Search results

  1. S

    D&D 5E (2024) Multiclassing as feats:

    I've been considering whether, with the state of my house rules, I even still need multiclassing to get what I want from it. My goal is to conceptually approximate AD&D demi-human multiclassing, because that's an important part of D&D to me. It's not important to me at all that every potential...
  2. S

    D&D 5E (2014) 5e Psion+++++thread

    I was fine with 3.5e psionics. I think giving it a bit of its own flavor, more like the mystic in its later playtests would help, but my version needs to be comparable in power to a full caster. There needs to be the equivalent of 9th-level psionic effects--not just power levels. For example...
  3. S

    D&D General Languages suck in D&D.

    One or two characters do have comprehend languages, but it's a limited resource. How it has appeared in play: -A character who otherwise wouldn't be the party spokesperson takes the role in a village where they are the only one who speaks the native language. It is assumed they are translating...
  4. S

    D&D General Languages suck in D&D.

    I came up with an entire language system for D&D with the goals of making it so everyone doesn't speak Common, there is interesting linguistic diversity, and yet PCs who want to can reasonably expect to learn enough languages to get a lot of use out of them. Note that this is a multiverse...
  5. S

    D&D General Can a Wish spell move a moon to cause an eclipse?

    If there are going to be more than one or two wishes in your game, you really should spend some thought deciding on general principles of how they work. As an example, I do it this way. Wish is not the greatest power in the multiverse. Their are deities and other mythic beings that can surpass...
  6. S

    D&D General What Is D&D Generally Bad At That You Wish It Was Better At?

    Focusing people on what it does best and letting them know there are other games out there that are better at other things. Yes, I know that's not an easy ask in a capitalist system, but I think it would help the game if we used it for what it is particularly suited for in relation to other...
  7. S

    D&D 5E (2024) Removing Concentration

    Sure, that's true. Most fighters want to have a skill or two they are the best in the group at, a useful background feature, etc. I'm not disagreeing with that. One of the things I was alluding to is that the position that either non-casters need to have features that allow them to accomplish...
  8. S

    Planescape Rivarlies between Demon Lords, Archdevils and Celestial Paragons

    Just did a real quick glance. The Forgotten Realms definitely goes into more detail than other settings, and tries to make some more explicit statements about how/where multiverse lore intersects with the Forgotten Realms history and personages, but the Elder Elemental Eye originated in context...
  9. S

    D&D 5E (2024) Removing Concentration

    Ah, yeah. It looks like I wasn't terribly clear. The idea is that casters having the world-changing non-combat stuff doesn't necessarily make you feel overshadowed as a non-caster, when that isn't something you are going for with your character concept. Your character is putting out more round...
  10. S

    D&D 5E (2024) Removing Concentration

    I've been experimenting with altering the concentration requirements in my current campaign. The reason is that the way it's currently setup means a lot of potentially interesting spells never get used, because you have save your concentration works for only the best of the best spells. (And my...
  11. S

    D&D 5E (2024) Challenge Rating (CR) and the 2024 /25 Books

    You could eliminate CR if you made a table of "Proficiency Bonus by XP Value". That's totally doable, but I think a lot of people fail to understand the important of proficiency bonus in monster design.
  12. S

    D&D 5E (2014) Mage Hand and Trap Avoidance

    Now I'm wandering, how many sorts of traps are there that can be set off with mage hand but not mundane means? I used to have a character throw a handful of rocks when thought there might be a trap, which would deal with proximity triggers. The 10-foot pole was mentioned, as tying a rope around...
  13. S

    D&D General What would your "fourth core rulebook" be?

    Didn't even have to think: Manual of the Planes. I don't use most of 2024 (and almost certainly wouldn't like it if they made one for it), but that's my standard in any RPG. Whichever book they have that expands the setting to tell me all about the other worlds or dimensions in it is the book...
  14. S

    D&D 5E (2014) When do you short rest?

    I'm very conscious of the balance between the various classes dependency on short rests. I've found that the full "adventuring day" only happens in dungeon exploration. It doesn't happen when you end up with one or two random wilderness encounters. It doesn't happen when you are about town. And...
  15. S

    D&D 5E (2024) Is Counterspell less frustrating now?

    Thanks for the feedback! The point is to make something a little more powerful than the 2024 counterspell, that evokes the concept of the 2014 counterspell without its issues. Do you have any suggestions for tweaks or alternative mechanics?
  16. S

    D&D 5E (2024) Is Counterspell less frustrating now?

    For those of you with experience, how do you think this setup would work for my (2014) game? 1) Use 2024 counterspell rules. 2) Also make a 5th-level spell that is basically the 2014 counterspell, except you always have to roll (no auto-success), but you have advantage on the roll if cast in a...
  17. S

    D&D 5E (2024) Is Counterspell less frustrating now?

    Reading through some of this thread has convinced me to adopt the 2024 version. I don't think the 2014 version has actually ever come up for us yet (our higher level games have been self-contained theme adventures, and there weren't much in the way of high-level PC casters, and I never thought...
  18. S

    D&D 5E (2014) Wizards values the power of conditions and noncombat effects as virtual damage.

    That did point me towards the answer! (Thanks!) In this case, I don't think it's taking into account the petrifying effect at all. The Medusa's hp and AC give it a defensive CR of 4. There is no debate there, thats how it works. The attack routine also gives it an offensive CR of 4. So, if we...
  19. S

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    I think the simple fact that people tend to start at low level has more impact on the overall dynamic than it is given. If "choose the starting level" was given prominence in all DM guidance about starting new campaigns, and a reasonable number of official campaigns started above 9th level...
  20. S

    D&D General 50 Years of D&D On a Single Chart

    Sorry for perhaps being a complete idiot here, but how is the single pie graph supposed to work when the Basic line entirely overlapped the other line? Wouldn't you need to superimpose it to make it "work"? At least I'm looking at it and not getting how 60+ years is supposed to fit on a 50 year...
Top