasses also don‘t hand out much more in the way of social/exploration features than O5e subclasses, so O5e subclasss can compare quite well. The result is that O5e subclasses are some the best O5e content to...
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    Level Up (A5E) Random LU Feedback

    Rangers are spell-less. The three archetypes include a beast master theme, a mounted theme, and a 1/3 caster. But O5e Hunter is in the 5e SRD and completely compatible with the A5e ranger, which would give you no spells and no pets. They could have made an A5e version I suppose, but Hunter is...
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    D&D 5E (2014) How Will D&D Beyond Implement Monsters of the Multiverse?

    Yes, abso-freaking-lutely. I don‘t like all the racial changes (knowing “default“ lore helps me know how they fit in the multiverse, for example), but what really bothers me is having the monsters I bought potentially taken from me (digitally), since I already know I hate at least one of the...
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    Level Up (A5E) Parrying Weapons

    Of course; I thought you were referring to actually using the two-weapon fighting rules. I agree that there is nothing I can see preventing you from using weapon properties from a weapon held in your off-hand, unless there is some restriction on what counts as “wielding”.
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    Level Up (A5E) Parrying Weapons

    Okay, unless I'm completely and utterly misunderstanding how the rules work, you can only wield two weapons if the one in your off-hand has the dual-wielding property. The property is mandatory for your off-hand but completely irrelevent in your main hand. None of the other properties care...
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    Level Up (A5E) Parrying Weapons

    Nope, because the shortsword lacks the dual-wielding property, and so it can only be used in your primary hand.
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    Level Up (A5E) Parrying Weapons

    You don’t; works fine in the off-hand.
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    Level Up (A5E) Parrying Weapons

    I like what was done with the weapons in Level Up, with all of those interesting properties creating more choices and possibilities. However, some of the specifics of which properties go on which weapons missed the mark for me. For me and pretty much everyone I play with, if asked we would say...
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    Level Up (A5E) Summary of major differences between A5E and O5E?

    Something that might have a bit of impact on the need for rests is the social and exploration features given to non-casters in A5e. This allows them to continue to contribute more significantly out of combat, so even on a day that's mostly exploration and social stuff without actual...
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    D&D 5E (2014) Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?

    I limit them to 4 per day but keep them at an hour. The reason is that I don't fighters always being able to regenerate back to full with Second Wind. (I use the slow natural healing variant where you only recover half you HD and no how on a long rest, so everybody isn't healing up over night...
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    Level Up (A5E) Unreasonable Price

    Is it better than flight though? That was one of the OPs points that seems forgotten. It does have a pretty good range if viewed as movement. Compared to flight, it seems like it could be worth it if it always hit (no attack roll required), and only took a bonus action to completely use in a...
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    Level Up (A5E) Crazy fighter idea: Maneuver Specialization exertion cost reduction minimum 0

    I went ahead and took a look at the maneuvers with this in mind. Since the only place for issues should be if a zero Exertion 1st-degree maneuver is overpowered at 15th level, or if the three maneuvers (one 1st, one up to 2nd, one up to 3rd) that you get could have some interactions that make...
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    Level Up (A5E) Maneuvers (4th and 5th Tier) - Winners and Losers

    I‘m not sure I’d see that as ”pretty good”. More like “not absolutely useless“ in my estimation. ;) Heartseeker is another underwhelming one. If you have three attacks, do not take this. So let’s assume it‘s being taken by a ranger or barbarian with only two attacks. So if you just attacked...
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    Level Up (A5E) Which two Combat Traditions in A5e have you started with or will you be starting with for your character?

    Although, the idea of letting someone who gets two attacks with Two-Weapon Fighting sacrifice a single off-hand attack to activate a bonus action maneuver might be a good house rule. I don't see that fighting with two-weapons is so much more effective than other styles that it needs to...
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    Level Up (A5E) Strongholds and living expenses

    And now that I've started thinking about that, I've started thinking about the other side of it. While some strongholds make sense that they are self-supporting, for others they don't seem like they would inherently be able to even support their staff without some additional investment. Take...
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    Level Up (A5E) Which two Combat Traditions in A5e have you started with or will you be starting with for your character?

    One thing I'm noticing is that dual-wielders (with the Fighting Style) have a bit of a harder time, since they have such a good use for their bonus action already, especially once they get Extra Attack. If I were going that route I would be unlikely to take any bonus action maneuvers other than...
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